Warrior is popping out next turn, first warrior is healing outside the camp. I plan to send my new guy east and up the coast until we brush Australian lands, then loop south around my capital in a search for the natural wonder.
Ethics/strategy question: Woden's reveal of the tech tree has shown us that Astrology is hiding behind Pottery. Do I switch research to rush it?
I think no. It'll be better to finish Animal Husbandry, revealing horses near our pretty poor capitals so we can hopefully gain a boos there. That will also give my first builder something to do. We can head to Astrology after - the delay will also buy us time to find a natural wonder to boost it and get some science, while it's okay to be second to a religion after China. We'll see if Kaiser decides to use Japan's half-cost holy sites to try to race me. Remember, my lavras are just as cheap as his - and twice as effective.
My warrior finished this turn, and I have 2 turns until I grow to size 2. I think I can squeeze in some production towards a builder (it would give me more 4-yield tiles in Illmatic, because I don't have enough), and then a settler if I see a good location. That area northwest of Illmatic was sadly a waste of time.
CMF, I think you're making the right choice with your research. It bums me out that Astrology and Writing are so important to us that we have to delay Sailing. I hope you can get enough era score to get a Classical Golden Age.
P.S. That's a lake to the east of Illmatic, not the coastline. Thank God - I would be bummed out if Illmatic was at the eastern tip of the continent and I had nowhere to settle.
________________________________________________________________________________________________________________________________________________________________
Quote:You died on a Saturday morning. I had you placed under our tree. And I had that house of your father bulldozed to the ground. Mama always said that dying was a part of life. I sure wish it was. Little Forrest - he's doing just fine. He's about to start school again soon. I make his breakfast, lunch and dinner every day. I make sure he combs his hair, brushes his teeth every day. I'm teaching him how to play ping-pong. He's really good. We fish a lot. And every night, we read a book - he's just so smart, Jenny. You'd be so proud of him.
He wrote you a letter. He says I can't read it, I'm not supposed to, so I'll just leave it here for you. Jenny - I don't know if Mama was right, or if it's Lieutenant Dan, I don't know if we each have a destiny. Or if we're all just floating around accidentally, like a breeze. I think maybe it's both. Maybe both are happening at the same time. I miss you, Jenny. If there's anything you need, I won't be far away.
In 1994, Forrest Gump was released to critical acclaim. In my opinion, it was a love letter to American history and American values from the 1950's to the 1980's. Forrest (fictionally) inspired Elvis Presley's dance moves, fought in Vietnam, exposed the Watergate scandal, and invested in Apple, Inc...among numerous other things. He did it all with a simple, innocent mind - so even when Jenny died and left him a single father, he kept living life to the fullest.
I mean, why wouldn't he? 1994 seemed to be a great year for America. The Cold War was over, and America's foreign relations were better than ever. 3.85 million jobs were created in spring 1994, a record that stood until 2020 (and 2020 doesn't quite count because millions of jobs were lost before they were created). Musically, icons like Whitney Houston, Michael Jackson, Janet Jackson, and Madonna were hitting their peak. (Did Prince do anything in the early 1990's? I'm not sure.) The whole world was watching American films, listening to American music, and buying American products.
In contrast to Forrest Gump, a love letter to America, there was a hate letter also released in 1994. Illmatic, the debut studio album from rapper Nas.
Quote:Life's a bitch and then you die! That's why we get high, ‘cause you never know when you're gonna go. Life's a bitch and then you die! That's why we puff lye, 'cause you never know when you're gonna go.
When I was young at this I used to do my thing hard. Robbin' foreigners, take they wallets, they jewels and rip they green cards. Dipped to the projects, flashin' my quick cash, and got my first piece of ass, smokin' blunts with hash. Now it's all about cash in abundance, n***as I used to run with is rich or doin' years in the hundreds. I switched my motto; instead of sayin', "Fuck tomorrow!", that buck that bought a bottle could've struck the lotto. Once I stood on the block, loose cracks produce stacks, I cooked up and cut small pieces to get my loot back. Time is illmatic, keep static like wool fabric, pack a 4-matic to crack your whole cabbage.
