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The plan was declare war so ruff feels relieve and then peace the next turn. So ruff lose a turn of thinking we want to kill mjmd. But of course that war declaration might bother mjmd and not giving us peace, and that would be a shit. Ruff is always playing after us and i think wi will change that in some point. Not sure when, but i want to be after him. Other option would be play before him and let him double move us, but i dont really like that option.
But i guess its fine doing like you say, ill log on now to ask it back and lets try to get ruff. Another thing that kind of concerns me is his island (in case he got a city there), how will we get that?
Sorry i insist but what do you think about turning citicens out of cottages in pomegranate for getting hammers? Do you think it would be worth to delay the infra of Lingonberry to make a HA or 2?
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just went in again and Gira asked for OB, he lost a city because of jowy so if i give him some money/info is not bad. I agreed
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turn 78
I tried to hold a bit my turn but ruff wont play until i play. So i wont play clocky until i want to declare to him. I am afraid it will happen something like on PB54 that i waited until las second to play and he didnt play either.
Anyway, Cairo declared on civac and took one city, but civac is still on 10 cities since he settled one.
I whiped the worker like i said yesterday. The worker that poped out on raspberry i used it to mine on the capitol, so it can leave the mine to pomegranate and get some more hammers.
Gooseberry is working the silver instead of the fish to get the gold we lost by whiping and pulling out some coins tiles in other cities, like on Raspberry that had 33 h OF and if we worked the horse for 1 coin we would end the barracs or the axe. Instead it will be prebuilded an axe with 33h/35.
not much to add in micro.
This is the overview as always
Mjmd is making units, i am a bit scared.
Demos and graphs
Everyone seems to go writting
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If you are worried, add an extra defender to lemon. Why is the warrior standing on that tile btw? Would it not be more useful to guard a worker or the city?
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We are on forced peace, so it shouldnt be any problems by staying there and see what he is producing and if we see any kind of pseudo stack start whiping massively.
The thing is when it ends. I am feeling more calmed now we agreed on that military for neighbours since if he breakes that agreement noone will trust him on next games.
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Turn 79
Again some diplo going on this turn, it seems Amica wants to split Ruff. Im not sure how to answer this, should we already told him we want to take him down? do we want him to take cities? so i think its not a good idea to send it back.
I thought to send him back "Them" copper+war Noble <> "Us" copper+war Ruff telling something like, take care of Noble, he is killing this game and let me take Ruff, Ruff is not for you. He has some empty cities not sure if he has a stack somewhere else, i doubt that since we have just 2 axes 2 spears and a chariot and having 1.2 times his power...
Ruff was moving an axemen this past turns but i didnt take that as something of interest, but now realized he is spotted on the only tile he can see what is on our city. So that might complicate to stack and hide the units, im thinking on making a chariot and declare just to kill that chariot asking "cesae of fire" afterwords so we can declare some turns after without problems, but maybe he takes that too hostile and start defending, i dont know.
Not much to say of micro since i think i didnt change a tile, just some productions, we have 2 barracs and 2 axes with 1 turn left ready to make several turns of powerspike, im not sure when to make that, im not sure if we should start making HA in 4 turns as soon as we get the tech needed with all the prebuilded things already done or if we should start making those prebuilds once we get the tech. If we wait more we get more stuff but Ruff will see that more. So im not sure which option is better.
Since Ruff is getting done in lets say 20 turns, i dont care about him putting more EPs on him, lets try to get some info of Cairo, and also the killer of the game, Noble, he has 11 cities already.
Demos and Graphs show us on a really good position i think, we are a bit behind on food, but since Noble, mjmd and Civac have more cities than us those will gave them more food than us. Also we are trying to get units fast so we are working more mines right now.
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I think we should signal agreement to amica with the same offer back.
That is one annoying axe. We should chase it away with a chariot. I think we can still the scouting chariot and use it for that.
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Do you think we should allow him to get cities of him? Its our only path to get some land. Its true that the only way on getting this game somehow done is having a good border with amica and fight mjmd in some point since he is going to try to kill us anyway.
I dont understand well the second sentence, do you mean it woudl be better to bring back the scouting chariot or the opposite? On the capitol it takes 3 turns that chariot and it might even get there faster.
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One thing im thinking now, If amica and I atack Ruff and both decide to get second half with him do we need to settle any order between us both? I ve never read about so i guess there is no need, but just want to check in.
Im not sure if Ruff is going to let us play after him, he is always playing last for so many turn. I just advice you, i will play clocky to declare him. Im so annoyed with his lack of sportmanship.
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(January 4th, 2021, 17:04)vanrober Wrote: One thing im thinking now, If amica and I atack Ruff and both decide to get second half with him do we need to settle any order between us both? I ve never read about so i guess there is no need, but just want to check in.
Im not sure if Ruff is going to let us play after him, he is always playing last for so many turn. I just advice you, i will play clocky to declare him. Im so annoyed with his lack of sportmanship.
Rule of Thumb is: When you know a turnsplit is needed is when the turnsplit happens ( when you see/know a settler race is happening, when double moving could give you an advantage vs whomever you are declaring on ect ) IMO, if you guys both go to war with Ruff, you stick to whatever turnsplit you guys enter the war on.
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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