T60 already, so in 3 days we played 10 turns and this day is not yet over (though most likely SD won't log in before the end of it). I'm torn between being happy that it moves fast and unhappy because I really wanted to report a little better on this game than usual but it simply is impossible on this short time-allotment between turns, because I do have to think through all my micro-plans first and make sure I know what to do the next turn.
To put it into perspective: I did take off a week from work so I could play the league-start of PoE. That was 12 days ago. Normally I still would play it a good 6+ hours per day or 12+ on the weekend (yes, I have no kids but a wife that plays PoE as well). Instead I only played it on and off the last few days because I simply don't find time while I do the micro for PB58, try to update my C&D (I've mostly given up because I do not have the time to track every single built unit, even though it would absolutely be possible as I have graphs on most players now) and also try to keep a coherent overall plan of where to go with my empire.
So, update... First I was surprised to see how far away from his cap Tarkeel settled. I posted before about that. I was wrong though, he settled ever further away:
I explored further already and that city too has Gold, so I can understand it, but that still is quite far. It is not that bad though, as it is in a near direct horizontal line to his capital, just 1 tile above. Why does that matter? Because distance maintenance is apparently calculated taking into account not the actual distance to your capital but the "ring" around your capital in which it would be. "Ring" means the pattern we commonly see when the borders are popped - just extrapolated over the whole map.
The maintenance costs as a whole are a combined value of maintenance costs for the number of cities (and pop within them) and distance maintenance. In Tarkeels case his four cities cost him 11 gpt. Before that gold city it was 6 gpt, so that city is profitable if he can work the gold. He now planted a 5th city though, which brings his total cost up to ~14-15 gpt, depending on in which ring he planted it, but I assumed a reasonable 5th or 6th ring. If it is again further out that of course goes up.
Now, the question everyone certainly has on its mind: Why do you calculate that stuff? Well, mainly because I'll be settling my next 3 cities (no. 6,7,8) within the next 3 turns. And I really wanted to know just how expensive that would be. Well:
Current cost: 11 gpt
New cost: 29 gpt
Ouch!
So, uh, can those 3 cities generate 18 more gpt? Not when I settle them no. Each will have a trade route + the city center gold, so that will account for 6 of those 18 gold increase. Leaves 12. I'll probably make from worked tiles only 1 or 2 gold when settle, leaving me 10 down. I will get another Gold though, so that will be ~6 turns till I can grow and work that tile.
If someone is interested why my costs go up soooo much: That is because of that ring thing. Two of these new cities are several tiles north of my capital and therefore - even that they are not that far away in actual distance (10 and 12 if we use the standard civ-formula for distaance calculation) they count as being in 12th or 13th ring, which makes it quite expensive. Additionally the no. of cities maintenance goes up considerably as a number, dependent on your pop but only slightly increasing with more pop, gets multiplied by half the amount of your cities. Going from 5 to 8 increases the multiplier therefore from 2.5 to 4, increasing the cost by 60%.
Lets see if we have to stop the expansion here! (Hint: No.)