Before anything else, Nas rhymes with the word "laws". Don't pronounce his name like Nass, or N.A.S., or anything else.
Nas grew up in a dangerous New York City. In the 1980's, it was affected by an "epidemic" of crack cocaine, only worsened by President Nixon's and President Reagan's War on Drugs. During the same time, violent crime also shook the city. Forrest Gump said that dying was a part of life; Nas, a more disillusioned man, proclaimed that "Life's a bitch and then you die". The latter saying has become a staple in American pop culture, even if people don't know who originated the phrase.
Quote:There's no days for broke days when sellin' smoke pays, while all the old folks pray to Jesús, soakin' they sins in trays of holy water. Odds against Nas is slaughter, thinkin' a word best describin' my life to name my daughter. My strength, my son, the star will be my resurrection. Born in correction, all the wrong shit I did, he'll lead in right direction. How you livin'? Large or broke on charge cards and mediocre? You flippin' coke or playin' spit, spades, and strip poker?
- "The World is Yours", Illmatic, Nas
Nas isn't just a disillusioned, angry rapper jaded with the world. He's deeply contemplative: he reminisces about wasted time in "Life's a Bitch", and contemplates his future family on "The World is Yours". His instrumentals sound crisp and vintage, and they only got better with time. I'm really struggling to explain more about the instrumentals, because while I love them, they're not as excellent or as influential as the lyrics are. You'll see truly innovative instrumentals in other 90's hip-hop classics.
Illmatic didn't sell many copies, especially compared to other hip-hop albums of 1993 and 1994. It's also just a collection of songs, mostly unrelated to each other. Still, I think it's a great starting point for my narrative of hip-hop history, because it raised the bar for lyricism and poetry in hip-hop. There's about 7-8 years of great hip-hop albums before this, but I don't think they've aged as well as Illmatic has. I really hope you like it, CMF and Cornflakes.
Next time, we continue talking about New York rap, and what happens when rappers become bonafide celebrities for the first time.
My borders expanded to the stone hill tile, and projects to pick up the pearls next. Hmm...my builder won't provide value until I research Animal Husbandry, Mining and Sailing, which will be dozens of turns away. I thought I wouldn't be able to finish a full build before I needed to make my Campus, but that appears not to be true. I should switch to a monument next turn.
Quote:Hmm...my builder won't provide value until I research Animal Husbandry, Mining and Sailing, which will be dozens of turns away.
Oof, that’s painfully slow. I fear with the early campus plan you are taking on an infrastructure project too large for you current stage of development. I would prefer seeing growth and expansion first, then infrastructure. Is it too late to consider mining > animal husbandry to (1) quarry stone, (2) mine plains hill, (3) pasture cows? That would give you 4 decent tiles to work including the grass forest hill and give you a nice production base from which to expand and invest in infrastructure.
Well, in a pinch, I could buy another 4-yield tile again, which would be the woods-grassland-hill that's 3 tiles south of Illmatic. It would cost 75 gold, equivalent to around 19 production. CMF doesn't really want to spend gold on tile-purchasing, but considering the hypothetical production-conversion, it seems like a mini-version of a builder.
This has the advantage of (temporarily) giving me high-yield tiles to work, while allowing me to plug away at Writing. It takes 32 food to grow to size 3, then 42 food to grow to size 4...though I'd like to double-check these numbers if possible.
By always working 2/2 tiles, I can project to grow to size 3 by turn 27, and size 4 by turn 48 if I absolutely refuse to get a builder. This is not ideal, but I don't think it'll set me back by too much either. That means a builder isn't really necessary until turn 47. I can easily get a Campus, Builder, and Monument in Illmatic by then.
