January 11th, 2021, 16:52
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I am really ungry with this bitch of ruff. And kind of with noble that just declared so i dont give copper to lazteuq. Okey i get it, but why to try to make things harder to declare on second part if you are not going to do more? I mean really, there is no reason to do so.
I want to send this message to Ruff, but i ll just let it here so he can read it once i whipe him from this game. And trust me i ll do so even if i lose the game for that.
Quote:Dear Ruff,
How dare you to be such a dick to destroy 2 of the 3 rules of this forum for 50 turns?. You are a dick, and thats a fact. And you are playing for no reason clock games. Sadly Krill is not here to kick your ass as you deserve.
So because of your lack of sportmanship i had to declare you on the first half of the turn so this game keeps going. Eventhough that was worse to my game. I hope everyone see this and noone wants ever to play with you again. What a men. I even let you play after me on PB54 as rules say eventhough i played almos every turn after you. Just because this game is like that. It would be nice to you to learn some.
Hopefully i wont see you in other game with me.
Tooka worker and an axe, sadly, he has HA, he can kill some of our units, but his capitol is just warded by a warrior and his second city with 7 units when we have a ton more, so if he atacks we surely lose both next turn, if he doesnt atack we might not get his second city yet.
Whiped hard our empire. I think it wasnt necessary but i want to be sure he eats shit.
January 11th, 2021, 18:10
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Well, that was bad timing. But Noble can not know what we are up to.
However, since his capital is lightly defended then we can take it regardless of turn order. Hurray! With so few cities he will have little chance to retake it. I count that as a huge win. We outsmarted him it seems.
Try to keep your cool. The best revenge is beating him fair and square.
January 12th, 2021, 01:15
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(January 11th, 2021, 18:10)chumchu Wrote: Well, that was bad timing. But Noble can not know what we are up to.
However, since his capital is lightly defended then we can take it regardless of turn order. Hurray! With so few cities he will have little chance to retake it. I count that as a huge win. We outsmarted him it seems.
Try to keep your cool. The best revenge is beating him fair and square.
I totally agree noble had no idea of what was going on. It was such a bad luck on our part.
I feel/felt bad for Ruff being unpunished for being such a player breaking 2 rules for more than 50 turns. I would even say being allowed.
Anyway, after sleeping some, i am waking up cooled down a bit. And with the mood of beating him fast. Probably he demoralized when he saw the power spike of double our power in 2 turns.
Here are some of the screenshots i took yesterday.
January 12th, 2021, 02:14
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Turn 89
He is done. He decided to lose his spear vs one of our HA and lose one of the best defenders he had. He also took both chariots and destroyed the worker so we couldnt get it back. Finally he took a HA too. At the cost of one spear and not having 2 HA in the city defending, so i took his second city with just axes, most of them won. Just the archer was hard to kill.
Then i saw that the warrior was improuved into an spear which was really hard to kill, i lost 3 HA in the atack, but his CApitol is our. I think I will call it Quince if you are fine with the name.
The reason for Quince is that is fiveteen in spanish, something weird, its the only word i know in english its meaning is completely different but its written exactly the same and pronounce almost the same than in spanish. Also it reminds me "the last of philipines" those last men that were in turtle mode in a church for more than a year when the war was already ended but they didnt know. That was his spear.
Basically he has not much left. I sent a offer to Amica asking for war into Ruff which want to mean hey buddy get those 2 cities that belongs to you. The island city has to be our, but its going to be hard to take, 4 turn for being able to do anything with his capitol and then make a couple of galleys since he already has one, so at least we need 2, if we are super lucky and we can beat his galley with the first galley we can at least start moving units 2 by 2, but probably we will need 6-7 units to take that city, it has tons of food to whip to grownd into archers.
Our settler is going out soon and i want at least 2, another to work the deer and gems once we get IW. Maybe another could be next to the copper but it wont be really good. And now i am afraid in 10 turns if Mjmd will turn again into us. So for that matter im making barracs in lingonberry and start spamming archers. Hopefully he understand that as dont atack me buddy.
