February 3rd, 2021, 13:44
Posts: 8,603
Threads: 92
Joined: Oct 2017
I could try to pm Gav via messenger if you need his attention?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
February 3rd, 2021, 13:49
Posts: 4,671
Threads: 36
Joined: Feb 2013
I expected sequential turns to b a disaster but, like, not immediately. What is it I need to do to return the game to the norm? I read two last pages of the tech thread but still do not understand.
February 3rd, 2021, 14:25
Posts: 7,602
Threads: 75
Joined: Jan 2018
(February 3rd, 2021, 13:20)Cornflakes Wrote: This whole conversion procedure has reminded my why in real life things that matter I am not an early adopter! Personally I can't wait until self-driving cars are a reality for the common man, I just don't want to be the guinea pig "behind the wheel" when the bugs are still getting worked out
Oh don't worry, you don't have to be the guinea pig "behind the wheel". You can also be the guinea pig in "front of the car".
February 3rd, 2021, 14:39
Posts: 5,864
Threads: 52
Joined: Apr 2012
(February 3rd, 2021, 13:49)Gavagai Wrote: I expected sequential turns to b a disaster but, like, not immediately. What is it I need to do to return the game to the norm? I read two last pages of the tech thread but still do not understand.
A turn was skipped for everyone in order to resolve a turn-processing issue with the conversion. This resulted in an extra turn of action for workers that were already executing actions (e.g. in the process of building a mine). So for those workers (if any), you simply cancel their orders this turn and skip their turn in order to make up for the turn of extra actions.
But you need to cancel the orders for all workers right after logging in and before moving anything (including before skipping the turn of any worker) or the automated worker actions will still execute immediately after you move something.
February 3rd, 2021, 15:17
Posts: 4,671
Threads: 36
Joined: Feb 2013
Done. Am I correct that on my move I will need to skip turn for the workers whose orders I canceled? I could not do it now because it is not my turn in sequential.
February 3rd, 2021, 15:30
Posts: 5,864
Threads: 52
Joined: Apr 2012
(February 3rd, 2021, 15:17)Gavagai Wrote: Done. Am I correct that on my move I will need to skip turn for the workers whose orders I canceled? I could not do it now because it is not my turn in sequential.
Correct
February 3rd, 2021, 17:15
(This post was last modified: February 3rd, 2021, 17:17 by Ramkhamhaeng.)
Posts: 979
Threads: 5
Joined: Aug 2014
(February 3rd, 2021, 05:11)Cornflakes Wrote: Did Ramk set all units to 0 movement once? Or before ending each player’s turn? In sequential the units get activated on each players individual turn, so TBS (Player 0) getting no extra worker actions but OH (Peter in turn order) getting them would be expected if Ramk only looped through all units once at the start.
Yeah, that was the next error. I set all units during player 0's turn.
Thanks for fixing it by manual moving the workers.
February 4th, 2021, 03:35
Posts: 8,784
Threads: 40
Joined: Aug 2012
Pindi - you're up.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 4th, 2021, 11:04
Posts: 17,419
Threads: 78
Joined: Nov 2005
Thanks, didn't realize we were settled and running now.
Suffer Game Sicko
Dodo Tier Player
February 4th, 2021, 12:10
Posts: 5,864
Threads: 52
Joined: Apr 2012
|