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Yes it seems you get the trade route one turn after, which is a difference between SP and pitboss it seems
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Charriu, is that because he circumnavigated before Optics? If he teched Optics and then circumnavigated would he get the same delay?
Suffer Game Sicko
Dodo Tier Player
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No, in my SP games both orders of actions had the same result. But I have heard from other players that the extra trade routes were delayed by 1 turn in past games, too. Can anybody confirm this?
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Ok, so the capital should be able to produce 5 additional knights in that amount of time, 2 from bellinghausen, 1 from henry's joust, whip 3 out from ronin to harrass from the other direction? We have 8 knights right now, we can upgrade what, 10 more in 8 turns (I expected the gpt to be a bit higher), so a total of 30 +/- 2 knights.
I think we're fine, 8 turns should be perfect.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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We got the trade routes, no fixing needed.
SD has some catapults near our border. He does not have much else though.
Bellingshausen is fully grown now!
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Final wave of whips are in from far away cities. Will continue to whip 47 Ronin and Mayon though.
Ruff has Engeering lined up as his next tech, but he has under 100 gold saved and just dry revolted to HR.
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Those catapults look so juicy...
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
March 6th, 2021, 19:54
(This post was last modified: March 6th, 2021, 19:55 by Jowy.)
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(March 6th, 2021, 16:36)GeneralKilCavalry Wrote: Those catapults look so juicy...
Yah, but if we go in, he gets to throw all of them at our stack. Can't kill them unless he enters our lands.
Speaking of, I have started some longbows and will add some pikes too. I want a few in the most critical border cities, so Cairo or SD are not tempted to attack.
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Mm we get city visibility easier on SD's cities with Confucianism. That's a cool mechanic I didn't know about.
Also I realized that Tarkeel isn't Japan but Khmer  What turn is this, 145?
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(March 6th, 2021, 21:34)Jowy Wrote: Mm we get city visibility easier on SD's cities with Confucianism. That's a cool mechanic I didn't know about.
Between this and not knowing shrine income was increased by modifier buildings I'm beginning to think you didn't read my PB52 report at all!!! (it was too long to be fair)
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