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[SPOILERS] Woden and ljubljana like boats

For the post-mortem and the lurkers, here are the reasons I can't compete at all with TAD navally, since there are really a few specific mistakes I made that swung this rather than large-scale development errors, so far as I can tell:

- Great Admirals, not from their standard combat boost but from their retirement bonuses. The biggest is Yi, of course, which I couldn't really have stopped, since he appeared at the worst possible time for us, where we would have needed to spend 800 gold to get him, itself pretty prohibitive in terms of our odds to win this war. We probably still should have done that, in retrospect, but I'm not sure it would have given us a chance. More minor were Rajendra Chola, Themistocles, and I guess now Gaius Duillius in conjunction with Yi. I could have stopped Themistocles by passing on Artemisia, but the others were also pretty much outside of my control. I think this is a case of England's GA bonus being stronger than the community gives it credit for, perhaps stronger than Phoenicia's Cothons on a naval map. England has translated the GA bonus to a +3 CS advantage, +20% hammers on frigates, a super-ironclad that I have no prayer of stopping, and a 450 gold advantage from having forced me to by Santa Cruz, which in a straight fight has come out ahead of my stronger ship production. In fact, Phoenicia's bonus to shipbuilding doesn't actually help us in a situation like this, because it doesn't actually translate to more Renaissance ships, since the bottleneck to building those is not hammers at all but upgrade cash. It would help in a long war, yeah, but in Civ6, especially in a naval war situation, I think having a stronger knockout punch at a technological breakpoint via a mass-upgrade is simply more effective than having a good grind game via hand-building modern ships with a higher hammer multiplier.

Note that, while I couldn't have beaten England to their GAs and remained competitive, I could have voted for no GA points at the World Congress. That would have prevented the Yi and Rajendra Chola problems, but would mean I would have zero Medieval GAs to TAD's one, itself a significant disadvantage. I am not sure changing that decision by itself would have salvaged this situation (my caravels would be 9 points behind TAD's without a GA or OL), but it would have been better than giving TAD an ironclad that can beat my whole navy by itself... You were skeptical of this decision at the time, and you were right about that - in retrospect, I definitely should have gone the other way on it.

- Financial mismanagement on my part. England's navy is qualitatively better than mine due to GAs, which is in large part due to England's unique ability (in conjunction with the world congress resolution). But why are they also quantitatively so much better than mine? Since we both have half-cost harbors and both correctly focused on them, England's gold edge really comes from just three places, so far as I can tell - having focused on gold TRs early and in greater quantities than I did, my 1000 gold outlay on the Cuneiform lighthouse, Linear A fish tile, and Santa Cruz, and the CH at Cuneiform. The former didn't seem like a mistake at the time, since my cities were so undersized and underdeveloped from the first TAD war, but in retrospect it is now proving to be - gold TRs are weaker in the early game than domestic TRs, but that disadvantage wears off sooner than I expected, especially on naval maps where foreign TR yields are doubled and frigate upgrades are such a strong, game-winning move. The second was definitely a mistake that even seemed like one at the time but that I rationalized doing as a symptom of builderitis - gold in this game should be used for upgrades, upgrades, upgrades, and nothing else really unless absolutely necessary, and I think I've learned that lesson pretty comprehensively from this game. Finally, the CH was something I could not even fathom being the wrong decision at the time...but let's do the math. It was worth 7 gpt and 7 bpt for me, but was worth 8 gpt on each of TAD's 4 TRs to the city, for a net swing of 25 gpt in TAD's favor in exchange for 7 beakers. Over the course of a 30-turn DoF (though TAD didn't quite have 4 TRs up the whole time), that adds up to something like a 500-600 gold advantage for TAD because I built a CH! It is almost unbelievable that this is true, but my building a +5 CH was absolutely a major contributor to ultimately finding myself in a hopeless-looking military situation in this game. Be careful about stacking CHs and harbors in the same city in a naval game!

