Kahlan Amnell - Rogue
Started 11:49 June 22nd, 2010
Solo Classic Diablo Cave-In Ironman
Since summer is finally here and I have some free time, I decided to have another shot at Ironman, I've made it through Normal so far, and hope to continue onwards into Nightmare soon!
Pre-Game Thoughts;
I've played rogue ironman before and made it to Dlvl 16, never Cave-in though, should be interesting. The lack of inventory space is a rather worrying point..
Town: ID scroll
Level 1; ID scroll, Short Bow (12/30 dur), ID scroll, Fascinating Shrine, Mag Short Staff, Club, Saber, Rags (AC 2)
Leveled to 3, 10 pts to Dex. Nothing special.
Level 2; Zombie, Fallen, Corpse Axe, Skeleton Archer
Soulpus- mag mace, Short bow, Pukerat the unclean - mag spiked club, Short Bow, book of firebolt, Deadeye - book of firebolt, Rags (AC 6), Cap (AC 2), Bonehead Keenaxe- mag spiked club, book of charged bolt, Rotfeast the hungry - mag mace, Scroll of healing, Butcher's Cleaver
Butcher was disposed of with grate, otherwise uninteresting level, gotta love being a rogue. Level up to 5, 10 to dex.
Level 3; Burning Dead Captain, Shadow Beast, Black Death, Devil Kin, Skeleton Captain, Dark One
Staff of healing (21 charges). hunter's bow, scroll of healing, scroll of healing, book of telekinesis, book of firebolt, Mag Hunter's bow, mag long bow, ID scroll, book of firewall, book of holy bolt, staff of healing (22), mag ring (Iron ring of the sky, +7% cth, +1 all), Purifying Spring
Broke my first short bow half way through the level and with the staff drops in order to keep inventory room I upgraded to first a long then hunter's bow, Level up to 8, 2 to mag, 8 to dex, 5 to str. The purifying spring was found in the last room unfortunately, but with only lvl 1 firebolt at my disposal, it wouldn't make much difference anyway.
Leoric Chamber;
Book of Telekinesis, Staff of Holy Bolt, Mag Ring Of Might, Undead Crown (unidentified), Hunter's Bow, Mag Ring, Book of Town Portal, Quilted Armor 10 AC, Scroll of Healing
Ring of might +6 str was a notable drop, I considered Id'ing the third ring, but with only 2 ID scrolls left, I decided to wait. Level up to 9, 5 to dex.
Level 4; Plague Eater, Corpse Bow, Flesh Clan Archer, Horror
Magic Ring, Enchanted Shrine, Gharbad the Weak - mag robe & mag flail, Enchanted Shrine, Mag Ring, Book of Charged bolt
Two more rings, no more ID's, I think I'll wait.. not much challenge on this level. Level up to 11, 10 to dex.
![[Image: screen08.gif]](http://img194.imageshack.us/img194/7968/screen08.gif)
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Level 5; Burning Dead Captain, Horror Archer, Horror, Winged Demon
Eldritch Shrine, ID Scroll, Leather Armor 12 AC, Scroll of Healing, Book of Healing, Sacred Shrine, Hunter's Bow, Amulet of the Jaguar (+17 HP)
Nice amulet ID, Level up to 12, 5 to dex.
Level 6; Acid Beast, Fire Clan Archer, Flesh Clan, Bone Gnasher
Deathspit- unique small axe, Mag ring, ID Scroll x3, Short Battle Bow, Edlritch Shrine
Chamber of Bone; ID Scroll x2, Amulet of the moon (+4 all), Leather Armour AC 12 (24 dur)
Suprised to see two Eldritch in one game..Deathspit gave me a fright when I opened a small room at the end of a hall to meet his crew, with a quick side step and a even quicker retreat to out of range though, they were sniped off one by one with ease. With my limited inv space I Id'd the second amulet, nice reading glass, plus it boosted me a full damage point. Given the excess of ID's, I considered ring drops, but one ID scroll on a nice bow could change the whole game,and I've learned I can't cound on ID drops so I left behind 2 unid rings to make room for my second heal staff, and moved on to 7. Level up to 15, 15 to dex.
