Loving Caster of Magic, and please don't get me wrong with this post - it is overall much better.
However I cannot avoid mentioning these real issues with CoM in my opinion. I have played it repeatedly on several difficulties, realms, combos, races, everything. I hope these things can be considered for CoM II (which I have never played).
These are causing me to burn out on CoM
1. The difficulty is too high. I wouldn't care except for #2 below.
2. You have tied attributes of the game to difficulty, such as Myrran choosing, and I'm not sure what else. This pressures me to play on "Fair" or higher, because I feel like I want to get the experience you envisioned for this game. The problem is even "Fair" is actually too difficult to enjoy. I get the feeling no one developing this is actually sitting there playing entire games anymore, because honestly this is extremely frustrating to play. It's just wave after wave of monsters, with AI magically knowing every single empty spot to settle. Alliance is broken and you are totally destroyed by them in 2 turns. Endless corruption and volcanoes. It just seems like no matter what you do, the AI has figured out how to counter you and does so. But not in a difficult, challenging way - instead, it's in a very annoying, frustrating way. Non-hostile wizards kill all your units again and again and again, take your nodes, conquer you completely. Then when they take a city suddenly they "hate" you. Never have I seen so many "reduced to ruins" or "has been completely destroyed" messages. It's actually not fun to play. It reminds me of the feeling of "Impossible" on older patches. Another reason I keep trying "Fair" is because #3 below.
3. When I play Normal, I get almost no rewards from conquering even the entirety of both planes. At most I may get one or 2 spell books or so. Because I can only occasionally managed to win on Fair, I no longer have a way to play this game and feel like I've maxed out my spell books and retorts. This was one of the best things about MoM and now it's simply gone for me. I miss it. So now I can play an extremely frustrating difficulty in which the AI simply covers the entire map with units and conquers everything, and hope to squeak out a win, or I can play Normal and feel like my fun potential is being capped.
4. I know I mentioned this elsewhere but honestly I would rather just remove all wizard conversations entirely then have to go through another
"please sign a wizard pact! hey you have some unit near me! hey you have some unit near me! hey you have some unit near me! I'm angry forget this wizard pact! please sign a wizard pact!" with multiple wizards over and over again. I actually miss when all wizards couldn't contact me. Honestly with them constantly trying to offer me "Summon Hero" for my "Armageddon" or whatever, and how they will just suddenly go from Alliance to all out war, I don't really care what they say anyway. Perhaps an option: "Ignore all wizards." Also I believe nearly all times I've managed to win on Fair were those times I took on this strategy: immediately attack all wizards with everything you have. Just ignore all diplomacy and kill everything you can asap.
5. Making AI select Myrran when I do means that there is never any strategic advantage to doing so, essentially. While this may be the direction you continue to go, seems like it should just be a choice like flag color at this point, rather than a retort. It's not an advantage, just a change of terrain and races essentially. I only choose it when I play "Normal," but then it's a bit too powerful with cost 1. When I play "Fair" there simply is very little reason to choose it, because there will always be one lucky AI player skyrocketing to power on Arcanus.
6. This is more MoM's fault than CoM's but I have to mention it. CoM is much more about casting spells. With dispel waves, it's frustrating to figure out which units need which spells. City spells are annoying to track, etc. I just hope there can be some improvement in CoM II, because I spend way too much time clicking around trying to figure out which units need which spells in CoM (again, I am aware this is MoM's fault).
It's strange to feel these two things at the same time:
1. This game is in so many ways way better than MoM.
2. For the first time since MoM has come out, I quite often get the feeling I don't want to play this game anymore. The AI, difficulty settings and restrictions are at times just too annoying. I just want to play a moderate difficulty and be able to experience all the benefits of the game, like maxing out my wizard and conquering both planes. That really feels missing to me. I'm stuck between a crippled version of the game that's I can win or lose, and a version that offers more rewards that I can win about 10% of the time, and the AI plays so annoyingly that it's like playing a computer in chess mode that's way too high a setting.
I know I'm rambling but anyway those are my biggest complaints about this current version. I am considering going back to MoM at this point because I simply cannot feel fulfilled in CoM 6.07. Hope to see CoM II soon because I think having the source is really going to be great for the project. Thanks again.
