Turn 65 (Russia)
We open the turn by receiving the Construction Eureka from Australia and passing them the Irrigation one in turn:
![Click to resize (Javascript)](https://i.imgur.com/qtkBzaL.png)
I also recruit a great writer and and establish a great work in the capital, which I'll pass to Marco in a bit to fill out his palace for a bit of extra culture. That's the extent of the good news.
At Hong Kong, we are forced to delay the attack for a turn as the AI annoyingly finished a galley this very turn.
![Click to resize (Javascript)](https://i.imgur.com/feRGEMm.png)
Outside of oligarchy, my guys will get slaughtered attacking into that city strength. I'm forced to back off from the borders a bit and hope the galley wanders off. It should, if I'm not threatening the city, but man that's SUPER annoying how that always happens to me.
![Click to resize (Javascript)](https://i.imgur.com/uQB0F0P.png)
Of all the turns to finish a galley, it was the only one possible that could have delayed me - the very turn I was going to attack. Oh, well. New ETA for Hong Kong is turn 67. That will make our team last to conquer a local city-state, but I bet none of the others had to deal with this nonsense at Vilnius or Brussels or wherever Archduke took.
In further frustations, I finish the shrine, but can't purchase a settler due to the great writer's presence:
![Click to resize (Javascript)](https://i.imgur.com/cbdvgRI.png)
I COULD buy a missionary, but the cost has climbed to 150, nearly 2/3 of a settler! That's absurdly expensive, I could get 1/3 of an apostle for that price, too. But my tundra-bound cities are nearly useless until I get my religion spread...man, just a tough, tough turn in our tough starting continent. The good news, though, is that with my Holy Sites doubled my capital can build damned near anything I want now, very rapidly. Buildings, units, you name it, we can have it:
![Click to resize (Javascript)](https://i.imgur.com/363KEEt.png)
![Click to resize (Javascript)](https://i.imgur.com/vNYEiem.png)
So, I think get out a bunch of builders and get to work improving our land, while next turn I purchase a settler and then the turn after that I purchase a missionary for my three new colonies. Hopefully natural spread will take care of everything after that.
Marco, I'll have my builder out in 2 turns, and shipbuilding just a few turns after that, if you want to delay just a hair to save science. Up to you.
We open the turn by receiving the Construction Eureka from Australia and passing them the Irrigation one in turn:
![Click to resize (Javascript)](https://i.imgur.com/qtkBzaL.png)
I also recruit a great writer and and establish a great work in the capital, which I'll pass to Marco in a bit to fill out his palace for a bit of extra culture. That's the extent of the good news.
At Hong Kong, we are forced to delay the attack for a turn as the AI annoyingly finished a galley this very turn.
![Click to resize (Javascript)](https://i.imgur.com/feRGEMm.png)
Outside of oligarchy, my guys will get slaughtered attacking into that city strength. I'm forced to back off from the borders a bit and hope the galley wanders off. It should, if I'm not threatening the city, but man that's SUPER annoying how that always happens to me.
![Click to resize (Javascript)](https://i.imgur.com/uQB0F0P.png)
Of all the turns to finish a galley, it was the only one possible that could have delayed me - the very turn I was going to attack. Oh, well. New ETA for Hong Kong is turn 67. That will make our team last to conquer a local city-state, but I bet none of the others had to deal with this nonsense at Vilnius or Brussels or wherever Archduke took.
In further frustations, I finish the shrine, but can't purchase a settler due to the great writer's presence:
![Click to resize (Javascript)](https://i.imgur.com/cbdvgRI.png)
I COULD buy a missionary, but the cost has climbed to 150, nearly 2/3 of a settler! That's absurdly expensive, I could get 1/3 of an apostle for that price, too. But my tundra-bound cities are nearly useless until I get my religion spread...man, just a tough, tough turn in our tough starting continent. The good news, though, is that with my Holy Sites doubled my capital can build damned near anything I want now, very rapidly. Buildings, units, you name it, we can have it:
![Click to resize (Javascript)](https://i.imgur.com/363KEEt.png)
![Click to resize (Javascript)](https://i.imgur.com/vNYEiem.png)
So, I think get out a bunch of builders and get to work improving our land, while next turn I purchase a settler and then the turn after that I purchase a missionary for my three new colonies. Hopefully natural spread will take care of everything after that.
Marco, I'll have my builder out in 2 turns, and shipbuilding just a few turns after that, if you want to delay just a hair to save science. Up to you.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about.
A blog about my adventures in Korea, and whatever else I feel like writing about.