(December 17th, 2020, 21:28)marcopolothefraud Wrote: Well, in a pinch, I could buy another 4-yield tile again, which would be the woods-grassland-hill that's 3 tiles south of Illmatic. It would cost 75 gold, equivalent to around 19 production. CMF doesn't really want to spend gold on tile-purchasing, but considering the hypothetical production-conversion, it seems like a mini-version of a builder.
This has the advantage of (temporarily) giving me high-yield tiles to work, while allowing me to plug away at Writing. It takes 32 food to grow to size 3, then 42 food to grow to size 4...though I'd like to double-check these numbers if possible.
By always working 2/2 tiles, I can project to grow to size 3 by turn 27, and size 4 by turn 48 if I absolutely refuse to get a builder. This is not ideal, but I don't think it'll set me back by too much either. That means a builder isn't really necessary until turn 47. I can easily get a Campus, Builder, and Monument in Illmatic by then.
My recommendation would be to not purchase a 3rd ring tile to pick up a 2/2, and instead save the gold for probably a builder purchase for you or CMF as needed. Probably better at size 3 to just work the GFH + Stone + plains hill. Due to the rapid increase in growth costs, food yield rapidly diminishes in value. Your growth costs look close, I have 34 and 44 noted. If you can time a settler to complete while at size 3 with more than 32 food accumulated, your city doesn't drop a size when completing the settler, and you essentially get free 10 compared to growing first and then completing the settler.
I have attached my Civ 6 micro spreadsheet if you want to use any information from it. The turn-by-turn micro is from some past game, but if interested you can update that to match your turn-by-turn tile management to date and then play around with projected tile management. There are some other useful tabs including CityData (which includes a table of food growth costs and amenities required, plus culture expansion costs), combat Damage Table, Battle Sim (based on lookup of the Damage Table), ReligionPressure, Cost Scaling. Note that this has not been updated since R&F so it may not have the most accurate but I don't think anything major has changed except cost scaling
My explorers are discovering a SERIOUSLY alarming amount of tundra on this continent - I have so far only found a very narrow strip of land twixt the frozen wastes and the deep blue sea. Hopefully there's more land to the west of my currently barb-stuck warrior, or maybe lots of good land on the far side of this lake? I dunno. But so far I'm very, very anxious about the quality of land available here - probably just PTSD from PBEM18.
Borodino starts a settler, and I prioritize production + faith to get it out faster. We know Mysticism is the gate to all other civics, so I'll want a pantheon sooner rather than later - otherwise we'll have to burn culture to get through it. Hopefully I can grab a pantheon and inspire mine, completing the civic and inspiring Australia's, to save a bit of faith. Lucky Indonesia! :o
(December 17th, 2020, 00:12)marcopolothefraud Wrote: In contrast to Forrest Gump, a love letter to America, there was a hate letter also released in 1994. Illmatic, the debut studio album from rapper Nas.
Quote:Life's a bitch and then you die! That's why we get high, ‘cause you never know when you're gonna go. Life's a bitch and then you die! That's why we puff lye, 'cause you never know when you're gonna go.
When I was young at this I used to do my thing hard. Robbin' foreigners, take they wallets, they jewels and rip they green cards. Dipped to the projects, flashin' my quick cash, and got my first piece of ass, smokin' blunts with hash. Now it's all about cash in abundance, n***as I used to run with is rich or doin' years in the hundreds. I switched my motto; instead of sayin', "Fuck tomorrow!", that buck that bought a bottle could've struck the lotto. Once I stood on the block, loose cracks produce stacks, I cooked up and cut small pieces to get my loot back. Time is illmatic, keep static like wool fabric, pack a 4-matic to crack your whole cabbage.
Before anything else, Nas rhymes with the word "laws". Don't pronounce his name like Nass, or N.A.S., or anything else.
Nas grew up in a dangerous New York City. In the 1980's, it was affected by an "epidemic" of crack cocaine, only worsened by President Nixon's and President Reagan's War on Drugs. During the same time, violent crime also shook the city. Forrest Gump said that dying was a part of life; Nas, a more disillusioned man, proclaimed that "Life's a bitch and then you die". The latter saying has become a staple in American pop culture, even if people don't know who originated the phrase.
