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Turn 112.
not much happened this turn.
put a charge in Mausoleum and Hanging gardens.
Switch to merchantalism as need to delay policy switch still 2 3rd ring tiles to buy.
Setter on way to startfish island.
Missionary does it's stuff.
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anything in the patch notes that affects this game. Not seeing anything much really.
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Nothing major as far as I can tell...the complete list is:
- you'll get a eureka + inspiration when you complete a wonder
- Woden's berserkers are a bit harder to kill - CS to 50 and combat penalty applies only to melee defense
- CMF will stop getting GWAM points unless he's got the rigth buildings
- My swords are slightly weaker
- My knight is slightly stronger
- Kaiser's Samurai now require Feudalism
- your Crouching Tigers are cheaper to make
April 22nd, 2021, 12:46
(This post was last modified: April 22nd, 2021, 12:48 by roland of gilead.)
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i won't get any eurekas it's from their era and i won't be hard building any from current eras unless i get GE I suppose.
I do want to make one crouching tiger for stonger wall shots though at this point Frigates will do that i suppose. There is always the era score.
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Turn 112
The update is in. No changes to my civ. Good, I suppose. No new wrinkles to figure out. CMF was fortunate that he got all his cities founded when he did.
Archer completed at OC and it heads for the coast, start another. Horseman is ashore at Big Island. Builder will mine the salt next turn. In the south I’ve found the Russian galley that likely sent Confucius home:
I back away and send Confucius back around towards the fleet next turn. Actually, I can buy a jong in three turns. If it can escort Confucius I’ll use it to take out the Russian galley. I’ll leave the galley here as a picket. Also note in the screenshot that the Man-At-Arms is available. Upgrades from swords are only 150 . Dunno that I need to worry about that yet. My cities haven’t updated for the new knight strength of 50 yet, either. That might happen on the next chariot upgrade.
At the main battle site:
Lead jong goes up and finds a second galley waiting at the turn. I hold while the others move up. Two of my promoted jong have earned their second promotions. One promotes now, taking Bombardment, the other will promote next turn. Before the shooting commences:
Open fire, sink two galleys, move into the hole and find two more in the fog, one wounded. Four of the jong shoot, four Aussie galleys go to the bottom.
This direction should be easier to penetrate since I’ve already broken through the checkpoint (I have a jong sitting in it) and I’m only dealing with one civ’s production queue, not two. One jong is awaiting its level 2 promotion, two more are one kill from earning it. However, Australia is still gaining more milpower than its losing each turn. They’re up to 547 now.
Under African Skies and Mother & Child Reunion both grow next turn. Skies has a problem – no workable tile for the citizen. I’ll get some yields out if it but until the city expands in nine turns no extra or . Mother & Child will work the pillaged pasture for the time being
No gossip. I looked at the great people situation and CMF is no longer earning any GWAM at all – looks like he has no shrines at all.
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Any concerns on where those Russian boats will go once you stop sinking them? Overall, impressed by the blockade of ships, though I can't get a read on how the sinking of hammers affects their development, assuming it does.
I've really enjoyed seeing Chinese development, especially use of the Great Wall for , something I've never appreciated in the past. Build more ships? After seeing Russia/Australia, that feels like the only choice before another war breaks out. I don't know how valuable privateers are, but certainly they might get some rate of return on pillaging.
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Well, they'd make for a pile of upgrades into caravels, that's for sure. However, their maintenance costs (4 each, IIRC) could become an issue if they upgraded everything at once. I have to assume that they've been putting most of their into ships (well, CMF has spare capacity out the wazoo) given the number I've sunk (gotta be over 20 by now) and the numbers I keep seeing. I think my next jong buys will be at Hearts and Bones to start building a second navy. Once Exploration completes I'm going to build a few more at Al for certain. The meta on these maps is always MOAR SHIPS to take or raze cities, which is why I advocated not settling on the coast (at the risk of getting landlocked).
Privateers might be useful in large numbers as a pillaging fleet. I think having one or two acting alone leaves them too exposed. One thing to look out for will be Archduke's sea dogs, for sure.
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(April 22nd, 2021, 18:18)Bruindane Wrote: Any concerns on where those Russian boats will go once you stop sinking them? Overall, impressed by the blockade of ships, though I can't get a read on how the sinking of hammers affects their development, assuming it does.
I've really enjoyed seeing Chinese development, especially use of the Great Wall for , something I've never appreciated in the past. Build more ships? After seeing Russia/Australia, that feels like the only choice before another war breaks out. I don't know how valuable privateers are, but certainly they might get some rate of return on pillaging.
great wall and petra is a great combo. it's also great round an erupted volcano or big run of grassland.
I absolutely need to build more ships. As many as possible and fast.
next turn i buy my last tile for a good while then i save for upgrades. i have 4 cities building Quads and should have 9 or 10 by the time i obsolete them.
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Turn 113.
Settler moves to the Starfish Island. 3 turns to founding.
Buy another trader, can buy one in 2 turns time. Need it up in the NW for growth and the road will be really valuable.
I have 3 trade routs just now and can get another 3. I already available i have a market finishing in 2 turns and can get the Colossus.
I get a flood doesn't do much damage but does no help.
Machinery finishes and in 13 turns i will have Square rigging. 2 quads on the water. 4 more from capital. then 2-4 from other cities. I may delay square rigging if possible to get those last 2.
Sup i sent you a begging note for a bit of gold so i can buy a tile while still having the discount in place.
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Turn 113
Apprenticeship is complete, start Machinery. The boost to mines is minimal seeing as that I’ve only got three right now (four by the end of the turn). Machinery boost is in as well. I send 25 over to Roland and take a look around. Move the horseman and put in a salt mine at Big Island. Check the Russian picket south of Hearts and Bones; there’s now two of them. Down at the main battle site:
They will likely try to isolate my fleet going in this direction. If I need them back at Big Island I’ll go around by the English city to the north. I send the rear ship up and around first, stopping one short of max movement and find nothing. Next ship moves up and I find a galley. Bring the other ships up and there are three Aussie galleys waiting for me. Four shots later and there are none. Barring a galley build next turn, Illmatic is undefended except for possibly a land unit. I should be able to take the city the turn after next (no land units available to take next turn) and buy a jong for city defense. I’ll buy walls as soon as possible after that and hold onto the city as long as possible, likely bringing Liang down. I’ll also move on Theory, as razing that city will help with loyalty at Illmatic.
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