December 10th, 2020, 17:03
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You guys did give me an odd number of players.. :P
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 10th, 2020, 18:52
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T51 because if I have to stare at a screen for 5 minutes you should have to stare at it for 5 seconds. Two debates:
1) Kill Nobles scout because I suspect he already hates me on general principle for reasons I'm not entirely clear on. 89% chance. I'm pretty sure I can get it later unless he gets writing soon, which is possible. In actual in game reasons he did just take Stonehenge from AT this turn, so unsure how his research is. Would deny him 1 additional ktb if I killed now vs later (van). If he is actually making progress at this stage of the game that is dangerous. Obviously pretty bad if I lose though. Mig thoughts!!!
2) move warrior to forest near Van's copper? I should have moved my 2nd warrior down last turn, did this turn instead just in case I want to harass. Obviously draws attention and he is currently very focused vs ruff. Mig thoughts? Van has high power and a lot of production. BTW Vanrober doesn't seem to whip. Like ever. His food graph has no dips and if he isn't world high production atm I would be shocked based on graphs. I suspect this combined with his war is why our 4th cities were founded on the same turn despite his 2nd being 5 turns sooner.
Finishing improving the pig and wet corn brought me to #1 in food! Sailing will actually be T57. I'm going to work on sim and see how much I can accelerate both 4 corners and silver fish. The work boat in queue can actually finish 1 turn later than galley if needed and still get to where it is needed on settling turn. The obvious problem being if I end up scouting the island and that changes settling spot. Galley actually should be able to identify if there is more seafood, so prob not an issue. Anyways SIMMING HERE WE COME!!!)
BTW Civac did a 3 pop whip, which I'm assuming is a settler? So he will be first to 5.
December 10th, 2020, 20:04
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pbem 78 spoiler
My impression of Noble is that he looks down on everybody that isn't his friend from good ol' times, and there is none of those in this game, so we are not particularly hated.
In favour of killing the scout:
- he's Noble, probably our most competent opponent, save maybe civac whom we don't know too much about but is leaving quite a mark on PB55.
- XP?
Against:
- The enemy of my enemy
I say kill it.
Otoh I'm not sure that harassing vanrober is helpful right now. He could in turn force us to get real units, and he could switch targets from Ruff, and I don't think we want either.
December 10th, 2020, 20:45
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I think switching targets and reminding him we exist are good reasons not to. I will see if he starts improving this turn. To note I had already planned on whipping out the axe in Cumae to get a real military unit up in that theater.
Lurker question so I don't get hated on by Noble too much. Noble double moved me technically, so I should be fine on that front. I literally just learned he is at war with AT via pbspy so I would be creating a 3 way split. However I would also immediately offer peace. Any objections?
December 10th, 2020, 21:00
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Well Noble already thinks you have a vendetta against him across all games.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 10th, 2020, 21:46
(This post was last modified: December 10th, 2020, 21:46 by Mjmd.)
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lol I was more trying to verify that doing a 3 way turn split wouldn't be an issue.
I probably was a little too hard on him in this games organizing thread, but not sure how else I've slighted him. I was a little afraid he was sharking it (which to be fair he went on to choose good boring leader of boring good civ after saying he wanted to "test some things out") But still that is no excuse on me. It is possible we are just two people who are a little too similar and therefore repel like magnets. That was one of the reasons I wanted Migs input is to make sure emotions weren't clouding my judgement.
It is also possible the German players from that forum are all sharks and Civac will just crush us all. I'm also interested to see Lazteuq in action more; he had a good showing in PB51. Or maybe I"M THE SHARK
Anyways now that kids are in bed back to simming. Trying to take Migs advice and whip capital faster than 10 turn cycle and see what I can do. Which to be fair to my worker over settle is another reason to do that as granary will help with this immensely (see justification of something I just figured out thanks to Mig for a past action Mig wasn't fully for, I'm clearly a major threat). Someone verify it is ok turn split wise.
This is my only real turn I can attack him and I don't see a problem with it, but what do I know.
December 10th, 2020, 21:51
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3 way turn split is fine, the timer can always be extended. Its not against any rule.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
December 10th, 2020, 22:11
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Joined: Nov 2019
Killed it. Cairo is roading the hill for the horse city I predicted. Very unfrotunate he isn't going to settle towards Civac, but hopefully next city.
Jowy actually played in between which is unfortunate as I could have also killed his scout up near Van and threaten copper lol. Now he might get away! Mind you Jowy isn't doing as well and I think he is Civac neighbor. I'm thinking something like Cairo, Civac, Jowy, Noble just based on when scouts arrived, but who knows. If Noble is Civacs neighbor instead maybe I messed up, but Noble will make a good showing in any case.
December 10th, 2020, 22:17
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I know most people send messages when they declare war was going to write "Declared war, killed scout, and sent peace treaty", which is literally only game info. Anyone see an issue with that? For some reason I'm just nervous of messing it up because I know he thinks ill of me. You would think I would care less, but there it is.
December 10th, 2020, 22:21
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If you move 2nd in the turn, imo send the message. 1st in turn, i wouldnt.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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