(March 13th, 2021, 00:05)Rusten Wrote: Alternative 1 seems best.
I had come to the same conclusion, went with it, and we were rewarded right away:
I think that's rather Elkad's English white than Ichabod's German grey, but not 100% sure.
Should we make contact directly, or try to run around to disguise where we came from? Or try and make contact without him seeing us?
After contact scout that land, or walk back to the other isthmus to try and make another contact there?
edit: logged in and checked the zoomed out culture view. My sign is wrong, the cap is 3N1E from it actually. So we should be able to make contact undercover by moving NE next turn, then N-S the one after.
I think it's generally better to make contact to get EP started. We'll be able to tell what they're doing in ~10 turns. If you can disguise it, sure, but it's not essential.
Having the scout around to spawnbust barbarians will help our expansion a decent amount. Would be my choice I think, and sending out a scouting work boat later/soon instead. Looks like you can find most people by coast and it's more reliable than the scout once barbarians start showing up.
Mechanics question: do barbs (animals) move every turn? (not counting cases like trapped by culture)
The reason why I'm asking:
There used to be a bear in this area. It either moved off west, or it's on the fogged PF 3N of the wheat. From where it can only move to visible tiles.
So, if next turn the bear is not visible, can I assume it's safe to move SE, or could the bear just have hung on the PF for a turn?
Also no eastern landbridge, instead most probably a contested furs island.
The answer is, they will move if they can. They can't move onto a tile with a resource (currently visible or not), and can't stack with another animal. If they don't have a valid tile to move into, they will sit in place.