Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Serdoa's SPOILER-Thread: I am legend?

Well, I was right that Rusten is pulling all his units over to Inpulsa - I guess the Mids are important for him? In any case, I was not going to sit around waiting - my peace treaty with SD soon comes to an end, so I either do something now or never.

It was a long day though, so I'll not write long stories. I had 10 Catapults nearby and 20+ units that could attack this turn.
Unit rundown on both sides:

Me: 
11 HAs
10 Catapults
6 Axes
1 Longbow
1 Spear
1 Chariot
1 Archer

Him:
3 Longbow
1 X-Bow
1 HA
1 War Elephant
6 Axeman
1 Spear
2 Archer

First decision: Bombard his defenses or slam all catapults into the city? 

That one was easy in the end, though I thought a good 45 minutes about it. Bombarding would have taken too long. I could already see that he has more units nearby which he could have moved into the city (Spear, LB) with a good chance of more in the fog. Also: Walls. The question thus became more if I could take the city without bombarding - and some simming told me that it was not that unlikely. Not certain either of course but if he got another 5+ units in there I will not take it, even if I bombard the defenses away. More likely I get counter-attacked while I sit on flat ground.

So, the catapults go in and ... die, as expected. But the defenders are very damaged - not the maximum on all of them unfortunately but the LBs as the strongest defenders are down to 3.8, 2.8, 2.8. 

Second decision: Which order to attack?

That is an interesting decision. If I believed that for example sending in the Archer would weaken a top defender enough to help me overtake him, losing the archer would probably be better than a HA. I decided against it because with the amount of units I had having the Archer to kill a defender that is left with a few HP is most likely better. 
As the first LB was still strong I sent in one of the HA (unpromoted) with 32% odds to withdraw or win, expecting him to die. What he did.
The second HA had 51.4% odds to win or withdraw - and he withdrew. 

At this point I got a little nervous. I have not that many units spare. But to late to turn back now, having lost all Catapults. So the next HA goes in, with 48.5% odds - and wins. Phew, that is a relief, but also taking these 3 units up to now also expected that at least one wins. I then attacked with my LB as he had best odds with 69% against the X-Bow. I thought I was smart here as my HA would have had to attack his WE at 50% odds and I hoped to get another unit to get the WE as defender... which of course did not happen. I didn't know this at this point though and instead attacked with an Axe at 55% odds into his LB - won again. 

So, now I surely would get his WE as defender right? No... his Axes now defended against mine. So I bit the bullet and attacked with a HA. 52.6% to withdraw and win - WIN.

Now I felt good. I have won 3 coinflips, won a 70%, withdrew a 50% and lost a 30%. I should have lost one of those coinflips on average. 

Unfortunately we still were not in the mop up phase. The next fight was a HA against one of his Axeman. With just 59.2% this could go either way - but I won. Now, finally mop up could start.. or? 84.6% against his Spear... and I lost. Unexpected, though i was very lucky up to now so while I had hoped to not lose this fight overall I had expected to lose a unit - just earlier already. To add insult to injury though his Spear did not even get damaged by my HA... that spear was still at 2.0 health... so another HA it is. And we won. 

Surely, at this point it now there was no suspense left? Well, I had 12 units left to attack and he had 9 to defend. If that are not all 90%+ fights this can go sour quickly. So, what is next? A HA against an Axe... at 75% odds. Fuck. But it won! And the next one.. had 75% odds.. this is killing me at this point. But this HA won as well - and the next one, at 75% as well. Than two axes at 82% odds against the archers - both won.

So, the last fights....

Axeman vs HA at 70% - WIN
Chariot against LB at 86% - WIN
Axeman vs Axeman at 67% - LOSS
Axeman vs Axeman at 99% - WIN

So, mop-up phas... oh, we've taken the city, I guess no mop-up phase.

Overall I was lucky I think but not overly so. But I need someone who is smarter to calculate how lucky actually. 

WON - 50%, 50%, 50%, 70%, 60%, 85%, 75%, 75%, 75%, 82%, 82%, 70%, 86%, 99%
LOST - 30%, 85%, 67%

I think for an average result I should have lost one of the 50% battles. 

Anyhow, the city is mine, I kept it and now I have a Chariot, a Spear and an Archer defend it! 