However I cannot avoid mentioning these real issues with CoM in my opinion. I have played it repeatedly on several difficulties, realms, combos, races, everything. I hope these things can be considered for CoM II (which I have never played).
These are causing me to burn out on CoM
1. The difficulty is too high. I wouldn't care except for #2 below.
2. You have tied attributes of the game to difficulty, such as Myrran choosing, and I'm not sure what else. This pressures me to play on "Fair" or higher, because I feel like I want to get the experience you envisioned for this game. The problem is even "Fair" is actually too difficult to enjoy. I get the feeling no one developing this is actually sitting there playing entire games anymore, because honestly this is extremely frustrating to play. It's just wave after wave of monsters, with AI magically knowing every single empty spot to settle. Alliance is broken and you are totally destroyed by them in 2 turns. Endless corruption and volcanoes. It just seems like no matter what you do, the AI has figured out how to counter you and does so. But not in a difficult, challenging way - instead, it's in a very annoying, frustrating way. Non-hostile wizards kill all your units again and again and again, take your nodes, conquer you completely. Then when they take a city suddenly they "hate" you. Never have I seen so many "reduced to ruins" or "has been completely destroyed" messages. It's actually not fun to play. It reminds me of the feeling of "Impossible" on older patches. Another reason I keep trying "Fair" is because #3 below.
3. When I play Normal, I get almost no rewards from conquering even the entirety of both planes. At most I may get one or 2 spell books or so. Because I can only occasionally managed to win on Fair, I no longer have a way to play this game and feel like I've maxed out my spell books and retorts. This was one of the best things about MoM and now it's simply gone for me. I miss it. So now I can play an extremely frustrating difficulty in which the AI simply covers the entire map with units and conquers everything, and hope to squeak out a win, or I can play Normal and feel like my fun potential is being capped.
4. I know I mentioned this elsewhere but honestly I would rather just remove all wizard conversations entirely then have to go through another
"please sign a wizard pact! hey you have some unit near me! hey you have some unit near me! hey you have some unit near me! I'm angry forget this wizard pact! please sign a wizard pact!" with multiple wizards over and over again. I actually miss when all wizards couldn't contact me. Honestly with them constantly trying to offer me "Summon Hero" for my "Armageddon" or whatever, and how they will just suddenly go from Alliance to all out war, I don't really care what they say anyway. Perhaps an option: "Ignore all wizards." Also I believe nearly all times I've managed to win on Fair were those times I took on this strategy: immediately attack all wizards with everything you have. Just ignore all diplomacy and kill everything you can asap.
5. Making AI select Myrran when I do means that there is never any strategic advantage to doing so, essentially. While this may be the direction you continue to go, seems like it should just be a choice like flag color at this point, rather than a retort. It's not an advantage, just a change of terrain and races essentially. I only choose it when I play "Normal," but then it's a bit too powerful with cost 1. When I play "Fair" there simply is very little reason to choose it, because there will always be one lucky AI player skyrocketing to power on Arcanus.
6. This is more MoM's fault than CoM's but I have to mention it. CoM is much more about casting spells. With dispel waves, it's frustrating to figure out which units need which spells. City spells are annoying to track, etc. I just hope there can be some improvement in CoM II, because I spend way too much time clicking around trying to figure out which units need which spells in CoM (again, I am aware this is MoM's fault).
It's strange to feel these two things at the same time:
1. This game is in so many ways way better than MoM.
2. For the first time since MoM has come out, I quite often get the feeling I don't want to play this game anymore. The AI, difficulty settings and restrictions are at times just too annoying. I just want to play a moderate difficulty and be able to experience all the benefits of the game, like maxing out my wizard and conquering both planes. That really feels missing to me. I'm stuck between a crippled version of the game that's I can win or lose, and a version that offers more rewards that I can win about 10% of the time, and the AI plays so annoyingly that it's like playing a computer in chess mode that's way too high a setting.
I know I'm rambling but anyway those are my biggest complaints about this current version. I am considering going back to MoM at this point because I simply cannot feel fulfilled in CoM 6.07. Hope to see CoM II soon because I think having the source is really going to be great for the project. Thanks again.