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[SPOILERS] Chevalier Mal Fet and Marcopolothefraud lead a Soviet Down Under

So, personal sitch, then the turn report. 

As noted before, when I signed up I thought we'd be ~15 - 30 turns ahead of where we are now, going by the experience in PBEM7. That hasn't happened, particularly since turn 126. Anyway, 30 - 40 turns would probably be enough to decide a winner, as it seems to be pretty clearly coming down to us and the Raiders - can Russia's work ethic and a recovering Australia build enough ships to outmatch the Raiders? I don't think the game is settled at all, since Archduke has given up but Roland and Sub can be expected to give us a hard fight whenever they get around to it, and Woden and Ljub together I think can outmatch us in modern ships - until ironclads and battleships gave us the edge, I think. Australia can build anything it can research, it just lacks the build queues at the moment to do it. It also needs gold (I'd settle Crabville sooner rather than later, that can be quite a gold engine for the cost of a single settler) to support a decent sized modern military, as even the tiny squadron it fields now is steadily bankrupting it. 

Anyway, isntead of a mostly-decided game everything is very much in doubt, but I'll be packing up my computer and other belongings as I move across the world ~June 14 (flight is on the 22nd), and then I'd be in quarantine until the 8th of July, at which point I'd have access to PC bangs. But that's already a delay of nearly a month, and then I'd only be able to play about once every two days through the end of July and August, and obviously my girlfriend and I will want to travel in that time and spend weekends together, etc. So failing to replace me means the game will grind to a halt. So I better start now, with ~3 weeks to find a solution. 

So much for that. Onwards.

Turn 136




I unlock the next step on the road to ironclads, where I pin my hopes of victory. Mass Production opens Shipyards, which in turn open Steam Power, while my IZs represent the other half of the tree: they will build Workshops, which will open Industrialization, which brings us a supply of coal. The ironclads and coal mines in turn will give us Steel, which locks out frigates and caravels from taking Russian cities, and the coal power plant will give us Refining and a battleship (NOT Steel, as of Gathering Storm, apparently). Both ironclads and BBs require coal, notably, which means this strategic resource is even more precious than oil. If I unlock Industrialization first, then I alone will know where I must attack and where I must colonize to seize as much coal as I can. Whoever has the most coal fields the most units and has the msot factories - if Archduke's England survived into the coal era it'd be really formidable. I understand now what the designers intended with England's janky set of GS bonii. 

Anyway, even if Industrialization is deep in the tree, I have a plan to field ironclads anyway. That will be a nasty shock. 66% that Steam Power is close and accessible right now. 

The big news is an attack on Galron 3 (I suppose now Melee Squadron 3 due to the upgrades) at Mitla. China attacks me with 3 galleys, 2 quads, and a frigate, but doesn't achieve much. I counterattack with my 2 caravels and 3 of my galleys, upgrading the 4th. The result of the opening rounds of the battle of Mitla:






1 galley and a quad sunk, a further galley and quad damaged. Now, there might be more Chinese ships in the fog, since I know he has a large navy. But I have the strength advantage and I want to destroy as many Chinese ships as I can before he upgrades them or concentrates them for defense. 

The response causes me to re-evaluate my plans for Indochina. When I made the plans for Burke and Wills, Sub had all the naval power and Roland stayed off the seas, while China was largely unscouted. Now, though, look who's driving that alliance:

China has vastly superior culture and science to Indonesia. He has a much larger military, and I imagine a good proportion of that is in ships. Despite the larger military, he has a vastly larger income than suboptimal, and a vastly superior faith economy as well. By every single measure, China is miles ahead of Indonesia. He even has more ports than Indonesia, because I have scouted at least 3 Chinese shipyards and a fourth - Fil Hilander - is visible as the Mausoleum city in the distant north, compared with, uh, Call Me Al for Indonesia (not counting Good Time, and Graceland has a just-finished harbor and is working on a lighthouse. I'm allowing those to continue until I can pillage the lighthouse and harbor both, PLEASE turn your hammers into gold for me, sub, by all means). 

Therefore, the center of gravity for Team Sandbox is China, NOT Indonesia. We still need Indonesia's cities to effectively knock them out, but I'm reconsidering the wisdom of an attack on Call Me Al. I could do it, I have no doubt, but it might be more gains at an easier cost to take inspiration from Suboptimal's invasion at Rodeo and strike for the center: an invasion of Borna Borasic. 



The battle of Mitla, playing with the screenshot tool.

Borna is easily reached from Shikishima by sailing west by north (instead of north by west for Al), and it looks like it controls the cape that divides Indonesia and China. In one direction are Ryan Kent and Steve Davis (and Glen Kamara), all valuable prizes, but in the other are Fil Hilander and presumably the Chinese capital, also valuable. If I park my fleet at Borna, I divide the enemy defense fleets, can overwhelm either one at my leisure, and then burn my way up that coast. That will effectively knock both out - Indonesia will be backwards and have a single shipyard worthy of the name, with only 3 cities, once the island of Sakhalin is mine. China will lose ~3-4 cities either way, which should be crippling. 

