I played a game where I got isolated start but good 2nd planet and OK 3d planet, everything being 7 parsecs away. Unfortunately final war was triggered just as I got fusion beams and propulsion to start expanding.
I think it's interesting game, so I'm attaching a save - unfortunately I don't have final save. There are transports heading to silicoid planet next turn which you can most likely take if you bomb before landing.
Problem is holding planet and expanding. Is there an ace who can win this here?
I think it's interesting game, so I'm attaching a save - unfortunately I don't have final save. There are transports heading to silicoid planet next turn which you can most likely take if you bomb before landing.
Problem is holding planet and expanding. Is there an ace who can win this here?