After whiping so hard i stopped making units, im trying full eco right now since we are really bad on gold. When we grow those cottages things will change. 4 turns for maths at 100%, and we need around 3 turns to get the necessary gold, porobably less since several cities are growing, but better get more than less.
Overview:
City plan (up for suggestions)
Demos and graphs
January 12th, 2021, 03:46
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Good job! That went almost perfect. Some weird decisions on his part. Desperate gambles I suppose. Also, look at the mined sheep lol. I would use our remaining army, especially the HA, to threaten Ruff's third city. If Amicolola does not get a move on they are ours since we have done most lifting. If he does invade them then we help him by drawing away defenders from the furthest city.
Kill fast and decisive is best in civ. The less turn he has to get archers the better. Also it would be nice if we could kill him and then get some of the army back to the mjmd front before peace is up. Any axes that can get shock? Those would be great to fortify in our border cities with mjmd.
City plan:
Quince I would replace Ruff's border city with a new city 1 west of the one you suggested. It is on a hill so a much safer border city with amica. That it loses the horse by Cumin does not matter as it will never have the culture to take that tile from his holy city. It pick up the western horse instead. Also it can share the corn from grapes which already has 2 food resources and some whip unhappiness. Also this opens up moving the forest city 3 east of quince 1 west which lets it share the corn with quince.
The city that will take lemons deer can maybe be moved 1 south. It loses the jungled gem which we can not work for a long time anyway. However it gains a plains hill plant and less distance to the capitol. That enables a coastal city later since Ruff's city is on another landmass.
"Maybe?" is an ok place but I would give it lower priority.
Economy: Priority now is to get to currency. I see you are getting libraries in all commerce cities which is good. When those are finished we can burn our plundered gold for mathematics and currency. The sooner the better as we have great trade routes.
January 12th, 2021, 05:06
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Im with phone now and i dont see your city plans so inwill talk about them when i get home.
I thought to whip almost all those libraries, they cost so much production. Im not sure if its a good plan though since there is some whip unhapiness already. I will whip the one of raspberry next turn since i dont want to lose that mine nor the possible cottage next to it.
About burn the gold once we got enough to get currency its a good plan but it will delay a lot maths, im not sure if we are choping enough to be worth but i guess it is the best play.
I think i missplayed the war since i ve put atack to cities promo to all the axes, so they wont be good defending against mjmd. Also, no double promo either way.
I didnt understand if you think we should get his 3rd city. Its on a great spot but its amica land, i wouldnt bother him on that. Also whst do you think about the island? I guess he is going to destroy the clams so im not sure if it will have food enough to whip 2 galleys out fast.
January 12th, 2021, 07:57
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(January 12th, 2021, 03:46)chumchu Wrote: City plan:
Quince I would replace Ruff's border city with a new city 1 west of the one you suggested. It is on a hill so a much safer border city with amica. That it loses the horse by Cumin does not matter as it will never have the culture to take that tile from his holy city. It pick up the western horse instead. Also it can share the corn from grapes which already has 2 food resources and some whip unhappiness. Also this opens up moving the forest city 3 east of quince 1 west which lets it share the corn with quince.
The city that will take lemons deer can maybe be moved 1 south. It loses the jungled gem which we can not work for a long time anyway. However it gains a plains hill plant and less distance to the capitol. That enables a coastal city later since Ruff's city is on another landmass.
Okey i saw those cities now. I thought to call Quince to Ruffs excapitol, not to the one that will be rebuilded. I thought about moving that city to the hill but i thought it woundt be worth to lose 2 hills. But its true that safety is nice.
Since i hope Amica see how we help him taking down ruff he will love us and we will be friendly lovers for the rest of the game. But the truth is that this situation can change, and safety is always nice.
Also the forest city of the East.. I think thats area for amica and i wanst really planing to get that soon. do you think we shoudl try to steal some land from him? My plan is to defend from mjmd and eventually get our land back. Not even push harder if there is no need.