Level 7; Horned Demon, Acid Beast, Stone Clan, Illusion Weaver
Book of Inferno, Book of Firebolt, Short battle bow (23 dur), Magic ring (azure ring of the dark), Eldritch Goat Shrine, Optic Amulet
The sheer volume of ring drops has lead me to ID one more, an interesting drop to say the least, from now on it shall be my enter-level equipped ring..And another Eldritch, what is this game coming to? The SBB came at an excellent time, with no backup bows my equipped long bow was about to break, thank you RNG. Lup to 16, 5 to dex.
Level 8; Gargoyle, Night Clan Archer, Poison Spitter
Book of Stone Curse, Long battle bow (17 dur), Mag studded leather armor 15 AC, mag ring >.<, Book of healing, Mag ring, Long Battle bow (27 dur), Short War Bow, Book of Firebolt, Mag Ring, Enchanted Goat Shrine (hit inferno)
Such a sad state that I cannot keep the book of stone curse or use it, but I moved onwards anyway. Second acid spitter boss was lured to just out of range for easy bowing, dropped book of telekinesis. Enough with the magic rings, I have three perfectly good ones ID'd, I left all the new ones and the old unid ones on the ground, not worth the ID's or space imo. I've also been playing it fast and loose with the goat shrines, so far I've hit both that came up, I think I've pushed my luck almost to the limit, I think one more or a cauldron and I'll stop. Lup to 17, 2 to dex, 3 to str
![[Image: screen15i.gif]](http://img27.imageshack.us/img27/6919/screen15i.gif)
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Level 9; Toad Demon, Poison Spitter, Red Storm
Slain Hero- mag long battle bow, Brokenstorm - mag short battle bow, Oozedrool - book of chain lightning, Composite bow, Long bow
Nice bow drops this level, not much else of interest though, Brokenstorm was gated when found so the bowing was easy, VERY thankful for the Azure ring of dark I found earlier, made this level a heck of a lot easier, storms dual-attack is very painful. liberal healing used on this level. Lup to 18, 5 to dex.
Level 10; Toad Demon, Obsidian Lord, Night Clan Archer, Poison Spitter
Elixer of Dexterity, Short War Bow, Composite Bow, Blackstorm - mag ring
Pretty straightforward level, used up my first heal staff, more for inventory room than real need of that many heals, I've been using heals liberally rather than rejuvs. Level up to 19, 5 to dex.
Level 11; Blood Claw, Red Storm
Mag short war bow, Splint mail 31 AC, Mag ring
Not many opponents, not much exp, not much items, not much challenge =/. Still 19
Level 12; Storm Rider, Maelstrom
Mag ring, long bow, mag composite bow
Level up to 20, 5 to dex. Getting pretty tired of the double attack to be perfectly honest, 6 or 7 heals needed this level.
![[Image: screen23.gif]](http://img59.imageshack.us/img59/543/screen23.gif)
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Level 13; Cave Viper, Counsellor
Mag Splint Mail (Obsidian of Giants! 39/16), rags, scroll of infravision, elixer of str, spiritual cauldron
Counsellor's are my old nemesis, they ended my monk triple crown run in hell/hell, but the amazing split mail drop was nice of them, sunk 2 str points to weild it, as I had been running without armor since 11 when my studded leather broke. Fairly small level, or atleast low foe density. Lup to 21, 2 to str, 3 to dex. Looking for more bow drops..quickly please, I'm down to 20 dur on my last one.
Level 14; Blood Knight, Succubus
Staff of SC (16), Scroll of infravision, Short battle bow ( 21 dur), Scale Mail, mag short bow, mag hunter's bow
BK's were not too tough as a rogue with plenty of room to run, Succubus are annoying at times however. Not much else to say. Lup to 24, 10 to dex.