- Not having Oligarchic Legacy. This was just dumb, you told me not to pass it up and I did so anyways because of builderitis. I will never, ever do so again in any context, and I heartily encourage all lurkers to do the same (or don't, so that I can have an easier time attacking you smile)
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I think the way to make it as hard as possible is to focus on TAD's other ships and try to bait him into taking a city with the ironclad so we can kill it on recapture, as you said. Hiding berserkers where TAD can't see them but where they can retake a city is indeed the best way to do that, and is probably getting a few of those is a better gold investment than more ships at this point unless for some reason TAD comes for you and you need a frigate. I don't think we'll be able to slow it down much with ships (I just don't have enough of them, really, and after Cartography TAD will just kill them with frigates and advance the ironclad anyways).

What do you think I should do in my cities? If the naval war is pretty much hopeless, maybe building medieval walls everywhere is smarter than making caravels for the time being? I also don't know what to do with my ships - I guess burn down Writing on the Wall, then try to hit whatever portion of TAD's navy I can reach (maybe in the south, or an exposed part of the northern fleet) to do as much damage as possible while conceding that I can't really defend my core unless I can kill the ironclad? I don't think there is any way to trade efficiently with their navy while it has that ironclad in it - I can spend almost all of my ships taking it out if TAD makes a huge error and leaves it exposed, but as you said my navy will just get destroyed on the counterattack. I think our only chance is to bait it into taking a city and kill it on the counterattack, and in the meantime I should probably just preserve ships and avoid engaging so that I will at least have a navy to do something with if we catch a break tactically.
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(May 10th, 2021, 23:08)ljubljana Wrote: What do you think I should do in my cities? If the naval war is pretty much hopeless, maybe building medieval walls everywhere is smarter than making caravels for the time being? I also don't know what to do with my ships - I guess burn down Writing on the Wall, then try to hit whatever portion of TAD's navy I can reach (maybe in the south, or an exposed part of the northern fleet) to do as much damage as possible while conceding that I can't really defend my core unless I can kill the ironclad? I don't think there is any way to trade efficiently with their navy while it has that ironclad in it - I can spend almost all of my ships taking it out if TAD makes a huge error and leaves it exposed, but as you said my navy will just get destroyed on the counterattack. I think our only chance is to bait it into taking a city and kill it on the counterattack, and in the meantime I should probably just preserve ships and avoid engaging so that I will at least have a navy to do something with if we catch a break tactically.

Medieval walls will help stall him out but how long will it take to build them? IDK what the best play here? Attack his south and see if you can burn his cities down before he can burn yours? Attack his northern fleet in open water and see how it shakes out? You could attack WotW and see how he reacts. He will probably let you have the city and he will go for the heart of your empire. Maybe throw everything you have to the south and see if you can bait him to bring everything down there while you build better walls?  Whatever you do, I think you need to commit to it. Wars are usually lost because people aren't 100% committed to their decisions and waste a bunch of time bouncing between goals.
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You aren't close enough to attack his ships in force, so maybe don't declare this turn and you may get a sense of what he is planning. He doesn't look to be in position to attack on his turn either or at least make any major first strike.
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The big incentive for attacking WotW this turn is that it's probably just 2-3 turns from finishing walls, after which I won't have a chance to take it really. Do you think that's worth being the player who initiates the war, though? I think burning that city and hitting some of his ships at some point is the way to inflict the most damage, I don't think I have much chance to bomb out walled cities on the mainland that I can't surround.
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Go for it. no real reason not to at this point. Make sure to pillage the harbor for gold.
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Harbor is still under construction unfortunately (apparently gifting cities destroys all the districts, or maybe it has something to do with the Cothon? idk, I don't get it). I will try to pillage the mine though. Maybe that is something to do with my ships while TAD burns down my core, swing south and pillage dockyards for gold and try to kill ships down there to at least inflict some pain.

edit: Wait, I should keep WotW, not burn it, if I can. That is the one other city besides Cuneiform that TAD might actually try to hold if they can, at least in the early part of the war, so it's another chance to kill the ironclad on recapture.
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Turn 126 - Phoenicia



Well, I retook Writing on the Wall, losing nothing of value but health on a bireme (that will be one-shotted anyways by any TAD ship) and gaining a promotion on the caravel armada as well as a target to draw some of TAD's fire and maybe, just maybe, bait them into retaking with the ironclad (and maybe I'll find 6 battleships in a hut with my scouting Numidian Mercenary lol). I have also committed to the caravel path rather than the Medieval Walls one - we should be able to finish a few before being overrun, with Press Gangs coming in next turn, and Medieval Walls are as pricey as caravels and will not buy us much time anyways. I have no real pretentions towards holding off TAD, which would basically require them blundering away the ironclad somehow and also us pulling off a series of tactical coups to buy time until Press Gangs kicks in. But let observing thrawns take note that, this time, I at least did not do this [PBEM19] smile.