About the city on the plainshill next to lemon, i thought about it but thought that gems where worth to be always worked. Maybe you are right and there is not such a need. I ve also thought about the gems and our galic warriors, it woudl be nice to get IW to get the gems and the gallic warriors could defend nicely if they are on a hill against praets i think. Not sure if its worth right now. I think going currency is clear and then we will see what are our feelings with mjmd and everything. I still think that going machinery and get the happy of the forges + production + xbows are a good option.
January 12th, 2021, 10:04
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In reverse order:
- Gems can be worked by the island city if we take it. Which comes first, Iron working or taking Ruff's island city?
- Amica: Depending on what Amica does we can leave the forest city to him or settle it ourselves. In the long term we want as much land as possible in the short term we probably want a stable border and avoid getting too many cities before currency. So there is no obvious best option at the moment. However I feel differently about Ruff's third city. We should use the army we have to make sure Ruff dies as fast as possible. Getting the capture gold from Ruff's third city would help towards currency. I hope we can get a stable peaceful border with Amica afterwards. As I see it, the more he contributes to the war, the more he gets out of it.
- Okay Quince for the capitol then. The newly settled city could be called Madrid 3 =)
- Currency should be the priority now. We can also pillage tiles if for gold. My point is that we want the libraries online before we burn that gold. Every turn saved on getting to currency is worth a lot of commerce. It also allows to settle the filler sites without economic collapse. We should definitely whip some of the libraries in cities that have more food. Those could then work scientists to avoid growing into unhappiness. The trade-off for getting them faster is that we can then work fewer commerce tiles. This would be a good time to make an estimate of much gold we need banked to get currency. It is alway easier to optimize if you have a clear goal.
- Axes: If you need city raider to get better odds against city then that is a higher priority so no worry.
January 12th, 2021, 11:33
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Okey ill get that in mind so we can know what amount of gold we need for currency. I didnt look at it, also it will depend on the expenses of the new cities.
Should we get the third city of ruff or just destroy it? same question on the forth. I feel they will be easy to take from amica, so they would need to be really big warded. At much i would take his 3rd city.
City names i thought are Quince, arbutus (That fruit is the sign for Madrid, the tipical statue is a bear eating some arbutus, so i think it fits for Madrid3 that sadly is not a fruit xD), also another fruit i had no idea of its name in english "sloe" in spanish is called endrinos and its tipical to make "pacharán" which is a tipical alcohol liquor that is typically drinked for oldies.
January 12th, 2021, 16:54
(This post was last modified: January 12th, 2021, 16:55 by vanrober.)
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Turn 90
Getting close to Madrid3, wtf he did really called all his cities madrid. It was 1 west of my thoughts, i guess that he planned to get fur from the border pop. I really like this city and i would like to keep it but....
It seems Amica wants those 2 cities for him. Should we let him? i really doubt it. But start a conflict wouldnt be good either. So im not sure what to do. I need your advice!
That city got jsut 2 archers, i have 4 HA on the sheep mine and 1 in the south of the city. Some axes can arrive in 3 turns if needed, but i think it should be enough. " of those have CR2, something i didnt notice the last turn. What promo you think is better for the HA that will face that fortify archer? Flanking or Combat?
2 ppl know already maths, i think its noble and amica.
I kept the micro up and finally got the barracs in 1 less turn than before on lingonberry. Next i think i ll build a settler there, it has more FoodHammers than pomegranate and it has no cottages to work. so i think its the best option right now.
Pome will start a library after this settler and will be whiped once its possible. For now cottages.
Probably in 2 turns will 2whip the capitol it should have 57-59/90h so it will ahev a lot of OF. Ill OF into a lighthouse.
The tile of the mine of Raspberry is already of Mjmd, so i whiped the library to turn it back asap. The OF will end the monument and then will finish the light house. This is a good city to start scientist as you suggested.
I think the mids cant be our, im not sure if it will be worth to chop that forest or not, since we dnt have maths what do you think?
Demos and graphs: Score is recovering after the hard whiping, we lost the hammers advantage now that we are growing cottages, we lost the pop lead, so we need to recover asap to keep on game. Im a bit scared of over settle right now.
Also on the worker micro, i know i need to start improving the grassland without river tiles, i guess ill make cottages, but should we make some workshops? Or are we making any farm? i think we are good on food right?
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