March 31st, 2021, 04:32
(This post was last modified: March 31st, 2021, 04:43 by Miguelito.)
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this is what I get for making micro changes in the spreadsheet without updating the sandbox.
It's not overly dramatic, but delays the workboat for the third city by a turn or two, or three (1 if we work PH mine / fish an additional turn, giving the wheat to the new city while the copper mine is up already. 2-4 If the cap goes full food)
In fact maybe it's ok build the copper mine with just one worker, while the other one chops the granary. The third city then takes the wheat while the capital finishes the WB, after which the cap can take the sheep until the copper mine is done?
edit: remembered that we're benefiting from the "unhappy citizens don't eat for foodhammer purposes" bug, so we're missing just 2 hammers. In which case it is likely best to just go with the original plan, and the WB is delayed for just 1 turn.
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Quote:In fact maybe it's ok build the copper mine with just one worker, while the other one chops the granary. The third city then takes the wheat while the capital finishes the WB, after which the cap can take the sheep until the copper mine is done?
Sounds alright on paper, but none of my sims went this far so IDK. I trust your judgement anyway.
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Do you have an updated sandbox you could send me?
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I'll set it up in the evening.
April 1st, 2021, 17:47
(This post was last modified: April 1st, 2021, 17:47 by Miguelito.)
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sandbox attached.
While updating the terrain I realized that Lewwyn apparently does not enjoy sources for rivers. They all just go straight from sea to sea :
The sandbox contains the current turn, and is played out until t46 which is as far as the spreadsheet goes. Questions: - should Paranauê (2nd city) whip at size 3 instead of slowbuilding the granary? 1pop whips feel bad, but maybe it's correct to get the counter started? My instinct is to rather 2pop whip a worker afterwards.
- In Paranauê, finish the warrior or queue upgrade to spear? I think we want to finish the warrior as planned, as a cheap MP unit is needed for the city.
- Build the copper mine at 3rd city with both workers? That way the city can work copper while waiting for the workboat. An alternative could be a chop into the granary.
Regarding Moai for 3rd, that seems ok, but I also really like it for the island on our doorstep (orange dot):
14 Fin coast tiles, and a plains hill and three forests without culture to get it rolling swiftly. Have to check for seafood yet of course.
I can see that city as our 6th. (4th is cowgoldcornfloodplains, 5th likely south?)
You already mentioned scouting work boats, and we should consider growing on those instead of axes after the granaries. 2 of them would be nice.
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(April 1st, 2021, 17:47)Miguelito Wrote: While updating the terrain I realized that Lewwyn apparently does not enjoy sources for rivers. They all just go straight from sea to sea
Those aren't rivers, they're canals! Is there a huge container ship wedged sideways in any of them?
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(April 1st, 2021, 18:11)DaveV Wrote: (April 1st, 2021, 17:47)Miguelito Wrote: While updating the terrain I realized that Lewwyn apparently does not enjoy sources for rivers. They all just go straight from sea to sea
Those aren't rivers, they're canals! Is there a huge container ship wedged sideways in any of them?
If there was a ship full of goods there we'd have plundered it long ago .
But wouldn't it only be fair if our planned copperfish city gave intercontinental routes? Sadly I can't hit up Charriu to mod this in, since he's playing himself.
Rusten, if you want to answer my bullet points from the last report, we need to decide these pretty soon (except the last one which is 5 turns away). But I feel ok about the plan.
Here's a new one:
I find it difficult to dotmap the north, at least with the blue dot, which is planned as the fourth city and just has all kinds of goodness (too much to stomach?) in its first ring.
The western pig especially kinda wants a city 1N of it, but that invalidates the 2 good defensive border spots (S of the peak is also quite good imo).
I've come up with this:
Offcoast city feels bad of course. We can build a canal to get ships over there, but still. Open for other suggestions.
April 2nd, 2021, 21:44
(This post was last modified: April 2nd, 2021, 21:50 by Rusten.)
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I might not have time to sim before you play so I'll just respond blindly for now.
-If whipping granary for 1 results in more food saved then it should be worth it despite more unhappiness.
-Finishing warrior is good unless it delays granary -- they're very useful. At some point we should consider getting a city to mass produce warriors before hooking it up to trade network (maybe the city west of blue?*)
-If chopping granary gets more food saved then that should be way better than doubling up on copper.
New:
I was thinking of making that 4th city our Oxford+Wall Street, eventually giving it all of the tiles with all of them being cottaged and helped towards towns by the surrounding cities. So we'd add another city 3W or 3W1S of blue and then another north by the deer. I like what you've marked already, but I'll take a closer look later.
Being 1 off coast is not a problem.
*Maybe that's too late and we have sailing already, in which case maybe blue? If we settle west pig early it has 2 forests that can be allocated to blue and chopped towards (almost) 3 warriors.
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Quote:*Maybe that's too late and we have sailing already, in which case maybe blue? If we settle west pig early it has 2 forests that can be allocated to blue and chopped towards (almost) 3 warriors.
This obviously loses 1C per turn while you're not hooked up so proceed with caution. But those worker turns can also be used elsewhere. The more worrying part is perhaps delaying hooking up gold for the +1 happy. And if we're teching archery then the hammer difference is less of a problem and they provide some safety the warriors can't provide.
April 3rd, 2021, 12:51
(This post was last modified: April 3rd, 2021, 12:53 by Rusten.)
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Logged in and whipping the granary looks 100% like the right play. Not working an improved tile anyway with the 3rd citizen. Did you want to slow build and finish it on size 4? Because that is definitely wrong. Whipping granary and completing the warrior seems best. Possibly in reverse order as the food bar is still low, but it also helps to start the whip timer earlier. Can't comment on that before running a sim and looking at how things are connected.
Possible to double chop the granary in city #3 and then double up on copper? You said you were unable to fit it in on size 1 with the current plan -- that sounds much better to me. Chop forests separately -> double road -> double mine copper -> double road copper.
Can put a turn into cottage and mine on the respective tiles if the chop completes before we settle. Both useful improvements. The surplus production from the granary chop can go into a warrior (or scout boat if you're feeling frisky, but MP and barb fogbuster seems more prudent).
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