May 3rd, 2021, 11:41
(This post was last modified: May 3rd, 2021, 12:01 by Suppanut.)
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I have notice that now chaos channeled flying buff is nolonger made unit which have 1 movement point to have at least 2 anymore, is this intentional?
And should there be minimum distance between each towers?
May 3rd, 2021, 16:29
(This post was last modified: May 3rd, 2021, 16:33 by Mqz.)
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Ahhh.. We finally arrive at death magic..
53)
Spell order in spell book, as we already talked about in number 36. You answerede that spells is sorted by rarity and realm. In that case the vampire spell is placed incorrectly. It is arfter the very rare spells and is only rare.
https://www.dropbox.com/s/96xjkuxk9e5xco...t.png?dl=0
54)
Drain power. I casted it 50 times (Around 12 turns of nothing else). And "aggressive/pragmatist" Lo Pan was now at "unease" with me, talked to me two times and asked "can I help you with anything?" I Drained around 15.800 mana from him, left him with 0 mana. And he is hardly even annoyed at me.. Sure. This is on only "advanced" difficulty. But still..
55)
Pestilence gives no visual indikation that it is cast on a city.
A very rare powerfull spell, with no grafical identifier?
56)
Warp node, I have no way of identifying who cast it on a node. Can't see it in F1 or F11 mode.
57)
Darkness gives a +1 to magical ranged attack that is not described.
https://www.dropbox.com/s/gbb9mjt5h85jt8...d.png?dl=0
58)
Gate of Hades, "resist at -1 or take 1 irrecoverable damage".
Fire elemental takes two damage each turn. The Chimera works just fine. Noteworthy is that fire elemental has a very low resistance because of debuffs.
https://www.dropbox.com/s/tnn7lrhq9u4kr4...e.mp4?dl=0
59)
Animate dead, revies the enemys Chimera or fire elemental as undead, and it is on the enemys side and attacks me. If I revive my own units they are on my side.
60)
Animate dead, I can animate my demon lord and all other death creatures, I doubt it is intentional to change it so that you can animate death creatures?
61)
Animate dead, my demon lord is revied with its spells still active. Unless you changed it from the original, it shouldn't do that.
62)
Animate dead, should not be able to animate undead, my demon lord was already undead because of the spell bloodlust.
63)
I can summon units in places they can't move from (or be reached) because of "boulders/mountains".
https://www.dropbox.com/s/5clnn5iv23eswn...t.mp4?dl=0
Edit: Correction, enemy flying units can reach it. But I can't move out.
64)
Random on the race selection page (with normal Sss'ra) just gave me troll race 15 times in a row.
65)
Eternal night have no visibel effect on my units in battle. But should give constant active darkness spell bouns and double darkness bouns attack.
But if I cast the darkness spell in battle my units get +2 melee, +2 ranged, +2 shield(?) and +1 resistance.
https://www.dropbox.com/s/x9lprfdo6l1nso...l.mp4?dl=0
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I got an unhandled exception when Raven raised boars after I confused his hero and had him kill himself against a bear.
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Have bug that after casting disjunction several times game skip additional power menu and go for direct cast immediately, this bug would gone if I save, exit and restart the game. I don't know how to recreate such problem but I have encounter this 4-5 times already so I think it should be reported as a bug.
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Quote:I have notice that now chaos channeled flying buff is nolonger made unit which have 1 movement point to have at least 2 anymore, is this intentional?
No, I didn't know that was actually part of the effect because it wasn't mentioned on the ability icon. I'll add it.
Quote:And should there be minimum distance between each towers?
Yes, but placing the tower on land for both sides takes priority so unless there is a lot of land that matches location between planes, the minimal distance is lowered down to 2 on the primary plane which can cause a distance of 1 on the secondary if the secondary plane is smaller.
53. Maybe the sorting feature was for the spellbook option of displaying spells by realm, not type. In that case, spells by type are unsorted by any secondary parameter and appear in the order they are in the database (which was the original behavior).
54. Drain Power has no effect on diplomacy. The assumption is the victim does not know who used the spell against them. This also applies to Warp Node although I don't remember if we kept that or changed it as a new feature.
