It seems we have another bug time, I was greated this turn by this (had to retake the picture as I obviously forgot when panicking about this)
This surprise musket showed up out of the blue and even had enough movement to pillage my lumbermill. Where did it came from, did I miss it?
I went back to last turn and there is no musket on any visible tiles, so it had to start either near Barry or near Bruins/Wild and could never reach that tile in one turn. Movement 2 + potentially +1 for starting in own territory (civic card) +1 for GG +1 for promotion (Commando, which is impossible as this guy actually has tortoise when defending against my cities).
With 5 movement he could be maximum on the rice NW of Matterhorn or on the GFH E-E of Isaac Encampment. Maybe on the PHFLumbermill E of Isaac Encampment when starting NW of Bruins.
Here I became fully paranoid and checked Spy missions, but they can only spawn Anti-Cav and need to be executed on a Neighborhood, which I have none in my empire at the moment.
So the only remaining explanation would be a mountain tunnel, but I am 4 techs ahead and still easily 20 turns away from that. Even then, pillaging costs 3 movement (or full if you start with less) and crossing the mountain tunnel costs 2 movement. As I already ruled out Commando, I do not see how this guy was able to get here and pillage.
Maybe it has something to do with them having to resign their DoF, but why the heck would the Musket land here instead of near Barry or the yet unclaimed hills to the South?
Alternatively this is the 2nd Musket on this picture, I remember killing one of them but I never understood how they made it to be on the same tile and I also do not remember if he retreated or if I just never saw the 2nd musket again.
It looks like this region might be a bit buggy.
In any case, I do not think he has a real way of accessing us on this tile and this is either a bug or a weird border closing interaction so we can repair the lumbermill and should not worry to much about this avenue of attack.
CMF's DoF with Suboptimal indicates that he prefers loosing 2 cities to Suboptimal over being more vulnerable against me.
Suboptimal won't stop here and will likely use Eleanore's mechanic to take even more cities from CMF and even pressure us, he is back at a real shot in this game, also thanks to his greatly improved and , the middle is biting us again.
At least there were 3 era score in this for us as our unpromoted Cavalry finished this guy after Encampment and City shot on him first.
Oxford is at 169 this turn, we need to check our number here next turn to calculate if we continue building it. Ichabod started and has 16 turns to go, he should have a charge of Gustave left which is worth 480 (552 with Skyscrapers). That should mean he has about ~78 / t in Rio so 10 turns with Gustave, 8 or 9 if he slots Skyscrapers.
I increased EM to 77 base and need to see if we can cross the threshold with a Chop, but turn order continues to play against us here and we probably have to give it up.
Bad news here, Artillery corps consume 2, Armies likely 3 oil. I think we prefer having 3 Artillery over 1 Artillery Army, right?
We should Army the hell out of the remaining units though as we soon have to fight against better troops.
Looks like Suboptimal is preparing his next raid, I guess he will come by sea as well, not sure about the S but we have only a Quarry in danger there, I believe.
I went ahead and bought the floodplains NE of Matterhorn in the hope that he cannot use the bridge in that case. That should at least slow his Cavalry down from pillaging the CH even though he can certainly block it.
I changed Isaac to a Builder to not loose the in case he puts a unit on the CH.
This surprise musket showed up out of the blue and even had enough movement to pillage my lumbermill. Where did it came from, did I miss it?
I went back to last turn and there is no musket on any visible tiles, so it had to start either near Barry or near Bruins/Wild and could never reach that tile in one turn. Movement 2 + potentially +1 for starting in own territory (civic card) +1 for GG +1 for promotion (Commando, which is impossible as this guy actually has tortoise when defending against my cities).
With 5 movement he could be maximum on the rice NW of Matterhorn or on the GFH E-E of Isaac Encampment. Maybe on the PHFLumbermill E of Isaac Encampment when starting NW of Bruins.
Here I became fully paranoid and checked Spy missions, but they can only spawn Anti-Cav and need to be executed on a Neighborhood, which I have none in my empire at the moment.
So the only remaining explanation would be a mountain tunnel, but I am 4 techs ahead and still easily 20 turns away from that. Even then, pillaging costs 3 movement (or full if you start with less) and crossing the mountain tunnel costs 2 movement. As I already ruled out Commando, I do not see how this guy was able to get here and pillage.
Maybe it has something to do with them having to resign their DoF, but why the heck would the Musket land here instead of near Barry or the yet unclaimed hills to the South?
Alternatively this is the 2nd Musket on this picture, I remember killing one of them but I never understood how they made it to be on the same tile and I also do not remember if he retreated or if I just never saw the 2nd musket again.
It looks like this region might be a bit buggy.
In any case, I do not think he has a real way of accessing us on this tile and this is either a bug or a weird border closing interaction so we can repair the lumbermill and should not worry to much about this avenue of attack.
CMF's DoF with Suboptimal indicates that he prefers loosing 2 cities to Suboptimal over being more vulnerable against me.
Suboptimal won't stop here and will likely use Eleanore's mechanic to take even more cities from CMF and even pressure us, he is back at a real shot in this game, also thanks to his greatly improved and , the middle is biting us again.
At least there were 3 era score in this for us as our unpromoted Cavalry finished this guy after Encampment and City shot on him first.
Oxford is at 169 this turn, we need to check our number here next turn to calculate if we continue building it. Ichabod started and has 16 turns to go, he should have a charge of Gustave left which is worth 480 (552 with Skyscrapers). That should mean he has about ~78 / t in Rio so 10 turns with Gustave, 8 or 9 if he slots Skyscrapers.
I increased EM to 77 base and need to see if we can cross the threshold with a Chop, but turn order continues to play against us here and we probably have to give it up.
Bad news here, Artillery corps consume 2, Armies likely 3 oil. I think we prefer having 3 Artillery over 1 Artillery Army, right?
We should Army the hell out of the remaining units though as we soon have to fight against better troops.
Looks like Suboptimal is preparing his next raid, I guess he will come by sea as well, not sure about the S but we have only a Quarry in danger there, I believe.
I went ahead and bought the floodplains NE of Matterhorn in the hope that he cannot use the bridge in that case. That should at least slow his Cavalry down from pillaging the CH even though he can certainly block it.
I changed Isaac to a Builder to not loose the in case he puts a unit on the CH.