Turn 115
Sort of a quiet turn, by Russian standards, so I spend most of my time in the game mulling over the situation and trying to evolve plans.
The main problem is the speed of the Indonesian jongs, their ~4 turn head start on my frigates, and our basic inability to slow them down. We need to slow them enough that my frigates and galleys can catch up and start hitting them from the rear. I'm vectoring every unit I can to throw into their way - Marco, Australia can do the same. A melee unit and a galley in the same tile require two separate jongs to clear. It costs even more production, but it buys us time. I don't know how viable that is, but otherwise I've got nothing, short of like, Japan bodyblocking suboptimal with his ships or something.
Hm, any way we can signal that to Japan?
Gift our cities to another player and let loyalty flip 'em back? :P Lemme know!
First, as planned, I complete Feudalism, enabling a policy swap:
Frigates aren't boosted by Oligarchic legacy, so I don't reclaim that card quite yet (though I might once my galleys are about to engage with sub). Instead I go with Serfdom and get the builder wave at home under way. Oh, must remember to pop the builder out of Imperator Aleksandr now that I'm thinking of it - I might not have time later.
More importantly, Marco, the civics tree has been very, very kind to us:
Exploration is right behind Feudalism and is due in 9 turns (ignore the 10, interface didn't take into account some new culture). This unlocks the all-important Press Gangs card, which will more or less be permanent from now until it obsoletes in my government. That will double my production towards modern ships and will let me absolutely bury Indonesia. All my new builds are going to be routed at his core, not chasing down the fleet - my ships already present suffice for that. Now, I also want Civil Service as rapidly as possible, because a military alliance with Marco will either give us a leg up on Indonesia OR will be needed to counter an IndoChinese alliance. So, how to grab both of these as rapidly as possible?...hm, I think I've got a plan here.
At present, Russian culture is happily second-best in the game, behind China. And I can hit most of the boosts, while I think China is in many cases overrunning his ability to boost things. Unlike China, I can boost both Exploration and Civil Service in order to maximize culture. I think the efficiency is worth delaying Exploration a tiny handful of turns. What we'll do is research Exploration up to the boost, in 5 turns. That will be the same turn we unlock Caravels, which we'll start in some cities. At that point, we swap to a boosted Civil Service, which should take 4 turns (outside chance at only 3). On turn 123-124, we complete and swap in Professional Army for Maritime Industries (which no longer boosts anything).
Now, all the while, we hoard our gold. I'm making ~40 a turn, so in 9 turns I can make about 360ish gold on top of what I've got. A Caravel upgrade is 180 gold with Professional Army - in other words, if I am disciplined with my gold, I'll have precisely enough for 2 galley upgrades. So we swap in Professional ARmy, upgrade 2 galleys to Caravels, and boost Exploration on the same turn to completion. In other words, by accepting a 2-turn maximum delay in Exploration, we speed up civil service by 4 turns AND enable an extra Caravel upgrade via Professional Army that we otherwise wouldn't have had, saving hundreds of culture and boosting my "sack Al" fleet.
While I'm on the tech tree, I note Kaiser finished Cartography last turn:
No one else has even finished square rigging, so we're building up a slight lead on the tech tree, although ljubljana should be more or less 3-4 turns behind me. Now, he's in trouble because he is torn between the twin necessities of building out campuses for his new cities (which will be sloooow without work ethic ;D) and building ships so he can conquer someone/defend himself from the Archduke in ~15 turns. If he doesn't build enough ships and Archduke comes for him with a massive army of caravels, backed by a core of frigates, he's screwed right away. If he does, but doesn't get campuses up before the Medieval Era ends, his research collapses down to below Woden levels and the team is screwed then (note to self: be prepared to take advantage).
I hope he goes for the latter - fight Archduke and bleed him, but don't collapse (hopefully Archduke goes full suboptimal-style death ride), so England weakens Phoenicia but doesn't grow stronger himself. In the meantime, I focus on ripping Indonesia to pieces. At that point, we SHOULD be clear to confront Japan/England and cut them down for hte endgame. That's the basic metagame path to victory I see evolving.
If Archduke senses weakness, however, in Australia, then he might come for us - which would spare suboptimal and let the raiders try and rebuild their increasingly creaky economy. Then...well, it's anyone's game. I think I can build a big enough fleet in the ~25 turns we have to at least repel the Archduke, but it'll scuttle any chance I have of going for suboptimal right away. That will be a winnable fight for our team but an uphill one, and our window of opportunity will vanish as Carthage gets its feet under it.
Anyway.
Our first frigate upgrades in queue as planned thanks to Australian shipments of war material:
I start a galley in Borodino before swapping it to a Frigate - it'll upgrade in queue next turn and keep the pipeline open as wide as I can. We can afford our next frigate 5 turns after that, which will probably come out of Navarin again. Then we'll hit Press Gangs and outstrip our niter supply in terms of production, so I'll build mainly Caravels, getting in Harbors/Lighthouses on those coastal cities if I can sneak them in quickly.
I chop Ushakov's lavra:
Due in 12, but pop growth will speed that up. I also opt to relocate Svetlana to the cheeky northern spot - the southern spot will pick up niter and have a great lavra, and the northern spot won't have as nice a lavra (none, in fact) but can be a "normie" city - my first normal city apart from occupied Vladimir (which is being RUINED with a random +1 campus build WHY sub >). The southern settler will be purchased Magnus-free at Nakhimov next turn - the lavra will be done so my production will come from off-map anyway, don't need the pop point too badly. Missionary reaches this island turn 121.
Further north, we can strike back against the invaders for the first time. Let's see if my little ambush worked:
Hell yeah.
I move up some ships, using one to slow down the jong that he'll purchase next turn (I THINK it can't move on the same turn he buys it, but just in case, this will keep the galley from escaping), and keeping most out of sight:
Now, sub will buy a jong at Hearts & Minds next turn as he hits 600 faith. He'll be mad that I used two galleys to sink his scout down here, so he will come down for revenge. I'll trail my injured galleys in front of him like a cape before a bull, drawing him down for 2-3 turns...then we hit Cartogrpahy and I'll swarm him with everyone. The jong will be trapped and sunk, which will be very satisfying. This little minigame is all I have while the main fleet tears after the primary Indonesian fleet:
3 turns until we can begin recapturing the Australian capital, but I might need to take everyone after the jongs to try and save the desert cities - Christ, Aquemini might be in danger if we can't figure out how to slow him down.
Abroad, while updating the spreadsheet, I notice some oddities. First, Ljub and Kaiser's empire scores both tumbled - Kaiser by 3, which is hard to explain with settlers alone - did he get hammered with a volcano? - and ljub by an astonishing 12. The explanation is found in Archduke's diplomacy screen:
Phoenicia traded it back to Archduke. Well, damn. Damndamndamn. My read of this is a peace offering while they agree to go and split the world between their teams. Now, this sort of helps us in that the raiders will probably be all over sub/roland around turn 125...except that DOESN'T help us, because Team Sandbox's core isn't the issue, the massive Indonesian JONG fleet burning its way through Australia is. We can sack their defenseless core ourselves, but we can't until I save as much of Australia from being burned to the ground as I can. The Norwegians and Phoenicians will reap all the spoils while we do the hard work of taking out jongs! Fuck that. I might need to find a way to signal to sub, even letting bygones be bygones - it's not like the two cities he took off Russia were all that important, and while he is weak and vulnerable, I certainly don't want anyone other than me murdering him and taking his stuff.
The other issue, of course, is that massive English warchest, neatly circumventing their production woes and letting Archduke hurl a massive first punch. Ironically, it's really similar to the jongs - a massive haymaker to lead with and then nothing much to back it up, but wow, what a haymaker it will be. Fuck. Well, we have 25 turns or so until that's a problem, so, I'll, uh, put something together. I have a few contingencies in mind but I'll keep 'em under wraps for now.
Also Archduke built an encampment for some reason?:
Might be going for the Gunpowder boost, like I sort of plan to, but surely he doesn't have a totally landlocked city like Oryol? I'd build a harbor there if I could, or even a Commercial Hub if a river was nearby (as it is I plan to never unlock Commercial Hubs and just eat the few missing eurekas that'll cost).
Otherwise that's all. Roland has like a quad out now, I think? He also is building his first campuses and dragging his science into relevancy.
East:
Vectoring things to Australia's east coast in an effort to help bog down jongs until my frigates arrive. Econ builds must continue before I can go full military here.
West:
Same as always. my new build fleets, which shoudl be ready in ~15 turns, about 4 frigates, 2 caravels, and a LOT of galleys, will be executing Operation Neptune, I think. Between that and catching and sinking the jongs it'll hopefully be a knockout blow to Indonesia.
