I dont think so I can confirm next time but I am quite confident that:
- Ichabod took Sacred Path
- Woden took Fertility Rites
- CMF took God of the open Sky
- Suboptimal took Goddess of Festivals
Regarding Lumbermills, we are at the point where Lumbermills should be the better tiles again.
Compare:
Mines bring +1
- add +1
at Apprenticeship
- add +1
at Industrilization
- add +1
in the Ruhr Valley City (GM)
- add +1
at Smart Materials (absolute Endgame)
So a +3 Bonus on tile base yield on hill tiles, +4 in GM, +4 in Endgame
Lumbermills bring +2
+ forest 1
or jungle 1
- add +1
at Steel (in 5 turns)
- add +1
at Cybernetics (absolute Endgame)
So as soon as we have Steel, a Lumbermill brings +3 like the mine, but also keeps the yield of the forest or jungle. Cybernetics and Smart Materials come both late enough to be irrelevant.
Certainly the influx of rush
or
is a big consideration and a very valid argument, but the mine will be strictly worse than the lumbermill it replaces as soon as steel comes in.
That and not delaying the reconnection of Coffee are the two main reasons I wanted to avoid the chop if it is not needed any more, which I do not think it is. Instead we can keep the one charge builder around for repairs.
To be honest I think it is even rare that games go until Steel, where Lumbermills become better, that is probably the reason for the "standard" evaluation. This game might run long and I already see Woden gunning for a Culture victory by abusing his coastline and Renaissance walls.
Our winning condition is more likely a science victory, but concession will be at some point the result if either him or me get close enough to our condition. The only way I see the game ending earlier is Suboptimal making significant gains against us (i.e. razing a core city) which becomes extremly unlikely in 5 turns.
Even if we cannot hold our coast against Suboptimal, we are just slowed back down to slightly better than Woden's tech rate until we get our good Campus spots back up.
GM needs to one-turn a builder soon as there are some improvements near Steve Newton/Cassius which we want to get down soon.