Turn 118
The emergency has passed.
As suspected the ones I have a DoF/Alliance with can’t vote. The upshot is that I can move Liang to Big Island since Demak Sultanate gets +20 loyalty. Additionally only CMF and Australia stand to benefit from it. First thing to check this turn is Russia’s niter count. It was 26 last turn and it’s 30 this turn, so he’s netting four per turn. OK, Australia later, elsewhere first.
Lumbermill goes in at Al, the new citizen will use that in four turns. Archers are relocating. With those on the way I start to swap positions with the slinger (Fifty Ways) and swordsman (Skies) so the latter can go clear Midway’s barbarian camp. On Big Island Proof has grown and it locks the Commercial Hub. Builder at Mother & Child repairs the horse pasture. That builder, I think, is going to go plantation a coffee. I’m starting to build up war weariness and while Demak Sultanate is sinking most of it both Al and Mother & Child are feeling it. Confucius reaches Hearts & Bones. Jong in the area sees nothing and retreats to home territory for now.
At Demak Sultanate the city’s taken a bit of damage, I’m assuming that’s courtesy of an Aussie crossbowman that showed up last turn. The monument is complete, Liang jumps to Under African Skies – once she establishesd I’ll buy a builder there. The city shoots the crossbowman for 76 damage and starts a scout. Nope...I can’t build scouts because I’ve unlocked skirmishers which will take 21 turns to build. I start my own crossbowman.
Up at Marshall Mathers I bring a rear jong forward and find another ship pile:
This will go a little faster because the quadriremes have a defensive value of 20. Closest ship to my unit doesn’t die on the first shot but the second one kills it. Sink the galley next to the city. The remaining jong up here can’t move to the city’s location so the swordsman disemmbarks. Trailing jong catches up and shoots the city and the sword’s former escort zeroes the garrison. To the south the knight moves to the Holy Site – the city’s defense is now 34, which will prevent the knight from taking it solo. I pillage the Holy Site for 97
and will hit the Campus next turn. I might go take out Aquemini first – that’d let the fleet speed towards Flower Boy and let the knight heal up to return to Fantasy. However, if Fantasy is empty maybe I’ll try to take the city. The
pillage lets me buy Medieval Walls in Demak Sultanate. That’ll slow down the frigates and nullify any battering rams that show up, plus give me a little more city defense.