55. Original game was like that. It's not like you can see bacteria in real life either so changing it doesn't seem urgent.
56. Same as the original game. Makes no sense to change unless we already changed 54.
57. Not bug, help text is outdated. Will improve text.
58. Probably a bug, please post save file.
59. Already fixed in 1.0.2
60. It is intentional. You can reanimate Death creatures but you can't reanimate undead so you can only reanimate each of them once.
61. Units come back in the state they died. If they already used their spells, they are gone, if they haven't yet then they are available.
62. Definitely bug. Code clearly excludes undead units. I will need to test this.
63. Not a bug but definitely has abuse potential. Might need fixing later.
64. Bad luck. Got Draconians on first try.
65. Should be already fixed in 1.0.1 or 1.0.2 not sure which. Check the changelog. If the problem persisted after the fix, let me know.
May 4th, 2021, 06:16
(This post was last modified: May 4th, 2021, 06:18 by Suppanut.)
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(May 4th, 2021, 03:37)Seravy Wrote: Quote:I have notice that now chaos channeled flying buff is nolonger made unit which have 1 movement point to have at least 2 anymore, is this intentional?
No, I didn't know that was actually part of the effect because it wasn't mentioned on the ability icon. I'll add it.
Quote:And should there be minimum distance between each towers?
Yes, but placing the tower on land for both sides takes priority so unless there is a lot of land that matches location between planes, the minimal distance is lowered down to 2 on the primary plane which can cause a distance of 1 on the secondary if the secondary plane is smaller.
Thank you.
Chaos channel is made engineer and steam cannon which has only 1 movement into 2 movement if they get flying buff in CoM6.06.
There is also interesting effect of endurance in CoM 6.06 which not on description, Endurance spell of also reduce time engineer need for working on terrain to finish building road by half too but I don't know what is the source this power (being about increase movement point or being separate effect). Due to I still have not yet played life realm spell beyond common level so I don't know if this effect still exist in Com2 or not.
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(May 4th, 2021, 06:16)Suppanut Wrote: There is also interesting effect of endurance in CoM 6.06 which not on description, Endurance spell of also reduce time engineer need for working on terrain to finish building road by half too but I don't know what is the source this power (being about increase movement point or being separate effect). Due to I still have not yet played life realm spell beyond common level so I don't know if this effect still exist in Com2 or not.
That's all the way back from the original MoM. So is it not being mentioned in the descriptions. =P
May 4th, 2021, 09:35
(This post was last modified: May 4th, 2021, 09:41 by Suppanut.)
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I have talked to Anskyi and conversation lead to his complain about how Regeneration does not really worth to be very rare. When I think about it, regeneration is spell that I have never casted before. Even when I have chance to pick very rare spell, I tend to pick herb mastery over regeneration all the time. So I sway with his arguement that regeneration should be rare instead so it would have more use than currently is.
So I think about solution of put Regeneration into rare tier. I think Regeneration could swap its position with Petrify, a spell which clearly too good to be rare in many ways (cheap cost, non-restrict target, -3 resistance roll) and it would create thematic of spell development that make some sense as progress and academic growth from study of concept to application.
Uncommon => Rare => Very Rare
Great Lizard (creature with regeneration) => Regeneration (unit enchantment) => Herb Mastery (Global enchantment)
Cockatrices (creature with stoning touch) => Gorgons (creature with stoning gaze) => Petrify (strong save-or-die spell)
What do you think?
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Disagree. Regeneration is the second most powerful unit enchantment in the game (first being Magic Immunity).
Herb Mastery does not grant regeneration, it skips the best part of the effect, reviving dead units.
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I for one completely agree. I fail to see when I would want to put Regeneration on anything not a hero. Maybe if I was making a doomstack out of relatively squishy, high damage units, though that would be incredibly risky as Regeneration's most potent effect only kicks in if you win the battle.
I also think Petrify is too potent for the tier it's in. I don't get why Nature of all realms gets a freely targetable save and die spell that can be spammed by magicians at -3 resistance. Isn't Nature supposed to be mediocre at everything except summoning? Petrify honestly makes Annihilate look like a child's toy.
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