044
Introducing Flex the Falcon, mascot of Bentley University, near Boston, Massachusetts.
Flex Falcon is City #6 and is settled as a bulwark in the north:
I had a couple big choices and a big "d'oh!" moment this turn. My mistake: I forgot RtR changed Sacrificial Altars to be at Monotheism. So the Buddhist diversion was almost entirely a mistake - although I do like the culture it gained me. This also helps decide my tech path, as I was debating mightily between Writing (heading towards Code of Laws), Monotheism (for Org Rel), and Horseback Riding. Now i can cross Writing off the list.
But Horseback Riding! Let me sing its praises here a little. This seems like the perfect time to go for a strike against a neighbor. Borders are close but land is not yet filled up to the point where everybody is thinking of defense. And TBS appears to be the perfect meta target: picking a combination that spends its hammers on lots of buildings and not units, and in addition he has jumped ahead to 8 cities so I know his military is weak. (Everybody's military is weak, honestly.) Even now I wonder if I am making a huge mistake by not gearing up for war here and now.
But my shiny toys are too shiny to ignore: Sacrificial Altars at 45h and only a few techs away, which also come with enabling religion spread, 25% bonus towards buildings, a building which will let me whip to my heart's content and give me cheaper maintenance. Yes, I cannot ignore that. Maybe after we will whip out horchers in double time, but I fear it will be too late by then. So I went for the shiny: i went for the Masonry > Poly > Mono path.
In the north I decided to start a temple at Dooley Skeleton. An axe was tempting, but I want to get that great prophet started. Not sure which religion I will shrine as I think I have good odds of landing Judaism now too, and Buddhism has still yet to spread
anywhere. I feel most of my conflict will be in the north, however, so I will need to get units there first.
In the south we are preparing for cities 7 & 8. First, I rerouted the settler that was going to claim an earlier elephant - instead I've let the barracks finish at Cecil because 10 turns from now will be fine for that happiness to be connected. Instead we are going to settle the high-food spot to the east first. Our warrior has won against the lion and now the path to settle this spot is clear. An axe awaits in the capital but I need to shuffle some MP around first before it can be used anywhere else. Archery would be nice for that purpose, or perhaps I bring back my warrior from the east. But I believe the warriors will all be used as forward scouts this game.
My chop finished at Ace Purple and next turn we whip the galley. Or perhaps not; there is no point to have the galley without the settler, and the settler at Cecil is 2 turns away from being able to be 3-pop whipped. This settler I will want quickly too, as it will double my trade route income and be practically free.
The problem right now is not having enough work force. Benny will start a worker after its chariot finishes. Other cities will work to fit them in as possible. But especially for City 7 in the east, things will not be optimal for improving resources and getting it up to speed.
Demos after ending turn:
I am looking very strong. Surprisingly strong. Maybe I should micro and plan out less if this is going to be the result!
Are other players having a big tech crunch right now? That would explain the rush to Metal Casting - presumably a race to Colossus. Another race to TGL is undoubtably underway right now.