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Miguelito gets tricked by magicians, but Bob isn't fooled. Kaiser rules from behind.

I don't know how easy/quick it would be to have water mana (and an adept), but between the gold, the oasis, dot1 city center, you have a lot of desert tiles (you should be working) to convert to plain for 'extra bonuses'.

From my memory water mana is nice/needed to fight players that thing it is funny to burn your forrests wink
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(January 26th, 2021, 17:04)Jabah Wrote: I don't know how easy/quick it would be to have water mana (and an adept), but between the gold, the oasis, dot1 city center, you have a lot of desert tiles (you should be working) to convert to plain for 'extra bonuses'.

From my memory water mana is nice/needed to fight players that thing it is funny to burn your forrests wink

Yes, one of my showerthoughts the last days was "what happens if someone puts a smoke into my ancient forests? Would that be worth researching elementalism?
For the FFH newbies: There is a spell (spring, you need water mana) that converts desert to plains and extuinguishes fires, this is what Jabah is talking about here. Fun fact: This also works on floodplains, resulting in 4/1/1 base terrain crazyeye. I hope naufragar placed many (unless EitB nerfed that?).


Since Bob seems to be busy I'll go with dot1 (still transformable into 3), to get the game moving.
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more settler scouting:


naufragar is a gracious god. Although no calendar resources is notable.

move scout around, warrior to the city?
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Dot 1 sounds like the better prospect than Dot2 and Dot 3 as a later expansion will still grab wines. A shame that Bug does not work with EitB.

Thank you for the explanation about Mercurians/Infernals I need to switch to them the next time I play a game.

So what are the plans when settling on Dot1:
- Start Builder or Scout or Warrior(I assume the first)
- tech crafting -> Mining ?
- Settle Dot3 or Port city first?

Why are the cottages good? I see:
- 1 FP cottage
- 2 Grassland cottages
- 3 Plains cottages (which I would assume are suboptimal)

(Dot 2 would have exchanged 3 P cottages with 2 additional P cottages)

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(January 26th, 2021, 17:44)Kaiser Wrote: Dot 1 sounds like the better prospect than Dot2 and Dot 3 as a later expansion will still grab wines. A shame that Bug does not work with EitB.

Thank you for the explanation about Mercurians/Infernals I need to switch to them the next time I play a game.

So what are the plans when settling on Dot1:
- Start Builder or Scout or Warrior(I assume the first)
- tech crafting -> Mining ?
- Settle Dot3 or Port city first?
  • def worker first, remember they are lazy, so gotta get them going.
  •  beeline mining is what I had in mind as well, but curious about Bob's take
  • let's scout some more first. I have no feeling yet for quick speed, but the settler is probably still some 30 turns away? Dot 3 might be a bit tame - I remembered that we are Cre wink , so we should grab some land! But something sharing the wheat is definitely on the table. Might still end up with dot 3. Note that AH might come late (not really late with all those cows, but after the settler) and fishing moreso, so I don't think the port will be before city 5 or so. It also is safe backlines.

(January 26th, 2021, 17:44)Kaiser Wrote: Why are the cottages good? I see:
- 1 FP cottage
- 2 Grassland cottages
- 3 Plains cottages (which I would assume are suboptimal)
You are correct that it is not spectacular, and I may have been overenthusiastic due to the gold/gems. But together with that I'd still consider it an early and midgame commerce bomb. There is enough food to feed a few plains cottages. Personally I am typically more interested in what a city can do at size 6, 9, or 12 than what it does at 19+.
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Sorry, just got home. Dot 1 for sure; amazing capital location. Nailed it with the move, for sure.



Also, feel free to add me on Steam- Jack_Armstrong (avatar is classic Pokémon Lt. Surge).
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Catching up...


Thanks Amicola for the kind words- feel free to jump in if you have any questions of your own! I'll even give you your own special color for replies (I've been using the format you mention mostly because it's quicker for me than breaking up posts into several individual quotes).


Beelining Mining is a good idea, for the luxuries and the ability to work super productive mines on your forested plains hills. It will also reveal Copper, which is a vital strategic resource.


Your capital is so strong that it's probably worth revolting into Godking once you land Myst (which I would prioritize after Mining and probably AH), even though you'll inevitably want to ditch it later for City States.


You'll want water mana eventually, but it's not worth beelining based on the information at hand. I'd still slot AC + Elementalism in after Priesthood.
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Could you send me the save you sent to Dave? I'd like to see if I can open it.

And I'm sure you didn't, but you didn't select the "Lock Modified Assets" option at the start up menu, right?
There is no way to peace. Peace is the way.
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(January 26th, 2021, 19:16)naufragar Wrote: Could you send me the save you sent to Dave? I'd like to see if I can open it.

And I'm sure you didn't, but you didn't select the "Lock Modified Assets" option at the start up menu, right?

Sent it to you via mail. I went over the preselected settings and did not notice Lock Modified Assets being checked, but I have to admit that I did not actively look for it. I did not alter settings as you had already taken care of them.
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my save for Dave from last night attached here


Attached Files
.zip   EitB_LIV_Turn_-_1_to_Kardith_Lorda.zip (Size: 22.69 KB / Downloads: 1)
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