suboptimal/marco take Indonesia!
These 3 are still available: Vikings, England (Victoria), and Phoenicia. I don't know if we should choose 2 from here but I am leaning towards it.
A little background on why I think we should choose 2 from these three. I think everybody is looking for some warrior civ plus a civ that is good at culture and/or science. In my experience, taking the lead in science is overrated. In all my games, I have never felt the need to lead in science early in the game but rather focused on getting boosts. This has always let me stay relevant in techs and allows me to build out other parts on my civilization that later gave me an edge or remain competitive in a game. Culture is a little more important and you should always try and stay competitive with culture. It is more important than science. But you what has helped me in games...large empires and armies. Large empires have more potential than smaller empires. I never bought in to the argument about tall versus wide. Wide is always better because you have more potential for a greater empire and it is just more of everything. Tall empires will always hit a limit to what they can produce (be it science, culture, production), where wide empires tend to develop all game long.
My first thought about this team game was to find a warrior and builder team of civs but if we could grab 2 of the best naval civs, we could have some fun. Here are the civilizations' details
Vikings/Harald Hardrada
A top tier, aggressive civilization on water maps.
Civilization Abilities
Enter ocean tiles at shipbuilding, all units pay no movement to embark/disembark
Unique unit: Berserker-2 MP instead of 3 to pillage, +10CS when attacking (-5CS when defending)
Unique Building: Stave Church-additional adjacency form forests, +1
per sea resource worked
Leader Abilities
+50%
to melee ships and raiding gives
and
along with
and
Unique Unit: Viking Longship-+1 MP in coastal tiles, can raid, and 35CS (vs. 30 for galley).
Phoenicia
After playing Dido in PBEM18, I think she might be the best water civilization out there. She gets +50%
to all ships within cities with a Cothon, where Vikings is just melee ships. But not only ships, she gets +50%
to settlers and extra trade routes per Government District and buildings.
Civilization Abilities
Eureka to Writing (already get with team game), founded coastal cities have full loyalty on same continent, Settler receive +2 movement when embarked (this holds when disembarking) and no MP costs to embark/disembark.
Unique unit: Bireme-Prevent pillaging of traders within 4 tile in the water, 35CS (vs. 30 for galley), +1MP (4 vs. 3)
Unique District: Cothon-+50%
to all naval units and settlers, wounded units heal in 1 turn (needs full MP to heal in 1 turn).
Leader Abilities
Can move capital to a city with a Cothon (this project is expensive), gains +1 trade route capacity when building the government plaza or build within plaza. +50%
to city with government plaza.
Victoria
England is a great end game civilization
Civilization Abilities
Iron and coal accumulate +2 resources per turn. +100%
towards military engineers (+2 charges). Buildings provide extra yields when powered. +20%
towards industrial zones. Harbors grant +10 strategic resources stockpiles.
Unique Unit: Sea Dog-can capture defeated units
Unique District: Royal Navy Dockyard-+1MP to all units built in RND, +1 Admiral points (2 per district)
Leader Abilities
First city on each continent provides free melee unit and +1 trade route capacity. Building a RND grants a free naval unit.
Unique Unit: Red Coat-+10CS when fighting on another continent, no coast to disembark.
Summary/Thoughts
Overall, I think Phoenicia>Vikings>England but can see an argument for England for some later era bonuses. England's additional resource storage should not be underestimated, along with the double admiral points. Lots of good later era benefits but as I said in the start->larger empires are better and with 2 civs that get shipbuilding bonuses, we can expand early.
My gut is saying pick Vikings and Phoenicia and rule the seas. Basically make sure nobody can do much in the water. Also, it will deny anybody else from getting a civ with cheap shipbuilding abilities. At a minimum, I think we pick Phoenicia.
I am open to other options and think we should take our 2 days to discuss this and think about options/combinations but my first impression is go for the naval power. What we don't have in other abilities, Dido makes up with cheap settlers and extra trader routes and we can take out a neighbor quickly and expand through the sword!
Thoughts?