Level 15, Soul Burner, Steel Lord
Short war bow, Creepy shrine cauldron, mag war staff, mag cap, mag large shield
Laz Chamber;
Mag composite bow, mag long bow, Black Jade- mag short bow, Red Vex -,mag skull cap, Laz- mag long sword
Level up to 24, 5 to dex, pretty much the same fight as 14, just different colors.
Level 16
composite bow, mag full helm, Sir Gorash - mag large shield, elixer of dexterity
Nothing too strenuous but a long level, I had some worries early on about potion useage but in the end I still had all my full rejuvs and atleast 3 minors for Big D. By the horizontal walking trick advocates were slowly gunned down, and single's were rushed as flash hurts much less than fireball. BK's were already dealt with in 14, and so I knew what to expect, without stun damage it was a retreating level though.
![[Image: screen30.gif]](http://img203.imageshack.us/img203/209/screen30.gif)
Uploaded with ImageShack.us
Prior to fighting diablo I decided to pop my last two ID's hoping for a damage boost, I ID'd my amulet and ring, Amulet of Power (+12), and Ring of Giants (+16), a nice boost, still my was damage only 32-36, not enough for perfect stun, but I managed! It was an easy fight, as soon as D walked around the corne, I peppered him with arrows, hitting and nicely stunning most of the time, I didn't even get hit once, and it was over suprisingly quickly. Normal Difficulty Falls!
![[Image: screen29.gif]](http://img413.imageshack.us/img413/9545/screen29.gif)
Uploaded with ImageShack.us
Ended run at 11:53PM, June 27th.
Ending thoughts;
Cave-In rule added a greater challenge than I was used to, having to decide which resources to keep out of potions, ID's, healing staves, bows, jewelry at each level was harrowing, and I was constantly left with less than a "classic" game, the wonderul selection of shrines and timely drops however accomodated for this fact. I don't know that I would continue this through nightmare if given the choice, but since I've made it this far, I might as well try :D.
Onward to Nightmare!
Started 11:49 June 22nd, 2010
Solo Classic Diablo Cave-In Ironman
Since summer is finally here and I have some free time, I decided to have another shot at Ironman, I've made it through Normal so far, and hope to continue onwards into Nightmare soon!
Pre-Game Thoughts;
I've played rogue ironman before and made it to Dlvl 16, never Cave-in though, should be interesting. The lack of inventory space is a rather worrying point..
Town: ID scroll
Level 1; ID scroll, Short Bow (12/30 dur), ID scroll, Fascinating Shrine, Mag Short Staff, Club, Saber, Rags (AC 2)
Leveled to 3, 10 pts to Dex. Nothing special.
Level 2; Zombie, Fallen, Corpse Axe, Skeleton Archer
Soulpus- mag mace, Short bow, Pukerat the unclean - mag spiked club, Short Bow, book of firebolt, Deadeye - book of firebolt, Rags (AC 6), Cap (AC 2), Bonehead Keenaxe- mag spiked club, book of charged bolt, Rotfeast the hungry - mag mace, Scroll of healing, Butcher's Cleaver
Butcher was disposed of with grate, otherwise uninteresting level, gotta love being a rogue. Level up to 5, 10 to dex.
Level 3; Burning Dead Captain, Shadow Beast, Black Death, Devil Kin, Skeleton Captain, Dark One
Staff of healing (21 charges). hunter's bow, scroll of healing, scroll of healing, book of telekinesis, book of firebolt, Mag Hunter's bow, mag long bow, ID scroll, book of firewall, book of holy bolt, staff of healing (22), mag ring (Iron ring of the sky, +7% cth, +1 all), Purifying Spring
Broke my first short bow half way through the level and with the staff drops in order to keep inventory room I upgraded to first a long then hunter's bow, Level up to 8, 2 to mag, 8 to dex, 5 to str. The purifying spring was found in the last room unfortunately, but with only lvl 1 firebolt at my disposal, it wouldn't make much difference anyway.
