Just finished it now.
Turn 101
I'm waking up, I feel it in my bones
Enough to make my systems blow
Welcome to the new age, to the new age
Welcome to the new age, to the new age
(Yeah, not in the main theme of the tunes but still musical).
I’ve completed Stirrups and received the boost to Military Tactics. I start Education. Yerevan wants to me to build an Entertainment Complex. I have an available policy change but there isn’t anything I want to do yet. I’ll wait until I have more policy slots with Monarchy next turn. I’ll be going to Feudalism next, less for the builder charges (which I’ll want eventually) but more for the fact that its completion dovetails nicely with the completion of walls everywhere except Hearts and Bones. I might still slot serfdom as 5 builder charges on Big Island will go quickly.
There are war declarations from Antanaarivo from when Roland re-suzerained them. Speaking of suzerainty I drop two envoys into Valetta, suzeraining it and earning my first two era score of the new age. In the empire mamagement department, Under African Skies has grown and the new citizen is working the jungle. Its walls will complete in five turns. Proof locks a Campus. Graceland will resume its Campus build next turn and then go straight into the library.
I don’t see anything unexpected anywhere, which is good. Usually when I just get going in a war I am shown something completely unexpected. I’m...suspicious.
Sure enough, though, there’s a governor in Vladimir. I’ll take care of that shortly. Russian city defenses remain at 26, Australia at 20 though Rodeo looks like it’s got a galley in it as it has a defense strength of 30.
The galley at Md needs its full movement to defog a trade route path to the city from Good Time. Confucius moves next to Low-end Theory and finds the settler heading west. The archer also appears to be in Fantasyland. Up at Hearts and Bones the lead jongs makes its way southeast and I find the embarked Russian swordsman making a run for it near Rodeo:
I should be able to move to its position and shoot at it from there next turn. The third and fourth jongs in line also head southeast while #2 shoots at Vladimir. It did 41 damage but the little notification banner says I actually did 156 damage.
One swordsman moves adjacent to the city, the other starts to head back towards the central cities. I’ll be able to take the city with just the sword next turn. Quads follow the main fleet and the galley stays put in Hearts and Bones for a turn to heal up.
Roland, my plan down here is to send two jongs to the city south of Rodeo and two up and around to where the capital is. After I took that shot I moved the pin one to the east since the horses are currently controlled by Rodeo while the coastal tiles and the mine are controlled by Illmatic. The two fleets should be able to capture all three cities relatively quickly and that should give me enough loyalty to hold the cities. From there I’ll go around to the east. I may drop off land forces at the capital to go attack the city to the south while the ships take the long way around and deal with the other two cities. If I do send land units that’s when I’d be doing the knight upgrades.
Australia’s milpower has jumped to 315 from 195.