Turn 105
Actually wound up being a fairly good turn.
Looks like sub pulled back his forward jong, probably to promote it. I fill in the southern passage with two of my galleys and bring up more. Sub has 6 jongs now, I think, between a faith purchase and upgrades, but he still shouldn't be able to shoot through fast enough as long as we hold these two chokepoints to limit the amount of fire he gets.
The real action is at Yerevan. My quad goes down to the Catapult and Japan moved in, but was unable to capture, as predicted:
It only takes attacks from my two healthy galleys to bring down the city:
Japan's fleet is scattered to the winds, though I'll let Kaiser out in return for cash or a luxury (if he declares war, then Australia gets x2 production, so that's a briar patch I'm open to being thrown into). The city is renamed
Fuji. Fun fact:
Fuji is apparently the ship that sank the
Borodino, lead ship of her class and my capital's namesake. So a nice bit of revenge there. I place a 4-adjacency lavra, pretty weak, but it'll be +8 production someday when it finishes. I also miss that I apparently captured a builder and use my accumulated faith to purchase one, intending to quickly fix the fish, plantation the tobacco for the amenity, and probably lumbermill the hills.
Knyaz Suvurov has grown to 7, but distressingly the Harbor is not discounted:
Oof. I have 2 Harbors placed - at Borodino and Navarin, and the one at Borodino is completed. I have 7 districts unlocked with Entertainment Complexes being the latest addition to the roster, and have 15 completed - 10 lavras, 3 campuses, a harbor, and a plaza. I have a harbor, a campus, and a lavra placed but not completed. I thought my third harbor SHOULD be discounted and the calculator agrees, but apparently not? Hm. I'll wait a turn, then shrug and accept the cost.
Overview of the East:
Fuji's priority is to finish the lavra. Note that it also must convert. That is due in I BELIEVE 3 turns if I'm understanding pressure rules right (1 follower, 176 pressure, 10 incoming pressure - does the 2nd citizen convert at 206 pressure? No idea). I might need to dispatch a missionary here and to Donskoi to speed things up. Actually, damn, Donskoi is going to need one anyway since founding on the rice will guarantee rapid growth. Oopsies.
Hm, possible - Marco, do YOU want to send a missionary to these two cities? If you have no plan for your pile of faith, since you haven't monumentality. The only other options I can think of for Australia are to try and take Valetta's suzerainty and dump faith into City Center buildings, or to eventually build the Grand Master's Chapel and spend your accumulated faith on a little army. A missionary is 1 turn's income for me. Not a huge deal.
Oslyabya is able to go back to economy with the east largely pacified. I want a granary, harbor, and monument here, not necessarily in that order. The captured builder will grab the pearls for the amenity, improve the silver tile, and maybe head to Sevastopol to improve ITs silver as well.
Sissoi Veliki will need to swap off the Heavy Chariot next turn (dump production into a pre-Feudalism builder, most likely), so as to sync completion up with the growth to size 4, allowing me to directly dump the production into the Campus.
Note that Borodino has been chopped to size 9 and will hit size 10 in 15 turns. I need 3 builder charges here - after I inspire feudalism I will chop the rice farm into Borodino, chop the forest into the Industrial Zone placed on the former farm, and then use the final charge to plant a mine to add +1 adjacency to the IZ.
Overview of the west:
Something of a radical change in policy here - with no settlers being purchased for 4 turns, and no prospects of a massive settlement wave yet, I had the faith to afford several more builders, inspired by Yerevan. I am also starting to run low on luxuries due to my booming population (still the largest empire in the game even after losing 2 cities), and Navarin and Knyaz Suvurov in particular are working vast amounts of unworked tiles. So, it seemed apropos to dump 4 turn's worth of faith into builders.
Mikasa will get a diamond mine, a lumber mill, and Petropavlosk gets a fish.
Navarin will get a farm (#6 for Feudalism).
Knyaz Suvurov will get a turtles, a farm (#5), 2 lumber mills, and a mine.
Borodino is receiving a farm and a turtle.
Then I'll get a wave of 16 charges at Feudalism (Sissoi Veliki and Sevastopol each produce 5 charge builders, Oryol a 6-charge), which should be fairly doable, one of which will head to Borodino for the IZ project, the other 13 charges spent as needed around the empire.
So a good economic turn even as we still keep turning out ships!
Last bit of math is to work out quads. I need 3 more quads to be able to upgrade all 5. Navarin can probably get out 1 at least. The other two might need to come from KS and Borodino, temporarily interrupting galley supply to the Matilda battle. If we can't afford that, they'll need to come from Mikasa and Navarin building 3 between them. Hm.
Final point: Marco, do you think we can spare the gold from upgrades to buy the forest at your new city? Then we can move in Magnus perhaps and give the holy site a chop, which will halve production time. We can work out how much to expect from the chop and actually WORK the forest until that point, too, to minimize time spent building the holy site.