Hm yeah, missed exploration. That has to come right after mining actually, to connect the gold/gems. I'd think the 77b is a good enough investment for the 2 additional pop in the capital (+ increasing worker/ settler efficiency) to justify taking it before Myst.
And yes, I will take care with roads, so try to make cities chokepoints while still connecting important resources, and in general leave few routes. Still he will be able to field 7(? mobility 1+2, haste, their unique ability) move centaurs, so it's going to be a pain either way.
Trade - I think the foreign trade civic really has to be the way to go for us. I've talked about cottage economy, for which it seems to be kind of required. Also while I insisted in taking calendar early, agriarianism is of course fairly antisynergistic for us long term, at the latest from the point on when we start blooming, and FT is the best replacement at hand. Finally the tech itself has a free trade route, also huge. Very lategame when the cottages are grown we might consider guardian of nature, but that's irrelevant for now.
One worry for early midgame are the lots of revolts that we want. FoL, apprenticeship, FT, city states.... we can't take anarchy for all of that. Ideally we could launch a GA when way of the forests finishes, then tech through to trade during it, and cartography if we feel it outperforms god king already. What I'm asking myself is whether we can manage that and the GS for the academy. Maybe yes, if both are started in parallel. Ideally get ECs in both the first and second city and start scientists, then add a merchant in the second city (which has more food and less other good tiles) once we have festivals, and maybe a bard from a carnival. Market and carnival are easier to get up in the cap, but it's less suited for multiple specialists. Hm.
Drama bard into sanitation is to be considered, but how much is it worth actually? Drama seems like a pretty useless tech especially for us, and it costs only a little less than sanitation itself. The cost is the risk of missing the bard, but of course there is also denial value. But I'd argue FoL takes clear priority, and then someone with more use for building culture might already beeline for it.
Also here:
I've looked at the dotmap, but would need more time for a good response. Just one thing, your c2 (my A2) has the problem that at the time of founding we don't have AH yet (assuming we take it after Myst), and will not for some time to come. So its food is going to be a dry rice after the border pop. That's why I am leaning heavily towards letting that city share the wheat, and allow it to grow explosively from the get go (while allowing the cap to switch to more hammer heavy tiles). S of gems is a pretty bad city long term though, so maybe I should reassess. But it can spend a long time just growing cottages for other cities (I'm assuming dry plains (forest) cottages are not a bad thing, because there will be food aplenty, and with forests on them they don't get river boni either way).
And yes, I will take care with roads, so try to make cities chokepoints while still connecting important resources, and in general leave few routes. Still he will be able to field 7(? mobility 1+2, haste, their unique ability) move centaurs, so it's going to be a pain either way.
Trade - I think the foreign trade civic really has to be the way to go for us. I've talked about cottage economy, for which it seems to be kind of required. Also while I insisted in taking calendar early, agriarianism is of course fairly antisynergistic for us long term, at the latest from the point on when we start blooming, and FT is the best replacement at hand. Finally the tech itself has a free trade route, also huge. Very lategame when the cottages are grown we might consider guardian of nature, but that's irrelevant for now.
One worry for early midgame are the lots of revolts that we want. FoL, apprenticeship, FT, city states.... we can't take anarchy for all of that. Ideally we could launch a GA when way of the forests finishes, then tech through to trade during it, and cartography if we feel it outperforms god king already. What I'm asking myself is whether we can manage that and the GS for the academy. Maybe yes, if both are started in parallel. Ideally get ECs in both the first and second city and start scientists, then add a merchant in the second city (which has more food and less other good tiles) once we have festivals, and maybe a bard from a carnival. Market and carnival are easier to get up in the cap, but it's less suited for multiple specialists. Hm.
Drama bard into sanitation is to be considered, but how much is it worth actually? Drama seems like a pretty useless tech especially for us, and it costs only a little less than sanitation itself. The cost is the risk of missing the bard, but of course there is also denial value. But I'd argue FoL takes clear priority, and then someone with more use for building culture might already beeline for it.
Also here:
Quote:Bob, you said you wanted to dotmap, so here's your canvas:I had meant to post my land overview stitch, but failed to copy the link tothe pic, here it is, for the global lurkers as well:
I've looked at the dotmap, but would need more time for a good response. Just one thing, your c2 (my A2) has the problem that at the time of founding we don't have AH yet (assuming we take it after Myst), and will not for some time to come. So its food is going to be a dry rice after the border pop. That's why I am leaning heavily towards letting that city share the wheat, and allow it to grow explosively from the get go (while allowing the cap to switch to more hammer heavy tiles). S of gems is a pretty bad city long term though, so maybe I should reassess. But it can spend a long time just growing cottages for other cities (I'm assuming dry plains (forest) cottages are not a bad thing, because there will be food aplenty, and with forests on them they don't get river boni either way).