Quote:There's no days for broke days when sellin' smoke pays, while all the old folks pray to Jesús, soakin' they sins in trays of holy water. Odds against Nas is slaughter, thinkin' a word best describin' my life to name my daughter. My strength, my son, the star will be my resurrection. Born in correction, all the wrong shit I did, he'll lead in right direction. How you livin'? Large or broke on charge cards and mediocre? You flippin' coke or playin' spit, spades, and strip poker?
- "The World is Yours", Illmatic, Nas
Nas isn't just a disillusioned, angry rapper jaded with the world. He's deeply contemplative: he reminisces about wasted time in "Life's a Bitch", and contemplates his future family on "The World is Yours". His instrumentals sound crisp and vintage, and they only got better with time. I'm really struggling to explain more about the instrumentals, because while I love them, they're not as excellent or as influential as the lyrics are. You'll see truly innovative instrumentals in other 90's hip-hop classics.
Illmatic didn't sell many copies, especially compared to other hip-hop albums of 1993 and 1994. It's also just a collection of songs, mostly unrelated to each other. Still, I think it's a great starting point for my narrative of hip-hop history, because it raised the bar for lyricism and poetry in hip-hop. There's about 7-8 years of great hip-hop albums before this, but I don't think they've aged as well as Illmatic has. I really hope you like it, CMF and Cornflakes.
Next time, we continue talking about New York rap, and what happens when rappers become bonafide celebrities for the first time.
I did really enjoy it! I tend to like hiphop with lyrical complexity - prior to this, most of my experience was with Lupe Fiasco. I've never been much for Kanye West, knowing almost nothing about him.
I, uh, was also definitely pronouncing it Nass...I also get made fun of for not knowing that Nellie is a St. Louis native (which is hard living in this city, St. Louisans are fiercely proud of their own).
Anyway, as for your build plan, don't forget we need a settler sometime around turn 20-30. Waiting to found your second city until turn 50! or later is much too slow. Instead, get the settler out, then work on the campus afterwards. Note when Archduke went into campus-building mode in PBEM19, for example.
Early districts, especially ones before settlers, will cripple your growth curve. Even I'm not going to build a lavra until I've got at least one city on the map. My settler should be out on turn 19, settling I think Knyaz Suvurov on turn 25, which is a decent second city time - about what you wanna shoot for. It's definitely a better return than, say, a monument, which can be purchased if needed (ideally at city #2 to speed up its tile acquisition - though Russia can skip this!). That will also give me time to grab Pottery (Astrology is behind the worst possible starter tech, as Pottery enables no improvements), then probably Astrology. I can build the lavras while researching Mining and then Sailing, getting the ifrst builder out while sailing completes. Then Farm->Quarry->Fishing nets for the Irrigation boost, some more production (and Masonry), and a luxury.
So...I have to decide between a Builder, Settler or Monument for my next build. I switched to a settler (due turn 21) because it seemed like the right thing to do. It's not visible in the images, though.
I marked out 4 possible city locations, based on the information we know now. There's a lake to the east that we haven't explored yet, and I'm hoping that our continent stretches to the east, at least just enough to give me some space for 5-6 cities.
What should I prioritize in my second city?
Option 1: I prioritize nice 2 production tiles. I don't want to cut any of my trees down, and I want to be cautious about where I put my mines, so I go for the highest production spots available.
Option 2: I prioritize high appeal sites. Breathtaking appeal is worth +3 campus adjacency, and all the mountains on the map would give me some +5 or +6 appeal sites. I would double the science adjacency with Recorded History, a classical-era civic, that might be early-classical or late-classical depending on the tech tree.
Option 3: I prioritize coastal sites. I want to get some ships out early so I could get intel on my enemies and protect myself from military invasion.
Obviously, we don't have to make any choices yet. But it *is* important, because I'll likely only sit on 2 or 3 cities until I get Ancestral Hall out in Illmatic.