As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[Spoiler] Kaiser has a plan

Magnus also has received the Black Marketeer promotion, so GM can produce units for 4 niter, which is lower than our turn income.
Nevertheless, I can invest the coming turn at TK into a Bombard to optimize a bit, as we want all cities to ramp upon unit production coming the next UN period.

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Yeah meant to ask what promotions did we go for?

Black marketer will be great for our GDR's smile
The man in black fled across the desert, and the gunslinger followed.
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hehe, that would be a game that went until GDR :D

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I still owe the detailed defense plan, I need to check if I can work on it this weekend.

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118 instead of 120 as expected meaning the projects bring 48 instead of 49 points. We are still on track though for next turn ...

[Image: 20210115083758-1.jpg]

Or are we?
What is this, let me check the numbers again, 2 turns ago we could have one turned our IZ project with full production mode. I decided to just barely miss the completion to overflow into the next 2 projects at GM.
District projects cost 214 Icon_Production we would have finished it with 159.2 Icon_Production so I switched away one mine 5Icon_Production to get down to 153.8 Icon_Production. That means:
- T174 X/214 +153.8 Icon_Production (will just barely not finish the IZ project, maximum 5.4 Icon_Production lower than 214)
- T175 >=208.6/214 +153.8 Icon_Production
- T176 >=148.2/214 +153.8 Icon_Production (IZ project finished)
- T177 >=88/214 +153.8 Icon_Production =241.8/214 Icon_Production (IZ project finished)
- T178 IZ should finished with >=28 Icon_Production overflow, so we are easily compensating any rounding/display errors as well as the projects becoming more expensive

Instead the game shows us that we have T177:
- 0 Overflow (which I believe is normal due to the programming never showing overflow)
- that we will finish about half of the project (visual indicator) even though one turn of production from 0 brings >70% of the project production
- the game indicates 2 turns to finish the project (this is actually normally correctly including overflow, so this is what is really worrying me)

I am not sure if this is only a display bug or if there is something else going on in the background. I fear that we might have lost the overflow due to either a bug or another undocumented mechanic in this game which limits overflow for a couple of turns.

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Naturally Woden is working his IZ project instead of repairing his Coal Power Plant, depending on Overflow I think he finishes it either in 2 turns or in 3 (he needs 210 Icon_Production Osgiliath produces 63 so needs 4 turns total  outside of having 21 Icon_Production overflow.
If the display is correct we finish in 2 turns (instead of next turn) as well which would loose the race due to turn order if Woden can finish his on time.

Else I am waiting for Isaac to finish its MA to start buying units, that fits quite well with my current time contstraint regarding the exact unit plan.
I think we have to decide between corps for better defence and amout of units for projecting power as well as zone control


Attached Files
.civ6save   CLEOPATRA 177 1160 AD.Civ6Save (Size: 1.44 MB / Downloads: 0)

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exciting at least.

i though overflow carried but i also thought the UI problems had been fixed. We will see.
The man in black fled across the desert, and the gunslinger followed.
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I have updated above post to make it more clear for people later looking these kind of things up.

Btw, thanks for the praise, I think I maximised Egypt in this game quite well, there are not much things I regret/think we underperformed.
- Loosing the NW region to Woden has been a big mistake, the race to the South was less a race even though my cities there are better I should have prioritised settling our one non-coastel city there
- the CMF war was way to wasteful on units and showed my inexperience playing against other players, I think this ultimately cost us the strong early game position

The most lucky breaks were definetivly:
- finding 2 Science and 2 Culture CS quickly
- keeping Geneva this long (well that was undecisiveness from Suboptimal)
- The Middle Earth Flood (Wodens IZ) to win the Casa race

Strongest plays (imo):
- deciding early to look for best city spots instead of maximsing scouting, as this led us to the S instead to the NW which is one of the weaker regions of this map
- building infrastructure during the CMF war to regain a dominant position (this is probably debatable as more Military could have swung the war in our favor, but I am happy with my decision)
- Hattusa raze from Ichabod to keep him from getting a too dominant position (in hindsight Woden was swinging up to do this, but I feel our early attack there helped him decide to go against the game leader at that point)

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Good summary.
The man in black fled across the desert, and the gunslinger followed.
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I should be online in the morning if you want a look.

cores are stronger and cheaper. more numbers are good and easier to produce.

perhaps a bit of both.
The man in black fled across the desert, and the gunslinger followed.
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With Icon_Faith we are buying the units seperatly but we can combine them then quickly if we decide to go for corps.
I was on Baby duty this morning, I will reach out to you when the save comes around today. It will either be a great turn, getting Gustave or an annoying display of CIV VI mechanics.

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oooooooh the drama
The man in black fled across the desert, and the gunslinger followed.
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