Some more or less new ideas about how to speed up gameplay without Grand Vizier in COM II:
City screen - work manager
I found an empty spot between the Race and the Population counter. Maybe there is also an unused hotkey?
1.) Let´s say after pressing “p” for Population a letter “P” or “W” for Production or Workers appears there. Now the population bar is locked with maximum workers. If you click to the left of the bar, the same thing happens, but it´s still not locked. As production carries over to the next project, this would be the main theme for the City.
2.) Press “p” again, it´s an “F” for food or farmers. Now the bar is locked with farmers maxed. The difference would also be, that unrest decline and population growth would automatically lead to farmers. Halfling Cities, for example, have better farmers.
3.) Press again, it could be “B” to build within the fewest turns. Automatically, the City would have as many workers as it needed to build the fastest on the current project, but those not needed could be farmers. If the project or the available population changes, this will be adjusted automatically. It is not the fastest overall production as in 1.) - would have been in MOM.
4.) If you press the same hotkey one more time, the default setting will be used again - as it is now.
Save/Load build queues
Another red button could be squeezed in at the bottom of the building screen. Only queues of the Race of the City appear, but they can be used in the next game. Universal queues are not possible, I guess.
Graphics for visible Fortress on the overland map and Cartographer
This could help hunt wizards.
Magic screen
- Under the research bar there is a box with the researched spell/ turns. Click on it to jump to the Apprentice book.
- Press “Research” (over the bar) for fewest turns to research the spell. The rest-power remains in Mana and/or Skill, depending on how the bars are locked.
- These bars don´t slide as well, as the Alchemy bar. If you click into one of them and then use an arrow key it can be increased/decreased in 1 steps.
City screen - work manager
I found an empty spot between the Race and the Population counter. Maybe there is also an unused hotkey?
1.) Let´s say after pressing “p” for Population a letter “P” or “W” for Production or Workers appears there. Now the population bar is locked with maximum workers. If you click to the left of the bar, the same thing happens, but it´s still not locked. As production carries over to the next project, this would be the main theme for the City.
2.) Press “p” again, it´s an “F” for food or farmers. Now the bar is locked with farmers maxed. The difference would also be, that unrest decline and population growth would automatically lead to farmers. Halfling Cities, for example, have better farmers.
3.) Press again, it could be “B” to build within the fewest turns. Automatically, the City would have as many workers as it needed to build the fastest on the current project, but those not needed could be farmers. If the project or the available population changes, this will be adjusted automatically. It is not the fastest overall production as in 1.) - would have been in MOM.
4.) If you press the same hotkey one more time, the default setting will be used again - as it is now.
Save/Load build queues
Another red button could be squeezed in at the bottom of the building screen. Only queues of the Race of the City appear, but they can be used in the next game. Universal queues are not possible, I guess.
Graphics for visible Fortress on the overland map and Cartographer
This could help hunt wizards.
Magic screen
- Under the research bar there is a box with the researched spell/ turns. Click on it to jump to the Apprentice book.
- Press “Research” (over the bar) for fewest turns to research the spell. The rest-power remains in Mana and/or Skill, depending on how the bars are locked.
- These bars don´t slide as well, as the Alchemy bar. If you click into one of them and then use an arrow key it can be increased/decreased in 1 steps.