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[59] Miguelito and Rusten move stacks to berimbau rythms

(February 27th, 2021, 10:09)Ruste Wrote: This comes from producing warrior with overflow, putting said warrior overflow into settler and then spending the next turn building the work boat (4th citizen as 0F/3H tile) and then switching back to settler again. Sheep is worked while settler moves and then mine when city #2 is settled still finishes the wb in time.

Ok, so that is the version where you don't actually whip the settler a turn earlier, but just make sure he gets whipped at 40/100, but still on t30? So then Fishing comes in eot 32 as in my version (not ending up at 89/90), but you end up with higher food in the box. If I understood that correctly then that is superior to my plan, agreed, nice smile.
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Exactly. Settler finishes at the same time, but we spend 1 turn less building it.
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I updated the spreadsheet into the early 40s.

The first one has a settler whipped t43, and both granaries t44. The one in the second city can get built with natural hammers, leaving the second worker free to prepare the new plant instead of chopping.
There is an interesting subvariant where we leave the size 1 city2 on the unimproved wheat for 2 turns (or the PH mine but no), to grow size 3->4 in the cap within 2 turns working wheat/fish/sheep, speeding up things there by a turn. I have not explored this yet.

The other variant gets a worker at the cap at size 3 for earliest granary chopping, getting them t42 and t43, but then the settler is delayed a lot (because the cap is still size 3), so I think I prefer the former.

With the new warrior overflow into settler maneuver we also don't need to work the FGH instead of the ivory the turn we complete the warrior, as 2 overflow is enough when we get to work the mine an additional turn. So more secure commerce wise, good.
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claimed the civ and moved the scout onto the FPH as discussed. Found gems.

They're jungled of course. So not even the 2c tile we were looking for.



Scout S-SE next?
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Yup.
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Was able to login just fine. Interestingly 2 players have decided to settle this turn already.
S-SE and then circle around the wheat to figure out our 2nd city spot seems best to me. Probably S-SE-SE-TBD, but we'l see.

If starts are similar I wonder if people are considering settling on the gems at some point. Iron Working is far away with these game settings and +1 happy early on could be substantial. Not saying it's best, but it's something to keep in mind.
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What is interesting that a good number of players did not end turn after their first login, so they likely saw something interesting with their scout. Either something like you are saying, or maybe there is still a surprise waiting for us in the naked PH's BFC? But it would need to be very enticing indeed to justify spending another turn moving.

I have to admit that settling on gems did not occur to me. It's also a bunch of early commerce. Need more flexible thinking. Although I do prefer the sugar, and there is no guarantee for more good food than the wheat there.
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I am in no way suggesting settling our capital on the gems, we don't need the extra happiness that quickly. But as 3rd through 6th or so city it could make a lot of sense. Our early granaries need extra happiness too. If those gems are the only source of happiness around I think we should try to claim it before IW.

edit: We only need to use 1 extra worker turn to connect a city S or SE of the wheat too IIRC. That would open up a city on the gems later. Excited to see what's in the fog down there. And we can reach that tile just as fast with the road SW of capital completed in advance.
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Scouted the PH. Interesting, but nothing to consider movign the settler again, so I founded the capital:


Wet corn is lovely of course. Is E of the spice an FP, or just coast and an ugly river delta? I'll move SE-SW next either way so we'll find out.



Somebody is making 5 hpt, so likely did not get the memo to never go WB first.

Winning:


We're dead last on the scoreboard though, and will be all game cry .
(the best thing about player ID 0 though is not to have to search for our leader on the login civ selection screen)
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SW of the corn next.



At the beginning of turn 3 everybody had settled.




High food, low hammers seems to be the norm pretty much. I suspect many have settled on 3 food tiles given the average Mfg (although it gets rounded down doesn't it?). Is there another 3 food happy besides sugar? I don't think so. Also everybody has 1 or 2 sea squares. This indicates that the starts are at least somewhat mirrored.







The city names will be capoeira songs. For those unaware, capoeira is a martial art, which involves music a lot, and games are usually played with the rest of the group playing instruments and singing, or at least with music from a tape. It's fun to do and to look at and if you haven't heard of it, there are lots of fun videos over the internets. I'll try to introduce some of the themes and backgrounds of the music as we found and acquire cities. The idea is to talk about specific songs, trying not to ramble too much in walls of text where I give encylcopedic accounts of my hobby. But if you have questions I'll be happy to answer.



Any person who starts practicing will pretty soon get told how capoeira originated from African slaves in Brasil from the 17th century on (of course the history is more complicated, but it's a good place to start from). They had an obvious interest in training to fight unarmed. Of course that was forbidden, but the slaves were allowed to play drums and dance in the evenings, so the story tells that they practiced during these sessions, which would have brought the musical element into capoeira. This took place on the sugar plantations in Brasil's northeast, so it is of course pretty fitting to have our cap founded on sugar. The lyrics tell the reflections of a slave on the plantation, between the sense of loss and maintaining a spirit of resistance, all the while the chorus goes on telling him to keep cutting cane ("corta cana").


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