The advantage is this hopefully preserves my fleet power a bit more while still burning out the Sandbox team, letting me be free to strike a powerful blow at Phoenicia (Cuneiform-Mitla-Abjad-Heiratic axis) or Norway (Wodin - Baldur - Heimdall) with virtually every ship I can muster on turn 156. If I can effectively cripple one of their civs on the opening blow, whichever I judge more dangerous at that point (depends on research and income, mostly), then that SHOULD decide the game. 

So right now I"m thinking of sailing west after the fall of Vladimir and striking for Borna Borasic. THe downside it leaves Second Fleet pretty badly exposed up by Good Time, so I'd need to be cautious with it, but I think I can use it to trade space for time and we have no pressing need to defend Good Time after its liberation, so that's not too bad. I'd love to have the 3 frigates and, uh, 5 galleys now available for the main fight, so I might press with them to try and draw off ships from Borna. 

Anyway. The fleeing jong appears, takes some civilians, and is met by Imperial Russian Navy patrols who are very cross indeed with their behavior:




I cut him off from points north - if he wants to run, he has to use his full movement, otherwise my new, faster caravel can catch him. There's rpetty much only one way he can go. I need to drive him off or sink him with so many traders moving in these waters. A bireme would be nice, eh? 

Otherwise, the shelling of Indonesian cities continues. I can begin the shift to Borna in I estimate 2 more turns, hitting the city in approximately 5. That should draw the enemy fleets into confrontation, which I hope to win with more and better ships than they have. The sinking of the fleet is first priority, obviously, only then the city. 

Kaiser and Archduke jumped 20 points of culture over the last few turns. One reason why:




That explains Kaiser. Archduke I THINK signed a cultural alliance with Japan instead of a military one and has been running his trade routes there??? That makes no sense but who the hell else could he be trading with? How else to get 20 points of culture in 2 turns? English culture is superior to Russian at the moment! 

Fuji Bay:




Fuji is growing in 7, not 10, otherwise accurate. The shipyard will double the poor city's production, but it's not due for 22 turns - evne AFTER the war with Phoenicia is scheduled to begin. It'll pay for itself if the game goes long. I don't much fear an enemy attack in these waters - with my shipyards and MBDTF to the north, we can play defense here enough that the main blow on their island has time to succeed. 

Russia:




I figure sooner started, sooner paid for on the Workshop. The interruption in ships physically pains me but I think is unavoidable. Short term pain for long-term gain. Once the workshops and shipyards are done there really is nothing but ships to build. Sevastopol was either the builder or a temple for more faith. I have a few more improvements I can make. Aleksandr will be almost out of useful builds - maybe units for inspirations after that, or a builder pump. Even a settler? I dunno. 

Svalbard:




Debating putting Ushakov on ships. That's potentially 3 more build queues than I counted on, at the cost of science. Do I go for short term gain here to compensate for the mainland? Hmmm...I am leaning that way, honestly. More ships will always pay off, the campuses can be a backpocket thing to pull out when Phoenicia/Norway are in danger of catching up - thankfully they will crater in research soon.
I Think I'm Gwangju Like It Here

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Don't think I don't see you playing Stellaris, Archduke, while the Saturday turn sits unpassed. 

Because I do. I see you.

I see everything.
I Think I'm Gwangju Like It Here

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$100 to anyone that there's no turn today for literally no reason.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Marco, thoughts on a renewal of our DoF with Kaiser/Archduke? Obviously Woden/ljubljana is a non-starter (IS it?), but do we want to lock off any chance of attacking them until turn 166? That's a long time. 

I will ignore Kaiser's request until we've discussed, but won't hold the save. It's not urgent, I can offer a gold for gold or favor for favor trade.
I Think I'm Gwangju Like It Here

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it'll cancel out the $100 you all owe me for yesterday's turn n_n
I Think I'm Gwangju Like It Here

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Turn 137




4 turns to go and we finish a splendid Industrial Zone at Borodino. We just need one more point of era score from somewhere - settlign Imperator Nikolai (finally) would do it, a great person, retaking Vladimir...etc. Lots of places to get that final point for our third consecutive golden age. We can't all be China sloshing around era score everywhere (he has 13 more points than anyone else...which actually isn't that much considering every wonder is worth about 3!). 

Anyway, Borodino is now up to 40 hammers/turn, letting me get 2 frigates out every 7 turns. I start a Workshop first, since I need the Industrialization boost, due in 5, then I'll start cranking out those ships. 

I skip Emile du Chatelet - Galileo AND Newton would both be better, I think, than 3 eurekas, many of which I already have or will be able to obtain. Galileo would be worth 1000 beakers, letting me rush Industrialization when the time is right, and Newton is a free +15 science per turn or so between my 4 already built universities and the library/university combo available at Knyaz Suvurov. Does he build the library, too? That'll be interesting. Anyway, Emile will go to sub next turn, which stinks, but honestly science isn't really the issue with him - he's made it to frigates/caravels, he won't make it to ironclads any time soon, so realistically who gives a damn? I guess Printing? Ah, well, no matter. 

