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password: keshik
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

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Your first Civ choice: Celts


Your first leader choices: Ghengis Khan, De Gualle


Starting screenshots will be posted in a couple days. You may wait to finalize a choice until then. You may reject or accept any of these choices. You will have a max of 2 more choices of civ and a max of 4 more leaders.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Here is the starting screenshot. Let me know when you've decided whether to lock in either the civ or leader or what you'd like to reroll. Confirm in the next two days please. I will be rerolling for everyone that rejects either civ or leader or both once I have all confirmations for this round of selections.

Your start:

[Image: krW5tfx.png]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Reroll everything.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

You may choose to accept or reject again. After this you will have one more round if you reject. For civilizations. in the third round any civ twice rejected will be removed from the pool.

Second round choices:

Mongolia

Julius Caesar, Fredrick
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Now we're talking. Can't go wrong with org.

But here's the next question - phi or imp? Phi = the ability to great out an early great person, 15 turns instead of 34. Imp means a faster settler.

Mongolia looks good because wheel start means worker always has *something* to do even if its not the best thing. Not moving pastures to hunting like in RtR was just stupid imho, but whatever. I think getting agriculture should be possible before a worker pops? Idk, I need to think about this.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

(February 18th, 2021, 03:15)Lewwyn Wrote: You may choose to accept or reject again. After this you will have one more round if you reject. For civilizations. in the third round any civ twice rejected will be removed from the pool.

Second round choices:

Mongolia

Julius Caesar, Fredrick

Ok I'll take JC of Mongolia
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

Settle on sugar or on plains hill?

sugar:
Fishing takes 9 turns?
T0 wasted
T1 - Settle on sugar
T2:
4/22 food
1/30 workboat

FF to T5:
16/22 food
4/30 WB
Swap to forest tile.

19/22 food
6/30 WB

T7:
0/22 food, size 2
8/30 WB
Swap to max hammers

T10:
Swap to PH and sheep
Start on agri

T11: swap to 2 food resources
start worker

T12: Swap to fish
6/60

T16:
38/60

Agri done, i think, start on mining -> BW

T19 worker done, start warrior

T20 farm 1/5

T23 - city grows, start working a 1/2 tile

T24 farm done

T25 send worker to ivory

T26 warrior done, city size 4, start settler.

T29 - done with camp

T30 go to PH start mine T31

T33 settler complete go to warrior

T34 start on a settler

T37 convert to slavery
start animal husbandry


My immediate suspicion was that sugar was better, simply becasue there's better worker micro with the ivory that way

T40 settler (could whip it off?) - so 3 cities by around T42. not bad?


PLAINS HILL:
Start workboat T1
T6:
swap to wheat
15/30 WB
10/22 food
T7:
swap to PH

T10: WB done, swap to fish, start warrior
T12: City grows, work sheep
T16: Warrior complete, start worker at size 3, start mining
T23: Start BW, worker done, start settler
T29 farm complete on wheat, move to mine 1SW
T32 - settler done
T36 Start another settler after a warrior
T37 - adopt BW
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

One of the only players who went for growth first, along with my neighbor lazteuq. Perhaps a horrid mistake, but I'm getting the worker out next turn, along with agri, and then I rush mining + BW. Ramk is likely the other neighbor, he's parked a scout on the border.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply

Time for an actual update

4thelurkrz


[Image: zfXL7Mm.jpg]
The mongolian empire as it stands of this turn.

Karakorum the capital is working on a settler, but a chop coming in next turn should change it to a 3-turn endeavor. 

Beshbalik was the second city - a weak city, but copper access + crabs which could be improved from other cities made this an obvious choice. Pumped out a few warriors here for garrison dty and a spearman, whipped out a settler. This settler is going for the gold/floodplains honeypot area. Have a worker roading there now to connect the gold asap and get capital up to size 7.

Turfan, the third city, has been growing well, and will chop out a monument soon.

Ning-hsia, planted this turn, has a worker going to it to improve the farm then the second copper. After that, will spam mines and make keshiks here.

Tech plans:
[Image: jT2JGwg.jpg]
Need to grab sailing and archery, then get iron working to be able to cut down the jungles on the island i want to settle and for the gems, then HBR, keshiks, and harrasment.


Demos:
[Image: TG3IEzn.jpg]Not too great... but i expect all of these to improve soon as the capital grows out and gets a few cottages, as other cities get built, etc.

Note to self: current number of workers (4) is insufficient for the upcoming number of cities. Probably should go granary->worker in capital?

[Image: lT49RGc.jpg]
[Image: HMSWpfj.jpg]
I'm competitive with neighbors in mfg/CY/power/GNP

[Image: 2RqndHQ.jpg]
[Image: 0NGxvf0.jpg]
[Image: mkMMy3e.jpg]
Some cities planned here in the south. Gold/FP and deer are the next ones.

I think turfan should go monument -> worker. Get it to size 4, then double whip and send to improve tiles.

[Image: GaUSDM7.jpg]

Cities 7/8 in the north, will need a galley. ICTR important!!!

Also, should probably focus on getting a few WB's out to explore and get circumnav.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman

Reply



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