Well that is not true at all. Remember I had a second stack nearby. All my stacks also had Workers in them, so after I took the city I built a road to the city and also upgraded the Archer to a LB. My total defenses in that city now are

2 LB
1 WE
6 Axes
4 Spear
1 Chariot

With the possibility to reinforce next turn with another 9 HA, 2 LB, 5 Axes. And some assorted trash that was laying around if really necessary. But Rusten has only 3 Catapults a LB and a Spear that could attack the city + maybe some more units in the fog I guess but I believe this was the bulk of what he could muster. I can see another 2 LB, 1 Archer, 1 Axe, 1 Spear. 

Hopefully Lewwyn can take some more cities of Rusten and I can mop up the other 3 cities nearby. I will need many more catapults I think - or Knights. Though they will need a few more turns to be ready - not that many mind you, I will finally start my first GA rather soon and will have Mids to aid it. But I'm not sure what to do till then tbh. I don't think Rusten can counter-attack - well, he probably can if he gives up all his core cities to Lewwyn - but I don't think I want to stay at war. I haven't offered peace to him but maybe I should. I have my doubts that he takes it though.
Reply

You should have lost 2 more battles than you did on average.
Reply

Well, I didn't lose those against Rusten.. but I sure lost them against NoGas. In short, I lost 3 cities, 2 captured, 1 razed. Which is expected. A little bit "unlucky" is that I lost 4 fights which he only had 60% odds to win and 1 fight which he had 73% odds to win. The razed city was on of the 60%-fights which he could reach with only one unit, a GG-Cataphract... apparently he valued that shot higher than the unit, which I would not have done. 

I've cleaned up the units in my land. That means I lost 3 HAs to kill 2 Cataphracts. Going was 

Lose 3 HA
Win with the 4th
Get GG
Make GG-HA
Kill his GG-Cataphract that should have died on that stupid attack on my city at 60% odds with no backup...

Btw: I did the same to Rusten when I boated his city much earlier in that game. I just didn't use a highly promoted GG-unit to do it and I had no other way to do it either. NoGas could have done exactly what they did, just a turn later with certainty and without risking a GG-unit.

Oh well, I knew that it was possible that this would happen, I just hoped that SD would have bound some more of his units. He could only reach me with the 2-movers within a turn and as far as I can see I would have hold all cities or at most lost 1 if I actually had won 2 of these 5 low-odds fights. Which I should have on average (we had more fights with better odds for him but never >99,99%, so counting these I certainly was unlucky). 

Anyway, these have been my chances to win the game gone. It now will be Lew against NoGas with maybe Bob swooping in to take it away from them, though I doubt it. But he is in a good position geographically as NoGas would have to boat him and Lewwyn will soon have to take care of NoGas. I'll try to report still if something interesting happens but I think most likely I'll lose more cities as I could not reach Engineering and won't do so in the future either most likely. 

Oh, also, one of the cities he took was producing my first GP and was 2 or 3 turns from finishing it, which would have let me start a GA and probably would have gotten me back in the game as a contender. So, well done on timing it and well done finally being more aggressive (I told Noble - not in relation to this game - that I think he sometimes could be more aggressive in the games and is letting chances slip away because he is too reluctant to take a shot).

Serdoa. Over and out.
Reply

I want to say I really enjoyed reading a lot of your early thinking posts. I might even go back and read them multiple times. Thank you.
Reply

Thank you, that really means much to me smile
Reply

Count me in. I really liked one of your early posts about long term planning
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

Ditto'd. Not that you can read it yet, but I made som similar posts in PB58 inspired by yours here.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

Well, now I have to go read those posts as well.
Reply

(January 10th, 2021, 05:30)Serdoa Wrote: On that matter: Charriu, can we somehow display what the opponent can see / achieve with his EP-spending? I've backwards calculated the EP that Rusten needs to get visibility on my cities and also what he needs to get research visibility. As far as I can tell the formulas only use data already available to me ingame (distance between his capital and my cities, difference between his total EP-spending and mine [overall, not just on each other], and his total EP on me). But to calculate what the numbers actually mean, I had to use an Excel-sheet. So it is not spoiler-knowledge to get that displayed directly in the game, it would just be a more convenient way for everyone and also bridge the gap between players with more time that can do these calculations by hand and those that do not have that time and have to act "blindly".

I know this answer comes late, but this is already implemented:

(January 16th, 2021, 00:52)Charriu Wrote:


With the information from the espionage screen you can calculate if your enemies can see your demos, research etc. But in BUG you can enable this option above which does the same for you via additional icons in the espionage screen.

EDIT: This is set to false on default and I might change it to true on default in the future
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply



Forum Jump: