10)
Gnoll race +1 res
https://www.dropbox.com/s/vueynz052wsrdd...s.png?dl=0
This is all from the "Pick race" screen.
Barb: Thow weapon, +10% hit, pathfinding
Gnoll: +2 attack +1move +1 resistance
Klackon: +2 def
Lizard: Waterwalk, +1 health -1 res
Orc: Nothing
Nomad: +3 freaking resistance! Units have bows
Halfling: lucky, weak and limited military
High men: Very low resistance(?)
High elf: Forester, +10% hit, +1 resistance.
Dark elf: High resistance(?) Ranged magical attack.
Beastmen: +1 health +1 attack
Draconian: Flying, breath attack, good resistance(?)
Troll: Regeneration, fewer figures, higher attack and life, expensive.
Dwarf: High resistance(?) +1 health
Swordmen from each race:
https://www.dropbox.com/s/7ifs31ltckedqj...n.png?dl=0
Things that differ from the "Pick race" screen and the swordmen in game:
Barbarian: Have -1 resist?
Gnoll: Is missing its +1 resist?
Dark elf: Have scouting two?
Draconian: Have +1 shield?
Troll: +1 res that is not mentioned?
Dwarf: Have Mountaineer that is not mentioned.
Other things that it is not clear on:
Halflings: "limited military" means that their units are 44% more expensive? "Weak" means -1 attack? But they also have more units in a group?
Troll: "expensive" means that their units are 60% more expensive.
On some races it says what resistance the race actually have and on some races it just says "high/low"?
High men: "Very low resistance" is a -2 resist.
Dark elf: "High resistance" is a +2 resist.
Draconian: "Good resistance" is a +1 resist.
Dwarf: "High resistance" is a +2 resist.
At bit inconsistent with "very low", "good" and "high" resistance and on other races it specifies with "-1", "+1" or "+3".
I am not in any way saying that everything have to be spelled out on the "race select" screen. Just stating what it says and what it dosn't.