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PB 59 organizing and tech thread

(February 28th, 2021, 19:05)pindicator Wrote: I have a problem with connecting.  I downloaded CtH 2.0.2 and loaded the mod.  When I connect it tells me that I need to have CtH 2.0 in order to play.

When I try to connect with CtH 2.0 it crashes to desktop.

Ramk renamed 2.0.2 to 2.0 for this game, probably to keep it simple if we need further updates during the game.

You can download the correct 2.0 from PBspy or the OP of this thread (Ramk's quote). Probably renaming your 2.0.2 also works but less sure.
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So what do the people who are also in PB58 do? Since they are playing that on 2.0?

(Or has that been patched and upgraded to 2.0.2?)
Suffer Game Sicko
Dodo Tier Player
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(February 28th, 2021, 19:28)pindicator Wrote: So what do the people who are also in PB58 do?  Since they are playing that on 2.0? 

(Or has that been patched and upgraded to 2.0.2?)

pb58 uses 1.6
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I know that.  I made the map, so clearly I should know that.  smoke
Suffer Game Sicko
Dodo Tier Player
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(February 28th, 2021, 19:47)pindicator Wrote: I know that.  I made the map, so clearly I should know that.  smoke

Map makers don’t mistakes, they’re just testing people.  mischief
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(February 28th, 2021, 19:50)Lewwyn Wrote:
(February 28th, 2021, 19:47)pindicator Wrote: I know that.  I made the map, so clearly I should know that.  smoke

Map makers don’t mistakes, they’re just testing people.  mischief

[Image: DYwUqDc.jpg]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(February 28th, 2021, 18:34)Amicalola Wrote: Thanks for getting everything working guys!

Semi-related question: in no-score mod, do civs remain on the board at 1 point when they are eliminated? Or will they be properly noted in PBSpy and the Scoreboard as dead?

They will be noted as dead with 0 points on the scoreboard as well as PBSPY.
Also @cornflakes: There is no way to shrink the scoreboard. I know there is one in PBmod, but I had to merge those changes with the ones from BUG and wasn't able to get it right. Therefore I decided to keep BUG. Reason was that we rarely play games with so many players
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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I'm noob confused; are we talking about the score on the right hand side you can toggle with the checkmark (toggle scoreboard) or something different?
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Yes we do. I figured Cornflakes wants to shrink the scoreboard not toggle it off and on.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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(February 28th, 2021, 18:19)Cornflakes Wrote: […]

Question though: Is there a way to shrink the list of civs on the right side of the screen? I use a low resolution screen and the list goes all the way up past the advisor buttons and turn number and out the top of the window  crazyeye

In the Bug Option menu is a tab for the score board. You can shrink the line height. smile
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