edit: I also forgot to ask - could I have a few of your niter next turn? I want to start a frigate in Cuneiform to help balance out the unit comp of the imaginary navy I'm making. Totally fine if you think that's too wasteful to be worth doing though, and also feel free to ask for my gold to upgrade zerks in return, if you think that's worth more right now than another embolon caravel (which it probably is). CMF also offered a research alliance - I decline, since I assume you offered him an economic one on your turn and I don't want to prevent that from resolving.

You can also see that I just took the city instead of waiting a turn to pillage the mine, which I couldn't have done this turn. Maybe that was a mistake, but I was afraid that it would complete walls next turn and a bunch of TAD ships would move up and I would lose my chance. If TAD was building walls at the fastest possible rate like he should have been, it would have been pretty close and might have happened. I'm also making a market in Demotic because I can't think of anything more useful for it to build right now - market + trader takes about at long as the runner-up choice, an unboosted courser, and the GPT is probably more impactful than an extra unit that is extremely weak against TAD's cities anyways. Feel free to correct that if you disagree, though.

Also relevant: TAD does not have an MA with Kaiser, at least not yet. I am not sure how long it will take them to get one (probably not long, since it's not like I can hide all my ships for long enough that they won't notice we're getting a bonus from it), but that will bridge the gap until we get the diplo bonuses from the spy and from Printing. Between that and the need to upgrade caravels before advancing, we might not see too many TAD ships in the first few turns of this war. On the one hand, that's not worth much since it's not like that'll make the Turtle Ship any less unstoppable, but on the other hand, it is worth a round of Press Gangs caravels, which is not literally nothing even if it won't be anywhere near as impactful as I'd like to imagine.

I am also realizing that it is pretty important that I keep my horsie alive to follow your zerks around. Not just the for morale boost (though we sure do need one), but because, since you move before me in turn order, if we end up trying to snipe the ironclad in a city that we need frigate bombardment to retake, that will have to happen on my turn with said horsie.
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oh crap, I am so dumb, Kaiser is just going to pillage the mine this turn now and gift the gold to TAD. Oops, okay, I probably should have held off on taking the city and just hoped it didn't finish its walls. I guess I did lose something of value, in that this represents something like a 1.5 caravel swing in TAD's favor... I bet the entire reason that archer is even there is to bait me into doing that frown
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Turn 125-Vikings
Start the turn off with an offer for an economic alliance with CMF. I accept. I should have mentioned this right after I played so you could have accepted the research alliance. Maybe resend it on your turn.  Square Rigging is also in and I start Cartography. I should have a bunch of overflow to help it along. I will also switch to Military Training next turn to finish and should get enough overflow so I don't lose a turn in Cartography. The district discount is now active for the first district of types I haven't built yet, so I buy the tile at Loki and harvest the stone, 2 left to complete it. I also place the commercial hub at Frigg but continue of the heavy chariot so I can upgrade it later to a knight. Once Military Training completes, I will be able to build a 2nd discounted encampment at Thor and since Magnus is there, it will complete with the chop. 

Here is my core...
   

As all my current builds finish, they will switch to pumping out longboats. I have a few longboats over on the west side of Kaiser ready to pillage and might send a few more over there looking for upgrade gold. I know Kaiser spotted one I had lurking over there but I sent that one north to distract form the other 2 I have lurking off the coast of TAD's city state capture. There is a harbor and a few mines/quarries I will start to target on my turn. 

How much niter are you going to need next turn? I should be okay on gold for the time being but won't be able to send you anymore until I get some upgrades going in a few turns. Is the market you are currently building your 2nd one for the boost to Guilds? My plan is to head to Reformed Church next but will switch off of Guilds when half complete if it is. I think straight researching it will take about as long as your build, so I won't lose any time. 

Good job taking WotW and holding the city to use as bait is a good plan. Let's hope TAD/Kaiser a ways from Civil Service and we can get some use out of the alliance.
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