Demographics
#1 in Econ is now the Aleuts, who just entered Democracy.
Science
I'm planning on going for Democracy too. It's going to have much lower corruption than republic, making it easier to celebrate my cities.
Also, importantly, I'll be able to pay for unit upkeep with Gold, which is a global resource, so I don't have to worry so much about where units are stationed.
My cities will also be completely immune to Incitement. Because of this basically everybody is going for Democracy.
I'm planning on adding just enough bulbs so that I'll be able to research it when the price goes down.
I'm going to go into Anarchy next turn, and then depend on the Bulb income from the Great Library and Observatory in Vectron's Glory to carry me across the finish line.
I plan to change to Democracy on Turn 71.
Hardened Target
Last turn, Goslar was at 3 population and was expensive to buy.
Now it has 7 population and is EXTREMELY expensive!
For that price, I could practically buy an army to conquer the city.
Ste clearly shipped in a bunch of Migrants this turn to boost the city's population. Higher population = higher price.
Price is also affected by the total amount of production in the city invested in buildings and units, so large garrisons make prices higher.
But the biggest effect is of course the courthouse giving 4x cost. If that were gone, I could have afforded to incite even
this city.
Intel
Couldn't do the fancy End-of-Turn intel reports like last time.
And like I said, EVERYBODY is going for Democracy. Once Ste gets it, my chances for ever inciting him vanish.
Diplo Fight!!!
I decided to try to spend my surplus of diplomats in a war of attrition.
When you attempt a mission on a city, if there is an enemy diplomat in the city, you have to "battle" it in a single round of combat. 50% chance to win.
I chose the "Sabotage" mission, because I want the courthouse of the city gone if possible. But also because unlike Incitement, it doesn't cost gold, so I could actually do it.
I was just doing it to trigger a diplomat fight.
When a Diplomat wins a fight, it gets promoted. I won, and now I have a veteran Diplomat (The game says it has a rank of "Secretary").
Winning Streak
5 Sabotage attempts result in 5 battles and 4 victories. This is...ridiculously good luck.
It also shows that Ste is no fool, and had filled Goslar with many defending Diplomats to prevent this sort of thing. But he didn't count on my having hot dice!
Final Result
I won one more battle, and then a Sabotage mission actually went through (but failed).
I paused to consult with Cgalik on how to proceed: The 5 veteran diplomats still had MP left and so could still perform a Sabotage mission (and with better success chance!) but the odds of hitting the courthouse on any attempt were fairly low.
Buildings would be targeted randomly, and even if/when the courthouse fell, it would still only be a chance of incitement.
We decided that the main goal of "Fight enemy diplomats" had been achieved, and with amazingly good luck.
Bargen is in no danger now of being Incited before I get Democracy, and having 1 city on an island is much more valuable than gambling on 2 cities when you might not even have the resources to defend against counterattacks.
If the incite happened, then I'd still have to eliminate the last footholds on Osilia before I could be truly safe, and until then my armies would be split.
In any case, I decided to "Declare Victory" and go home. Inflicting 5:2 losses on your enemy is a win in any book.
Boat Rescue
One of the diplomats was low on MP, and so had to take a boat home. Thanks Cgalik! (he said he is "returning the favor" from earlier)
Homeland
Haven't spent any gold yet here, but I want banks in my biggest cities so that their luxury output can be further multiplied (to say nothing for their gold). If I'm going to celebrate effectively in the future, I'll need as many Luxury bonuses as possible. Vectron's Glory has enough production to build a Bank on its own.
Wismer is slowly recovering from its plague, and will likely build its sewer system without outside help.
Kiel is sadly just going to have to wait. I hate to give up population growth, I really do, but my Gold has so many strategic burdens on it right now.
I want to keep a large reserve to serve as a threat to the enemy. "Who knows what I could do with it???"
Also, I won't have any gold income during Anarchy, so a reserve will be important.
I bought some of the more pressing projects, and then called it a day.