Sort of a quiet turn, by Russian standards, so I spend most of my time in the game mulling over the situation and trying to evolve plans.
The main problem is the speed of the Indonesian jongs, their ~4 turn head start on my frigates, and our basic inability to slow them down. We need to slow them enough that my frigates and galleys can catch up and start hitting them from the rear. I'm vectoring every unit I can to throw into their way - Marco, Australia can do the same. A melee unit and a galley in the same tile require two separate jongs to clear. It costs even more production, but it buys us time. I don't know how viable that is, but otherwise I've got nothing, short of like, Japan bodyblocking suboptimal with his ships or something.
Hm, any way we can signal that to Japan?
Gift our cities to another player and let loyalty flip 'em back? :P Lemme know!
First, as planned, I complete Feudalism, enabling a policy swap:
Frigates aren't boosted by Oligarchic legacy, so I don't reclaim that card quite yet (though I might once my galleys are about to engage with sub). Instead I go with Serfdom and get the builder wave at home under way. Oh, must remember to pop the builder out of Imperator Aleksandr now that I'm thinking of it - I might not have time later.
More importantly, Marco, the civics tree has been very, very kind to us:
Exploration is right behind Feudalism and is due in 9 turns (ignore the 10, interface didn't take into account some new culture). This unlocks the all-important Press Gangs card, which will more or less be permanent from now until it obsoletes in my government. That will double my production towards modern ships and will let me absolutely bury Indonesia. All my new builds are going to be routed at his core, not chasing down the fleet - my ships already present suffice for that. Now, I also want Civil Service as rapidly as possible, because a military alliance with Marco will either give us a leg up on Indonesia OR will be needed to counter an IndoChinese alliance. So, how to grab both of these as rapidly as possible?...hm, I think I've got a plan here.
At present, Russian culture is happily second-best in the game, behind China. And I can hit most of the boosts, while I think China is in many cases overrunning his ability to boost things. Unlike China, I can boost both Exploration and Civil Service in order to maximize culture. I think the efficiency is worth delaying Exploration a tiny handful of turns. What we'll do is research Exploration up to the boost, in 5 turns. That will be the same turn we unlock Caravels, which we'll start in some cities. At that point, we swap to a boosted Civil Service, which should take 4 turns (outside chance at only 3). On turn 123-124, we complete and swap in Professional Army for Maritime Industries (which no longer boosts anything).
Now, all the while, we hoard our gold. I'm making ~40 a turn, so in 9 turns I can make about 360ish gold on top of what I've got. A Caravel upgrade is 180 gold with Professional Army - in other words, if I am disciplined with my gold, I'll have precisely enough for 2 galley upgrades. So we swap in Professional ARmy, upgrade 2 galleys to Caravels, and boost Exploration on the same turn to completion. In other words, by accepting a 2-turn maximum delay in Exploration, we speed up civil service by 4 turns AND enable an extra Caravel upgrade via Professional Army that we otherwise wouldn't have had, saving hundreds of culture and boosting my "sack Al" fleet.
While I'm on the tech tree, I note Kaiser finished Cartography last turn:
No one else has even finished square rigging, so we're building up a slight lead on the tech tree, although ljubljana should be more or less 3-4 turns behind me. Now, he's in trouble because he is torn between the twin necessities of building out campuses for his new cities (which will be sloooow without work ethic ;D) and building ships so he can conquer someone/defend himself from the Archduke in ~15 turns. If he doesn't build enough ships and Archduke comes for him with a massive army of caravels, backed by a core of frigates, he's screwed right away. If he does, but doesn't get campuses up before the Medieval Era ends, his research collapses down to below Woden levels and the team is screwed then (note to self: be prepared to take advantage).
I hope he goes for the latter - fight Archduke and bleed him, but don't collapse (hopefully Archduke goes full suboptimal-style death ride), so England weakens Phoenicia but doesn't grow stronger himself. In the meantime, I focus on ripping Indonesia to pieces. At that point, we SHOULD be clear to confront Japan/England and cut them down for hte endgame. That's the basic metagame path to victory I see evolving.
If Archduke senses weakness, however, in Australia, then he might come for us - which would spare suboptimal and let the raiders try and rebuild their increasingly creaky economy. Then...well, it's anyone's game. I think I can build a big enough fleet in the ~25 turns we have to at least repel the Archduke, but it'll scuttle any chance I have of going for suboptimal right away. That will be a winnable fight for our team but an uphill one, and our window of opportunity will vanish as Carthage gets its feet under it.