Leoric Chamber;
Book of Telekinesis, Staff of Holy Bolt, Mag Ring Of Might, Undead Crown (unidentified), Hunter's Bow, Mag Ring, Book of Town Portal, Quilted Armor 10 AC, Scroll of Healing
Ring of might +6 str was a notable drop, I considered Id'ing the third ring, but with only 2 ID scrolls left, I decided to wait. Level up to 9, 5 to dex.
Level 4; Plague Eater, Corpse Bow, Flesh Clan Archer, Horror
Magic Ring, Enchanted Shrine, Gharbad the Weak - mag robe & mag flail, Enchanted Shrine, Mag Ring, Book of Charged bolt
Two more rings, no more ID's, I think I'll wait.. not much challenge on this level. Level up to 11, 10 to dex.
![[Image: screen08.gif]](http://img194.imageshack.us/img194/7968/screen08.gif)
Uploaded with ImageShack.us
Level 5; Burning Dead Captain, Horror Archer, Horror, Winged Demon
Eldritch Shrine, ID Scroll, Leather Armor 12 AC, Scroll of Healing, Book of Healing, Sacred Shrine, Hunter's Bow, Amulet of the Jaguar (+17 HP)
Nice amulet ID, Level up to 12, 5 to dex.
Level 6; Acid Beast, Fire Clan Archer, Flesh Clan, Bone Gnasher
Deathspit- unique small axe, Mag ring, ID Scroll x3, Short Battle Bow, Edlritch Shrine
Chamber of Bone; ID Scroll x2, Amulet of the moon (+4 all), Leather Armour AC 12 (24 dur)
Suprised to see two Eldritch in one game..Deathspit gave me a fright when I opened a small room at the end of a hall to meet his crew, with a quick side step and a even quicker retreat to out of range though, they were sniped off one by one with ease. With my limited inv space I Id'd the second amulet, nice reading glass, plus it boosted me a full damage point. Given the excess of ID's, I considered ring drops, but one ID scroll on a nice bow could change the whole game,and I've learned I can't cound on ID drops so I left behind 2 unid rings to make room for my second heal staff, and moved on to 7. Level up to 15, 15 to dex.
Level 7; Horned Demon, Acid Beast, Stone Clan, Illusion Weaver
Book of Inferno, Book of Firebolt, Short battle bow (23 dur), Magic ring (azure ring of the dark), Eldritch Goat Shrine, Optic Amulet
The sheer volume of ring drops has lead me to ID one more, an interesting drop to say the least, from now on it shall be my enter-level equipped ring..And another Eldritch, what is this game coming to? The SBB came at an excellent time, with no backup bows my equipped long bow was about to break, thank you RNG. Lup to 16, 5 to dex.
Level 8; Gargoyle, Night Clan Archer, Poison Spitter
Book of Stone Curse, Long battle bow (17 dur), Mag studded leather armor 15 AC, mag ring >.<, Book of healing, Mag ring, Long Battle bow (27 dur), Short War Bow, Book of Firebolt, Mag Ring, Enchanted Goat Shrine (hit inferno)
Such a sad state that I cannot keep the book of stone curse or use it, but I moved onwards anyway. Second acid spitter boss was lured to just out of range for easy bowing, dropped book of telekinesis. Enough with the magic rings, I have three perfectly good ones ID'd, I left all the new ones and the old unid ones on the ground, not worth the ID's or space imo. I've also been playing it fast and loose with the goat shrines, so far I've hit both that came up, I think I've pushed my luck almost to the limit, I think one more or a cauldron and I'll stop. Lup to 17, 2 to dex, 3 to str
![[Image: screen15i.gif]](http://img27.imageshack.us/img27/6919/screen15i.gif)
Uploaded with ImageShack.us
Level 9; Toad Demon, Poison Spitter, Red Storm
Slain Hero- mag long battle bow, Brokenstorm - mag short battle bow, Oozedrool - book of chain lightning, Composite bow, Long bow
Nice bow drops this level, not much else of interest though, Brokenstorm was gated when found so the bowing was easy, VERY thankful for the Azure ring of dark I found earlier, made this level a heck of a lot easier, storms dual-attack is very painful. liberal healing used on this level. Lup to 18, 5 to dex.
