November 4th, 2020, 08:05
(This post was last modified: November 4th, 2020, 08:06 by Charriu.)
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(November 4th, 2020, 07:31)Mjmd Wrote: Be gentle.l
Hopefully I can get to reading the monster threads that are Carthage and the Celts (not that mine isn't bloated as well).
Edit: if anyone has questions about random noob junk I did feel free to ask.
Don't worry I always try to keep an update to date table of content in one of my first posts.
November 4th, 2020, 11:09
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I increased the timer. Should be enough for everyone
November 4th, 2020, 11:36
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(November 4th, 2020, 02:34)Old Harry Wrote: So can I read threads now?
GG everyone, especially mjmd, you fought a tough war and surprised me (in a bad way ) a few times...
Ya. Thanks for repping in btw, you saved us.
GG everyone! This was maybe my favorite PB to play. I think it really helped that the field happened to be so close to each other in skill.
Pindi/OH was of course a lot better than the rest of us, but SD did a great job slowing them down
November 4th, 2020, 11:39
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(November 4th, 2020, 11:36)Jowy Wrote: GG everyone! This was maybe my favorite PB to play. I think it really helped that the field happened to be so close to each other in skill.
Pindi/OH was of course a lot better than the rest of us, but SD did a great job slowing them down
I tried. Would have loved to have had like 40 more commerce per turn for 30+ turns had i had ANY bridge to the rest of you guys that wasnt thru the massive pindi empire... /rant
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 4th, 2020, 11:44
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With any of these continent maps there are going to be civs with safer back lines than others, but yes you 100% should have been able to trade at least.
BTW why did you build two big wonders while plotting a horse archer attack vs Pin? I think that is my biggest question for you. I mean I know Gira/Van collapsed faster than expected, but that was a lot of hammers that could have been units.
November 4th, 2020, 11:44
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(November 4th, 2020, 11:36)Jowy Wrote: (November 4th, 2020, 02:34)Old Harry Wrote: So can I read threads now?
GG everyone, especially mjmd, you fought a tough war and surprised me (in a bad way ) a few times...
Ya. Thanks for repping in btw, you saved us.
GG everyone! This was maybe my favorite PB to play. I think it really helped that the field happened to be so close to each other in skill.
Pindi/OH was of course a lot better than the rest of us, but SD did a great job slowing them down
So it is over? I did survive. Technically? Yeah, awesome.
Glad you enjoyed it, despite the green roadblock in front of you.
I also enjoyed this game a lot. I also feel sorry for the technical problems we had.
November 4th, 2020, 11:47
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The turn pace was fantastic even considering both almost constant war and the technical issues.
November 4th, 2020, 12:24
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(November 4th, 2020, 11:44)Mjmd Wrote: With any of these continent maps there are going to be civs with safer back lines than others, but yes you 100% should have been able to trade at least.
BTW why did you build two big wonders while plotting a horse archer attack vs Pin? I think that is my biggest question for you. I mean I know Gira/Van collapsed faster than expected, but that was a lot of hammers that could have been units.
Well, i figured that Gira/van were going to have some sort of defense/whipping instead of literally collapse in 2t. (If i remember correctly) i had wanted to build TGLH asap for both denial and because most of my cities were going to be coastal. I was half way thru the mid's build when i noticed Pindi's build up, and i didnt want to leave it half-finished.. Honestly an extra 6-10 HA's i dont think would have been enough. Pindi just captured too many cities too quickly and lost basically nothing. Was a wild ride of a pitboss..
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
November 4th, 2020, 12:28
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Now with the end of this PB I would like to answer you the following questions. Feel free to answer them here or in your thread.
- Did you ever consider or actually build lumbermills, when they were available with Machinery?
- Did you ever consider or actually switch into serfdom? And how long? An estimate is enough.
- How did the naval combat feel in the later stages of the game? Especially with regards to speed?
- How did you like your civ/traits if you look back on the game? Especially if you used some of the changed ones.
- Anything else regarding mod changes you want to mention?
November 4th, 2020, 12:55
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I already mentioned in my wrap up, but yes I didn't know Gira/Van were dying because there wasn't a lot of whipping going on. Probably a key to their downfall. I underreported it (very embarrassing having to whip that much), but I whipped a lot during my war with Charriu early on and 3/4 of my cities were 1 or 2 pop with 20-30 turns of whip unhappy. I used the 4th city to get my next two cities out.
Charriu questions.
1) I built them at 2 spots. Sugar Cookies which was supposed to build Taj before it was razed (was going to chop them all and I think I could have beat Carthage by a turn / tie if it hadn't been) and then two at Ice which was just a middling production coastal city. I do wish they gave plus 1 hammer instead of plus 1 gold.
2) Nope, I didn't have enough farms to make it worthwhile.
3) Can we just have mostly land maps? PLEASE
4) Pro was def a little too good in this mod version from an outside prospective. Bank increased prod in current version should probably taken out for FIN. I built banks in even medium commerce cities instead of courthouses.
5) KISS
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