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[PB59] Charriu welcomes all the townfolk

Here is the starting screenshot. Let me know when you've decided whether to lock in either the civ or leader or what you'd like to reroll. Confirm in the next two days please. I will be rerolling for everyone that rejects either civ or leader or both once I have all confirmations for this round of selections.

Your start:

[Image: ACFXNZB.png]
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Thanks Lewwyn.

First impression is that Greece is doable here with 2 Hunting resources and the fish, but I would have to do some more simming to verify my choice.

EDIT: Also I like that I have to think about where to settle the capitol. Big plus for me. Always annoys me when this decision is already done by the mapmaker.

Also: Big ugly river alarm!!! smile
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Can I assume that every tile already uncovered in the screenshot stays the same?
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Yes, none of the resources will move. If something on the very fringe changes I will tell you, but I don't have plans to change any of that right now.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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After a first analysis I see three potential spots for the capitol. I start with the weakest:

SIP:

Pro:
- Best food potential assuming the tiles underneath the fog stay the same
- On a river
- 5 forests
- Can start from T0
- Quick start due to 6 food tile and 2x5 food tiles

Con:
- Bad defensive position due to flatland, but at least rivers to the north
- 5 coast tiles, wants Collosus
- Coastal, harder to defend in a later run for culture victory
- Worst commerce output in the long run
- Worst hammer output in the long run
- Denies city spot 2S of it
- 4 mystery tiles

Scout position:

Pro:
- Extra foodhammer from plains hill
- On a river
- 5 forests
- Best defensive position due to hill
- Great commerce ouput
- Best hammer output with 3 hills and the ivory
- Solid food output in the long run
- Preserves city spot 2S of settler

Con:
- Loses 1 turn from movement
- Worse food potential
- Slower start, movement and food resources in second ring (3x5 food resources, although one is 6 foodhammers)
- Still coastal, but entrance can easily blocked with ships
- 2 mystery tiles

On Sugar:

Pro:
- Extra foodhammer from sugar
- On a river
- 6 forests!
- Best commerce ouput
- Best hammer output with 3 hills and the ivory
- Quick start due to 6 food tile and 2x5 food tiles
- Removes the jungle
- Preserves city spot 2S of settler

Con:
- Worst defensive position due to flatland and no rivers to the W,N and E
- Loses 1 turn from movement
- Worst food potential due to more plains
- Still coastal, but entrance can easily blocked with ships, but the coast tile E is another way of approach.
- 1 mystery tile



I think SIP is more or less out of question for me. So the only question is will sugar better perform then plains hill or vice versa. I tend to prefer the plains hill for the better defensive potential.
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(February 16th, 2021, 03:46)Lewwyn Wrote: Yes, none of the resources will move.  If something on the very fringe changes I will tell you, but I don't have plans to change any of that right now.

Thanks! bow
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I've looked at another city spot on the 'S5' sign:

Pro:
- On a river
- 7 forests!!!
- Better hammer output compared to scout Pos
- Quick start due to 6 food tile and 2x5 food tiles, but keep in mind the 1 less foodhammer
- Preserves city spot 2S of settler
- Doesn't lose a turn
- 0 mystery tile

Con:
- No Extra foodhammer
- Third best commerce ouput (we lose the incense compared to sugar city)
- Worst defensive position due to flatland and no rivers to the W,N and E, but better then sugar city
- Second Worst food potential due to more plains
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I just realized in the 2nd read that the first pro/contra was in German. Why do you list a different amount of bullet points between languages?

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Because I was stupid and left my notes in there. I've just deleted them.
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Ah I thought you were doing a German/English reporting for the civforum guys

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