Level 10; Toad Demon, Obsidian Lord, Night Clan Archer, Poison Spitter
Elixer of Dexterity, Short War Bow, Composite Bow, Blackstorm - mag ring
Pretty straightforward level, used up my first heal staff, more for inventory room than real need of that many heals, I've been using heals liberally rather than rejuvs. Level up to 19, 5 to dex.
Level 11; Blood Claw, Red Storm
Mag short war bow, Splint mail 31 AC, Mag ring
Not many opponents, not much exp, not much items, not much challenge =/. Still 19
Level 12; Storm Rider, Maelstrom
Mag ring, long bow, mag composite bow
Level up to 20, 5 to dex. Getting pretty tired of the double attack to be perfectly honest, 6 or 7 heals needed this level.
![[Image: screen23.gif]](http://img59.imageshack.us/img59/543/screen23.gif)
Uploaded with ImageShack.us
Level 13; Cave Viper, Counsellor
Mag Splint Mail (Obsidian of Giants! 39/16), rags, scroll of infravision, elixer of str, spiritual cauldron
Counsellor's are my old nemesis, they ended my monk triple crown run in hell/hell, but the amazing split mail drop was nice of them, sunk 2 str points to weild it, as I had been running without armor since 11 when my studded leather broke. Fairly small level, or atleast low foe density. Lup to 21, 2 to str, 3 to dex. Looking for more bow drops..quickly please, I'm down to 20 dur on my last one.
Level 14; Blood Knight, Succubus
Staff of SC (16), Scroll of infravision, Short battle bow ( 21 dur), Scale Mail, mag short bow, mag hunter's bow
BK's were not too tough as a rogue with plenty of room to run, Succubus are annoying at times however. Not much else to say. Lup to 24, 10 to dex.
Level 15, Soul Burner, Steel Lord
Short war bow, Creepy shrine cauldron, mag war staff, mag cap, mag large shield
Laz Chamber;
Mag composite bow, mag long bow, Black Jade- mag short bow, Red Vex -,mag skull cap, Laz- mag long sword
Level up to 24, 5 to dex, pretty much the same fight as 14, just different colors.
Level 16
composite bow, mag full helm, Sir Gorash - mag large shield, elixer of dexterity
Nothing too strenuous but a long level, I had some worries early on about potion useage but in the end I still had all my full rejuvs and atleast 3 minors for Big D. By the horizontal walking trick advocates were slowly gunned down, and single's were rushed as flash hurts much less than fireball. BK's were already dealt with in 14, and so I knew what to expect, without stun damage it was a retreating level though.
![[Image: screen30.gif]](http://img203.imageshack.us/img203/209/screen30.gif)
Uploaded with ImageShack.us
Prior to fighting diablo I decided to pop my last two ID's hoping for a damage boost, I ID'd my amulet and ring, Amulet of Power (+12), and Ring of Giants (+16), a nice boost, still my was damage only 32-36, not enough for perfect stun, but I managed! It was an easy fight, as soon as D walked around the corne, I peppered him with arrows, hitting and nicely stunning most of the time, I didn't even get hit once, and it was over suprisingly quickly. Normal Difficulty Falls!
![[Image: screen29.gif]](http://img413.imageshack.us/img413/9545/screen29.gif)
Uploaded with ImageShack.us
Ended run at 11:53PM, June 27th.
Ending thoughts;
Cave-In rule added a greater challenge than I was used to, having to decide which resources to keep out of potions, ID's, healing staves, bows, jewelry at each level was harrowing, and I was constantly left with less than a "classic" game, the wonderul selection of shrines and timely drops however accomodated for this fact. I don't know that I would continue this through nightmare if given the choice, but since I've made it this far, I might as well try :D.
Onward to Nightmare!