November 4th, 2020, 12:40
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 87
So the spike keep coming for the warrior and i just backed. Im not sure what to do, we should declare in 10 turns at much, but i dont see if we can go vs him when having so much spikes, maybe going vs scooter since he has mainly axes, and defending against ruff when he has just spikes might be easier? I dont know. Or maybe start whiping to ground our 8pop capitol to make a huge difference of units? Also maybe we should make some galleys to defend our coasts.
The land of Nau, so much foody capitol.
Demos and Graphs, we are not as good as we were on food and prod, but we are whiping several cities so i guess its normal. But we need to get gains of this keshiks or we will fall behind i guess, am i right?
November 4th, 2020, 12:47
Posts: 13,214
Threads: 25
Joined: Oct 2010
The units are called spearmen in English.
November 4th, 2020, 12:50
Posts: 2,062
Threads: 4
Joined: Aug 2020
November 4th, 2020, 12:56
Posts: 1,902
Threads: 7
Joined: Apr 2020
(November 4th, 2020, 12:47)NobleHelium Wrote: The units are called spearmen in English.
I feel retarded, i did know that, but something on my brain happened xD In my head were just "pikes" and then... hehehe
November 5th, 2020, 04:49
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 88
Elgrillo with 8 cities already, he is getting really big, i insist that we need to get gains of thes keshik pile or we will fall i believe.
So now managed to get 3 keshiks on 1 turn, which will bust a bit our power. But i think i will make 2 galleys after those keshiks and just keep on the capitol building keshiks, the settler will pop soon too with the chop, but this whips destroyed a bit our gold income, since we stoped working in 4 cottages. Which will make us unable to reach maths on time and will need to make 1 turn more of 0%.
Demos and graphs
Also i forgot to post the screenshot of turn 87 of Superdeath getting the Colossus. Which being Fin will make him good on GNP.
November 6th, 2020, 02:37
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 89
This problems of changing of house new job and trying to keep up the game, ended in a mess of micro. So im whiping more to catch up the micro plan we had.
Ruff got 6 cities already
Some more exploring
Overview of the empire
Demos and graphs. We are not good at gnp, lost some prod food lead and also the pop one.
Miguelito took the mids
November 6th, 2020, 02:41
(This post was last modified: November 6th, 2020, 02:43 by vanrober.)
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 90
Ruff got some walls already maybe going for Scooter then, i dont feel able to do much vs ruff, got more cities and some in other continent and now walled.
Overview of the empire
Demos and graphs
So im thinking either attacking now and try to get that city or start moving towards Scooter, but i think the decision should be now.
November 6th, 2020, 17:34
Posts: 1,902
Threads: 7
Joined: Apr 2020
Turn 91
Still wondering the attack, on 2 turn will have 2 more keshiks and probably will whip some more on those cities. The second city has 30 turns off unhappiness and i dont really want to keep whiping there.
This is the overview
As you can see all the units are moved already so on 1 turn can get into the range of the Ruffs city, im sure he has more units behind there but still could be an option. Or otherwise we should go for Scooter.
This is the graphs and demos, still first on power but we should start improving the prod gnp and food.
Also we met 2 more neighbours on the turn before. Just missing Gira.
November 8th, 2020, 03:21
Posts: 1,902
Threads: 7
Joined: Apr 2020
Ruff has always played before us, and now is forcing to play last, i think i will force too. Last turn he did play last but i wont let him change the patron Im sure he has a stack behind the city and if i declare before in the turn he can whip and move and thats not what we need.
November 8th, 2020, 09:09
Posts: 1,902
Threads: 7
Joined: Apr 2020
|