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PB 59 organizing and tech thread

To be fair, as Noble (+ maybe others) has been saying, another fool-proof way to solve this problem would just be to have players check the tech thread at least once every few days, as most of us already do. It doesn’t seem like much to ask; It’s literally the work of reading ~1-5 posts.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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IMO, if u are able to login and play your turn, take the time to open the forum and check if anything new has happened. It takes another minute of your time.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(April 9th, 2021, 12:07)Charriu Wrote: No bug. Just some general UI improvements for bigger games

If we're just making UI improvements, I would strongly request we not update mid-game.  There are at least 26 ways this can go sideways and if it is not necessary then I'd prefer we just have it for the next large game rather than risking something going wrong with this one.
Suffer Game Sicko
Dodo Tier Player
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(April 9th, 2021, 11:24)pindicator Wrote: Wait, was there a bug found in another thread?  This is the first I've seen of needing to update the mod midgame.

Not opposed to it, just a little surprised and wondering what the reason is for.

If you mean the 'circumnavigation message' error: Yes, this bug is included in the current version. So at some point in the future the mod needs to be updated to prevent the message.

Quote:If we're just making UI improvements, I would strongly request we not update mid-game. There are at least 26 ways this can go sideways and if it is not necessary then I'd prefer we just have it for the next large game rather than risking something going wrong with this one.

Well, I do not want force an update just for UI improvements…, but on the other hand this changes doesn't provide a target for controversy in my opinion.
The risk of failure is relatively low because the updating is by now a quite well-tested process.

Maybe this argument will convince you: With the update you had not to stare on this longish list of unmet contacts anymore. wink
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(April 9th, 2021, 16:04)pindicator Wrote:
(April 9th, 2021, 12:07)Charriu Wrote: No bug. Just some general UI improvements for bigger games

If we're just making UI improvements, I would strongly request we not update mid-game.  There are at least 26 ways this can go sideways and if it is not necessary then I'd prefer we just have it for the next large game rather than risking something going wrong with this one.

+1 to leaving the update for later, but thats only for the potential for others to somehow have issues.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(April 9th, 2021, 17:45)Ramkhamhaeng Wrote: Maybe this argument will convince you: With the update you had not to stare on this longish list of unmet contacts anymore. wink

I don't care if we update or not, but that's no incentive at all.

It's currently there.  Mocking me.  Driving me to expand and meet them all! (and hopefully take their stuff)
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About 2 hours remaining. Will you make it Mr. Cairo and Jowy?
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Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(April 11th, 2021, 10:11)Charriu Wrote: About 2 hours remaining. Will you make it Mr. Cairo and Jowy?

I'll make it.
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Miguelito informed me about a bug. Some may remember that in a past version I wrote combat information from all players into the log and that way you get combat information from other players. I fixed that in the past, but I missed some combat entries, which are generated in a different file. Those generate the text message with the combat odds. The problem only occurs during MP games and I can't reproduce the behaviour in SP, but I was able to fix it.

At the same time I wanted to ask if the information in the 'Combat Log' is showing up correct or if you are missing some informations there?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Nope. I only have odds and result, not the blow-by-blow.
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