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Turn 17:
Finished settler and before moving settler, move with my scout for barbs and I find:
Barb camp is over there somewhere, also I did pass barb scout who is now next tile of Pingala city.
Therefore I decided to move settler to subpar city in north, found at turn 22. I don't see any other good spots, not enough scouting.
That city in north lacks food till I work with fish. But that city can buy dyes tile and I can work with it to get early Pantheon.
I plan to pick Goddess of Festival, there is nice amount plantations around, culture is useful for route to Mercenaries.
I shall produce next settler if I got enough military to deal with barb and one worker, next settler shall settle for Pingala city.
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Turn 22:
I was wrong about fish tile, for some reason I thought that it was in 2nd ring, but it was 3rd ring and I already sent settler. Fortunately there was a turtle tile at second ring.
Founded city this turn and bought 2 tiles each 50 gold. Work at turtle tile till size 2 and then also work at dye tiles, looking at religious score, I still think that I am going to be first to get pantheon.
Barb situation: injured barb warrior chased scout, I goaded him toward rainforested hill tile, this turn instead fleeing further, scout make stand at rainforest hill tile which give max terrain defense bonus.
Combined with discipline, scout is able to kill barb warrior as long scout is defending. Ulundi grew to size 2 and slinger finished in 2 turns to deal with new barb warrior. My warrior in north is almost back to enter battlefield.
I initially went for pottery after finishing mining, but coastal city spot changed my mind. Ulundi shall start builder after slinger, while Bulawayo shall spit out 2 galleys using maritime industries policy when Foreign Trade is finished.
There is more coast and ocean then I did expect, not in north but also at south. Maybe navy scouting help me to understand map better.
Thrawn also has his settler out for a quite while, close after me. Marco just finished his past turn. TheArchduke and Sub still have to finish a settler or they are hiding by finishing settler at same time when city grow?
Also interesting that Thrawn didn't get 2nd tech despite having more science than other players. Maybe researching a tech which is one column further for example bronze working or writing?
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Knowing thrawn bronze working.
Turtles is better anyway.
The man in black fled across the desert, and the gunslinger followed.
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Turn 25:
Fighting with barbs goes well, altough barb warrior next scout refuses to attack, so I attacked with scout instead when it got enough HP.
If I manages to kill both barb warriors, all I need is to find barb spearman for bronze working boost. Also kill from slinger mean boost for archery.
I am going grow Ulundi to size 3 and it shall start settler after builder, settler goes to Pingala spot.
Bulawayo shall start galleys soon Foreign Trade is complete. When Sailing is finished, pottery-irrigration-bronze working.
International: Thrawn settled at same turn as me, TheArchduke 1 turn later (T23) and Suboptimal this turn. Marco is still at 1 city, but I think that he shall settle soon.
Also both Thrawn and TheArchduke are still at 1 tech, TheArchduke probably is going for writing for Seowons which also helps city grow faster with boosted farms. What Thrawn is teching, is still unknown.
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Turn 27:
At start of turn:
Already killed one barb warrior and I moves in with slinger to kill 2nd warrior this turn. Interturn my slinger shall be pelted by barb slinger, but no worries since I am going move my slinger back in Ulundi and promote.
Then kill barb slinger for bronze working boost. My warrior is searching for barb camp. Scout is done with barb stuff and resumes exploration in west.
International news: Suboptimal completed 2nd civic, did he meet cultural city state or did he settle 2nd city next or upon cultural resource? Also TheArchduke finished his 2nd tech.
I am going check GP screen from moment that TheArcduke suddenly ramps up points for empire and era score.
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i love these turns. best part of the game early scouting and smashing barbs.
The man in black fled across the desert, and the gunslinger followed.
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Turn 30:
Battle with barb slinger turned out be anticlimatic, he didn't do anything besides standing upon rainforested tile, 2x attack from my slinger and it dies plus bronze working boost for me.
Now search and destroy barb camp operation ongoing with slinger and warrior. Next turn swap out discipline in favor of maritimes industries, so more careful with my units from onward.
Scout in west found nice city spot, tile 1E of scout is good spot. Decent 2 2 tile and 1 3 tile in 1st ring, but its 2nd ring have many excellent tiles: banana. horse and stone.
I finished sailing and start pottery-irrigation. Next turn swap builder in Bulawayo for galleys. This is more naval map than I thought, west of scout is also a coast.
International news: marcopolo got 3rd tech and got 4 era score, I think that he finally found foreign lands too. TheArchduke's era points rose with 5, I checked GP and no GP points generating. I think a combination of barb camp clearing and finding natural wonder.
Sub got 1 era point extra, likely from settling 2nd city close flooding tiles.
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there is a 1 turn delay on GP points generating but seems unlikely it is a district.
The man in black fled across the desert, and the gunslinger followed.
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Turn 32:
Found barb camp, need to be careful with slinger now I don't run discipline policy since I run Maritimes Industires now with finishing Foreign Trade at turn 31.
Finished builder who did improve maize for irrigration boost. Next thing to do is mine mercury for amenity. Then I need to decide whether deer camp for faster craftsmanship boost or dyes for another amenity and potential culture from Goddess of Festival Pantheon.
International news: TheArchduke did complete his first Seowon. Maybe I should go for Writing after Bronze Working to prevent lagging behind science too much. There are many good sites for campuses at this map.
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Turn 37:
Dealt with barb camp using my slinger to bait out spearman while warrior razed barb camp, however it spawned new slinger and warrior barely held up, now dealing with barb slinger then barb trouble in south is over.
Barb scout appeared in north, probably from camp, which mean it is going berserk against any unit that I moves close it. So I moved injured scout into forested hill and my scout is almost due for promotion, so I don't worry about my scout.
Finished galley and got 3 era points for first civ to have seafaring piece of wood. Galley goes west to scout and another galley since it still can make use of maritimes industries for shipbuilding boost.
Due presence of barb scout in north, I took no chances and improved deer tile for craftsmanship boost instead moving to dye tile. I bought trader, so that Ulundi can grow little faster, wait with deploying trader till barb scout is dealt with.
I can complete settler in 5 or 6 turns I think, with combination of trader and tile swapping. Then I shall either start builder or more military units until I finish Bronze Working in which case it is time for first Ikanda.
I got Pantheon this turn, it turns out that river Goddess is taken already by someone either TheArchduke or Marcopolo judging upon era score. I pick Goddess of Festivals, I see 8 egible tiles for it at this explored piece of map.
International news: TheArchduke is taking some distance from us, already at 3rd civic while others are stuck at 2, also completed second Seowon which mean that he already has 8 advantage over rest of us.
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