FFH Adventure 9: Potluck Takeover
"Oh no..."
You look around in horror - you step outside for one moment, and this is what you come back to? The place is in shambles, there are nasty things everywhere, and just nothing has been done quite right. Worst of all, the neighbours are smirking over the state of things, and seem altogether too keen on making off with the silverware.
It's not unsalvageable - you can sense a hint of what he was thinking, though the execution is entirely wrong. Still, with a bit of elbowgrease you're sure it can be put right.
As you grit your teeth and get to work, you can't help thinking "this is the last time I ask Minister Koun to take care of things whilst I'm away..."
Your situation:
Special rules:
Installation: as noted, this is the first Adventure to be played on the ExtraModMod game mode. My summary of changes, including links to the changelog, can be found here. Please find the installation instructions here.
Detailed information:
Original post:
"Oh no..."
You look around in horror - you step outside for one moment, and this is what you come back to? The place is in shambles, there are nasty things everywhere, and just nothing has been done quite right. Worst of all, the neighbours are smirking over the state of things, and seem altogether too keen on making off with the silverware.
It's not unsalvageable - you can sense a hint of what he was thinking, though the execution is entirely wrong. Still, with a bit of elbowgrease you're sure it can be put right.
As you grit your teeth and get to work, you can't help thinking "this is the last time I ask Minister Koun to take care of things whilst I'm away..."
Your situation:
Special rules:
- The AI has had 200 turns to play in this world, with limited settlers, always peace, and raging barbarians to keep everyone in check. You are taking over as the Leader/Civ combination of your choice, with no further instructions - do with this nation what you will!
- Please post in the thread below (or message me privately) the Leader/Civ combination you wish to play as (including ones already present in the game), and I will post a save with that combination for you to use. I can also 'roll' you a random one if you desire.
- The point of this adventure is to have fun, so there isn't strict scoring. However, everyone who plays the adventure to a conclusion (or for 150 turns, whichever is shorter) will receive one star, everyone who wins recieves a second star, and everyone who scores the fastest win in their category (Domination, Conquest, Culture, Altar, or Tower) will receive a coveted third star. Three stars will entitle you to a cameo in the next Adventure I run.
- This adventure will run for 6-8 weeks. I will no longer post more saves from the 16th of June, and it will close for scoring purposes on the 30th of June. I'm comfortable with people posting reports at any time, even before the 16th of June (I trust everyone not to open threads until you've completed your game), but you don't need to post a report in order to score.
Installation: as noted, this is the first Adventure to be played on the ExtraModMod game mode. My summary of changes, including links to the changelog, can be found here. Please find the installation instructions here.
Detailed information:
- The tech situation:
- Your cities:
- Indicative neighbour:
Original post:
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.