November 23rd, 2020, 00:30
Posts: 10,497
Threads: 395
Joined: Aug 2015
The algorithm basically works by placing color 1 pixels in the center somewhat randomly, then processes all surrounding pixels and makes them either 1, or 2 higher color until it reaches the last color after which it stops.
This is the color array used for Arcanus hills :
($127C40,$00763C,$00723A,$006A36,$006030,$00582C,$005026,$00582C,$006030,$0A6A36)
And this one is for Myrror :
($50556A,$50556A,$50556A,$4A5065,$454A60,$40455A,$3A4055,$353A50,$30354A,$2A3045)
Feel free to replace the colors in the posted images until you are satisfied with the result, and post the colors to use.
(the first one is the pixel in the center of the hill, the last one is the outer edge.)
To change the shape, there are two main ways, either changing the placement of the initial pixels (currently they are allowed to deviate +/-2 from the straight line between the center of the two connected tiles, or in case of single tile hills it has a 50% chance to place one each pixel in a 5x5 area around it.) or we can change how much the color changes per step (we can add a chance for 0 change or a chance for 3 change or alter the chance between picking 1 or 2.)
Any recommendations?