Anyway.
Our first frigate upgrades in queue as planned thanks to Australian shipments of war material:
I start a galley in Borodino before swapping it to a Frigate - it'll upgrade in queue next turn and keep the pipeline open as wide as I can. We can afford our next frigate 5 turns after that, which will probably come out of Navarin again. Then we'll hit Press Gangs and outstrip our niter supply in terms of production, so I'll build mainly Caravels, getting in Harbors/Lighthouses on those coastal cities if I can sneak them in quickly.
I chop Ushakov's lavra:
Due in 12, but pop growth will speed that up. I also opt to relocate Svetlana to the cheeky northern spot - the southern spot will pick up niter and have a great lavra, and the northern spot won't have as nice a lavra (none, in fact) but can be a "normie" city - my first normal city apart from occupied Vladimir (which is being RUINED with a random +1 campus build WHY sub >). The southern settler will be purchased Magnus-free at Nakhimov next turn - the lavra will be done so my production will come from off-map anyway, don't need the pop point too badly. Missionary reaches this island turn 121.
Further north, we can strike back against the invaders for the first time. Let's see if my little ambush worked:
Hell yeah.
I move up some ships, using one to slow down the jong that he'll purchase next turn (I THINK it can't move on the same turn he buys it, but just in case, this will keep the galley from escaping), and keeping most out of sight:
Now, sub will buy a jong at Hearts & Minds next turn as he hits 600 faith. He'll be mad that I used two galleys to sink his scout down here, so he will come down for revenge. I'll trail my injured galleys in front of him like a cape before a bull, drawing him down for 2-3 turns...then we hit Cartogrpahy and I'll swarm him with everyone. The jong will be trapped and sunk, which will be very satisfying. This little minigame is all I have while the main fleet tears after the primary Indonesian fleet:
3 turns until we can begin recapturing the Australian capital, but I might need to take everyone after the jongs to try and save the desert cities - Christ, Aquemini might be in danger if we can't figure out how to slow him down.
Abroad, while updating the spreadsheet, I notice some oddities. First, Ljub and Kaiser's empire scores both tumbled - Kaiser by 3, which is hard to explain with settlers alone - did he get hammered with a volcano? - and ljub by an astonishing 12. The explanation is found in Archduke's diplomacy screen:
Phoenicia traded it back to Archduke. Well, damn. Damndamndamn. My read of this is a peace offering while they agree to go and split the world between their teams. Now, this sort of helps us in that the raiders will probably be all over sub/roland around turn 125...except that DOESN'T help us, because Team Sandbox's core isn't the issue, the massive Indonesian JONG fleet burning its way through Australia is. We can sack their defenseless core ourselves, but we can't until I save as much of Australia from being burned to the ground as I can. The Norwegians and Phoenicians will reap all the spoils while we do the hard work of taking out jongs! Fuck that. I might need to find a way to signal to sub, even letting bygones be bygones - it's not like the two cities he took off Russia were all that important, and while he is weak and vulnerable, I certainly don't want anyone other than me murdering him and taking his stuff.
The other issue, of course, is that massive English warchest, neatly circumventing their production woes and letting Archduke hurl a massive first punch. Ironically, it's really similar to the jongs - a massive haymaker to lead with and then nothing much to back it up, but wow, what a haymaker it will be. Fuck. Well, we have 25 turns or so until that's a problem, so, I'll, uh, put something together. I have a few contingencies in mind but I'll keep 'em under wraps for now.
Also Archduke built an encampment for some reason?:
Might be going for the Gunpowder boost, like I sort of plan to, but surely he doesn't have a totally landlocked city like Oryol? I'd build a harbor there if I could, or even a Commercial Hub if a river was nearby (as it is I plan to never unlock Commercial Hubs and just eat the few missing eurekas that'll cost).
Otherwise that's all. Roland has like a quad out now, I think? He also is building his first campuses and dragging his science into relevancy.
East:
Vectoring things to Australia's east coast in an effort to help bog down jongs until my frigates arrive. Econ builds must continue before I can go full military here.
West:
Same as always. my new build fleets, which shoudl be ready in ~15 turns, about 4 frigates, 2 caravels, and a LOT of galleys, will be executing Operation Neptune, I think. Between that and catching and sinking the jongs it'll hopefully be a knockout blow to Indonesia.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about.
A blog about my adventures in Korea, and whatever else I feel like writing about.