Demographics:
It's good to be surpassed by an Ally. The Irish and I are competing with at least one other member of the enemy team for top pop stats.
We don't know whether it's Kevin551 or Ste.
I hope it's Ste, because if it's not, then he has a lot of unfulfilled potential...
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Science:
I'm going to need to pursue military techs. As much as I'd like to beeline Sanitation, I'm too close to the fighting.
Pikes (Att 2, Def 3) will be very valuable for protecting cities.
Feudalism also grants
Sun Tzu's Art of War, which gives +1 veterancy level to all land units.
Cities without barracks produce veterans (+50%). Cities with barracks produce level 2 veterans (+75%).
Feudalism also leads to Chivalry and Knights, which are a very powerful (too powerful?) fast attack unit. (Att 6, Def 3)
It also leads to Gunpowder, which is fairly expensive, but changes the game.
With Musketeers (Att 3, Def 3,
20HP), you suddenly have a unit whose defense matches or exceeds that of contemporary attackers, and can match that with attack power as well.
You can make landings and push armies forwards that your opponents will have a hard time stopping if they don't also have muskets.
However, with Knights having gotten buffed, maybe they're not as amazing as the last game...
We'll see.
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War from the Start
My Caravel full of Phalanxes made it into Bronn just in the nick of time. Ste wasn't online at TC, so didn't see the ship sail into harbor.
Bronn will be safe for now. Only Catapults in large numbers will be able to breach this city.
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A different ship of mine though was caught by the enemy and went down.
And it's all my fault.
The ship carrying 3 Tribal Workers (that was featured in the previous turn's ship-swapping) got sunk by Ste's navy.
I thought I had seen every warship that was in range, and so I deliberately wanted to tempt Ste to attack with his vCaravel in a battle where I had a 76% chance of victory.
Out of the fog sailed a Veteran Square-Rigged Caravel, and my treasure was sent to the bottom of the Ocean.
Those units were irreplaceable. You can't
build Tribal Workers, and they worked without requiring support (which is a big deal when you're a republic).
They could also have helped develop or eveb defend Osilia, and I
needed that ship for more transportation.
And my plan was stupid, even if it had succeeded. That cargo was too valuable to risk on a 3:1 odds of victory.
Because even if it won, it's movement would be crippled, and it could be caught and finished off by another ship.
I should have sailed it far away from enemy waters. I could have. I didn't NEED to show it off. But I thought I was too cool.
My only consolation was that Ste's Square-rig is itself crippled, and will run out of fuel and be lost at sea. So...Eye for an Eye?
This also lead to complaints about the unforeseen consequences of Fuel on naval warfare. Even in victory, you can still lose.
(Also note that there's a Catapult sitting alone below the Archers. This was unloaded from the Square-Rig before it made its attack.)
Ste hoped he'd gotten my reinforcement ship to Bronn, and began an assault, but his catapult died. I got lucky, and my Phalanx not only survived with 8/10HP, but even promoted to second rank!
(Also on this message, with Invention under my belt, I could begin work on Verrocchio's Workshop.)
Cgalik was there to give me some badly needed consolation and reassurance about this naval disaster.
Homefront
A bit more defense in the north, warriors being rushed out on Osilia and the Iron Mountain blocked from landings. Still paper-thin, defended by ignorance and bluffing.
Ste withdraws from adjacency to Bronn. No quick victory for him, the battle will be a siege now.
I take the plunge and build Verrochio's Workshop. The extra unit upgrades will be mine!
Vectron's Glory was fortunately able to maintain its celebration even after the loss of the Colossus.
I didn't have a lot of gold this turn to buy buildings, so development has stalled. I'm cutting science funding next turn so that I can afford the infrastructure I need to keep my cities growing.
Aqueducts, Temples, and Granaries when and where needed. Then I'll focus on Markets and Courthouses. Population always pays off in the end.
I did also rush the production of a replacement Caravel in Ossenbrugge. Can't slack up on the war front, but nonetheless I don't have enough money to do everything I want.
The good news is that I'm one of the richest nations in the world. So if I'm straining, then how badly are THEY suffering?
Southern Islands
Here is a picture of the island of Virginia, with
cgalik's second city founded. All the landing points are secured, and my Phalanx next to Washington is guarding the captured worker. It's building a road through the forest so that all tiles can be accessed. Otherwise a diplomat landing across the forest on the bonus grassland could do nasty things to the city. (5MP is enough to go through a forest and then perform an action)
Slovakian Assault
Cgalik also felt ambitious and aggressive on his front, possibly because he has so many units on his island that he's complaining about the food upkeep. If a city supports more units than its population, then it has to pay an extra 1 food per unit.
In any case, we discussed attack plans, and decided that the best procedure was to soften up the Pikeman guarding the river (UURR of Croatan, obscured by the Explorer), then follow it up with a Swordsman attack.
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As luck would have it, despite 25% chance of victory, the Catapult actually won!
With the target beaten so cheaply, he decided to put his extra swordsman to use against the Phalanx guarding the mountain.
Total victory!!!
Boats carrying defending phalanxes move into place to protect the victorious units. (Phalanxes in boats on rivers defend just fine. Makes them like mobile defense platforms.)
Incan counterattack is unlikely, but better safe than sorry.
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As a famous Civ-player once said...
"sometimes better to be lucky than good."