Turn 78
Theology is complete. No policy changes. Valetta wants me to send them a trade route. I have no route to them to send one.
. I’ve been attacked by the barbarians on Big Island. I go there first. Slinger attacks the warrior, deadlines it (1hp). Sword moves next to the slinger. Warrior attacks warrior, kills it. Recently arrived slinger moves into the marsh and inland. Settler moves south, Confucius embarks. The barbarian slinger and warrior are both under 10 hp and should die next turn. I expect the warrior will suicide on the slinger since it’s in rage mode.
Back on the main land I change Diamonds’ build to a temple. Builder runs over and plantations the tea. There’s no immediate effect other than another amenity. However, the city will grow in two turns and I’ll work that for 2
2
1
2
. First quadrireme at Al is out, second is started. Galley moves SE as a picket and the quadrireme takes up station just outside the city. Al will grow next turn and I’ll start working the wheat. On Midway the warrior moves north again.
That’s a very interesting island. So far the only “external” visibility into that channel is from the coast tile directly 3E of the warrior. That’ll make for a very secure Harbor location. Eastern galley moves east, determines that the Japanese city is a likely outpost settlement:
Down in the Bristol Channel the Japanese galleys have disappeared. Archduke has a settler out, escorted by a galley. I move south/southwest and
It’s not Mitla, it’s Hattusa. They also want me to send a trade route.
What’s interesting is that their borders are still open.
I should double back and try to reveal a city center to the north – that’ll give us an idea of their unit capabilities.
Envoy time. I send the envoy to Valetta for +2
to units. That, combined with the new population in Al next turn adding another
, will drop the time to build quads from 5 turns to 4 as long as I keep Urban Planning slotted. I’ll have another envoy when Military Training completes in three turns but will hold onto it. I’ll get a third envoy with Mercenaries (about 16 turns away) Military Tradition is at one turn and will be kept around for when I need a quick policy change (or flanking/support bonuses).
Nothing new on gossip, Nazca will fall next turn. Curious to see which civ conquers the city.
Looking at the stats it appears that Kaiser is operating at a -1
per turn deficit and Archduke, at +9
per turn, is occasionally financing him. CMF is leading in income at 25 per turn, next best is Roland (21) and Ljubljana (17). I’m at 12 and everyone else is single digits.
Woden’s milpower went up by 50, CMF and MPtF both had their milpower drop by a little bit. Wonder if they’re doing a joint attack on Nazca. That makes it likely it’d be an Australian colony on my next turn since any liberation attempt would activate their bonuses.
Looking at some alternative score tracking I do, we remain first in total score ex Wonders and era score (267) with Archduke/Kaiser in second at 260. In the ETC (Empire + Tech + Civic) scores we’re third at 243 behind Ljubljana/Woden at 254 and Archduke/Kaiser at 245. That will change as our expansion continues.
We also hold the lead on total culture generated (yields + boosts) at 32 tourists (3200 culture generated). All other teams are in the low to mid 20’s so culturally, mainly on the back of China, we are powering ahead in that regard.