Turn 65
As expected my western galley at Brussels has a promotion available. Eastern galley moves in for the kill and the city is mine:
Note the tile NE of the city center – 1
. It looks like the pantheon bonus is checked when it’s applied and then not again. I also managed to capture the builder there and it’s got a full set of charges. I purchase the fur tile since that’s best yield in the area. Unused galley promotes and I take Embolon. The city’s amenity situation will sort itself out next turn (I have spare amenities). I can’t buy a settler this turn because of the builder so I’ll do that next turn. The caputred builder is going to camp the furs, boat one of the fish and then put down a kampung. I’ll use this city for the first two settlers on Big Island, after which I’ll switch to more conventional builds. That’ll give the first two Big Island cities enough time to grow and become the main source of settlers for that island. The city starts repairing its monument. I’ll start walls here once I can slot Limes.
Southern galley finds nothing interesting. Embarked units continue on their way. I just about confirm that Antananarivo is blocked in:
Unless there’s a passage through the ice to the northeast it’s likely that no one will find this city-state for quite a while.
Kaiser and CMF both recruited great people this turn – Kaiser got his prophet, CMF got the first great writer of the game.
Next turn I’ll be completing Recorded History, Celestial Navigation and earning the inspiration to Mercenaries. For my tech path Archery is next and that should take one turns to complete. I think I might do Construction next – I’ll have the boost for that shortly and it’ll unlock lumbermills. For civics I think once Political Philosophy is done I’m going to take Oligarchy, put in Maritime Industries and have Al start working on quadriremes. That’ll save the
for settlers on Big Island.
Roland, are you planning on completing Engineering as your next tech after Construction? My thinking here is to use the boost for Engineering to finish Horseback Riding. That gets you the boost and lets us see the entire first column of the Medieval era.
Al’s slinger completes next turn and as with Have a Good Time I’ll wait for Limes before starting walls. A monument is a 5-turn build here and that fits nicely. A library is tempting but I need more
first. Looking at OC and Diamonds I think I’m going to have Diamonds build the trader. The city is chopping into its shrine next turn and has 15 turns until it can start on the Campus. That’ll let OC build either the library or the Harbor after its warrior completes.