[SIZE="7"]Turn 212 - 1510 AD[/SIZE]
The first thing that caught my eye was seeing an Indian caravel by our borders. We should pay attention to where we land our troops. In "retaliation" I opt to put our caravel into their borders. Shiloh has a decent garrison with two riflemen.
More stuff:
1. The critical road on the jungle tile by Kumbi Saleh is complete.
2. Sethanon doesn't need more growth (17/17 happiness) so I gave its rice to La Mut. Sethanon will still grow to size 14 next turn regardless.
3. Confucian Missionary spread into Land's End. The Confucian Missionary created in La Mut went to Port Natal (but will need to wait until next turn to finish the conversion) - I hope that was your plan right?
4. Inserted a knight (4 turns) in for Port Natal since the cannon can wait another turn (1 turn to go) before the missionary arrives. The knight will turn into a cavalry once we get Military
Tradition anyway.
5. In relation to point #3, I put a worker on Centralia in our galley and will put him on the main ring on turn 213. Why? The road network by Port Natal and Sethanon is horrendous. Our Confucian missionary would have been able to reach Port Natal this turn (when it was created) had we had a better road network.
6. What do you think about workshopping Queg's last 2 remaining tiles? There are 3 workers nearby ready to do the job.
7. I drafted Stardock, Land's End, and Krondor.
8. I upgraded 8 trebuchets to cannons. We should still be able to finish Military Tradition in 2 turns.
9. Whipped a theatre for 2 population in Northwarden, since we MUST get 100 culture first before India.
In light of how Romali may have a sentry horse archer, as they do in Gao, I have altered the plan somewhat. I am putting most units here as I don't think Romali can see them. Next turn, as you can see, we have 3 workers in the vicinity ready to road a pre-roaded tile. So we can officially declare war on turn 213 and move in with about 55 units, including 8 cannons and not including another rifleman from that galley. Hopefully this will be enough. If not, I don't really know what else we could have done.
(I am going to move some of our units in the "second" stack south just to make it look like they are going that way. They will head north later anyway.)
PS: This game is really teaching me the value of sentry. This is my first serious multiplayer game where I'm not part of a large team (like the demogame) so I am still learning things. A sentry-promoted unit right now would be a great help to us now. I will remember this for the future.
I ended the turn. I guess we shouldn't log on until Romali finishes their turn.