At Mitla, a fresh frigate and caravel plus a small galley escort reinforce, knocking out a caravel and galley of my own. I pull back:




If he pursues, I should be able to get a good hit in due to the Great Lighthouse, but frankly I felt that getting stuck in would net me perhaps one more frigate and galley at the cost of the rest of Melee 3. So, try and regroup with everyone else at Borasic. Shift my caravels that way. We'll split the enemy in half and try to wipe out one of their two fleets. 

Good Time is ripe for Australian plucking:




Amusingly, sub's galley has been attacking out, but due to our Free Healing in sub's territory he's been hurting himself more than he hurts me.  lol I shift most of the fleet past, we'll creep down the coast and join up with everyone else at Shikishima - if the Indonesians come out to fight we'll fall back on Australia's squadron coming up. 

Skies falls, revealing fully 3 crossbows and a courser:




That, with the known man at arms and slinger to the south, accounts for more than a third of sub's military power. A third of his strength, stuffed into this island! What a goofball - why not put those resources into ships to, y'know, defend the island? Notice how all that did NOTHING to stop my frigates and knight? Oh, sure, I'll have to work a bit to dig out the inland cities, but there's no doubt I can do so - because I control the sea! 

Annoyingly, sub's refuse to settle worthwhile cities means these are poor prizes. Almost not worth taking, tbh, except Australia needs any cities at all. 

One more turn should see Vladimir liberated:




The walls are no joke. I rotate the knights - he attacked out at one and threw everything at it - and have a fresh one. Thought about 'liberating' the campus, but that would cost me the knight. I'll do it on the turn the city falls. :D 

Final front. The skirmish with the jong at Svalbard. He vanished:




There's really only one logical place for him to go. I pin it to amuse myself:




And...




Yarp. He promoted, saving his life, but we can see him on his way - if he stops to fight, he dies. 




At Shikishima, we purchase our first of two trebuchets...




My plan is 2 trebs and 2 xbows, to boost the necessary boosts, then those and my knights will move en masse on Proof. A frigate or two can support - sub's units won't have many places to hide. Sub spent 400 faith on medieval walls at Graceland and 50 Ways in the north, which means he WON'T be spending on a jong. For whatever reason, suboptimal committed to taking Indonesia into an island map and then doing his level best to never build any ships, ever, as the latest in the weird variant strategies he's been pursuing. 

Norway is totally defogged:




This will be worthwhile to study in depth later. A Norse archer is doing the same to Russia, wandering through the great lavra complex in the southwest. 

Phoenicia is almost as revealed:




17 shipyards against my 16, at the moment. Quality is all over the map - some better than my average, some worse. Can I alone outbuild the two of them combined? I think yes, since I'm closer to factories than they are, and I have better science and builder availability from my tundra interior as support. With Australia, that tips the balance in our favor. BUT they are rapidly reducing Archduke, who seems to have rolled over and died (seriously, look at the chart of military power: 




How Archduke managed to go from first to last in the span of 10 turns, doing almost no significant damage to his opponent's fleet or his empire in the process, is one of the most egregious blunders I think has ever happened in multiplayer Civ VI. If Wodenjana win this game, that graph right there will be the reason why.), and if they conquer large portions of those two then they WILL be able to outbuild me since suboptimal insisted on settling fucking useless cities. 

Worth peacing out soon and saving all my strength for the confrontation with Wodenjana? Will that bite us if they attack later? Maybe after Good Time is liberated, I'll think about peace near Borasic and then trying to get a DoF chain going. That would let me build just to focus on the Raiders and then we could knock them out, which would secure the win since let's face it, it's not like sub is going to build ships or catch up in science to come at us with better ships. Marco, thoughts? We'd want the main island, probably, but do we want a long slugging match?

Compassionate Society is falling next turn:




Two more Norwegian caravels in the fog southwest of the city. 

England and Japan are mostly mapped out:




The last great mystery in the world is inland China. 

Fuji Bay:




Russia proper:




Industrialization in 5 turns, Steam Power ~8 turns after that. 

Svalbard:




All on ships now. Campuses can wait.
I Think I'm Gwangju Like It Here

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Quote:Worth peacing out soon and saving all my strength for the confrontation with Wodenjana? Will that bite us if they attack later? Maybe after Good Time is liberated, I'll think about peace near Borasic and then trying to get a DoF chain going. That would let me build just to focus on the Raiders and then we could knock them out, which would secure the win since let's face it, it's not like sub is going to build ships or catch up in science to come at us with better ships. Marco, thoughts? We'd want the main island, probably, but do we want a long slugging match?
Uhh...I'm not sure I fully understand this sentence. (What is Borasic?) But yes, I do think peace would be a good idea to prepare for war against Wodenjana. It'll be a two-front war against them, and I think we can take Oracle Bones/Hod quite easily. On the other hand, we should expect an invasion of my east coast. Flower Boy has hardly any ships in its vicinity, and its location means that Frigates can close in on it quite easily. MBDTF will be easier to defend, but land troops could torch it quite quickly.

However, I don't think Suboptimal will settle for peace, perhaps not even a white peace. His performance in PBEM18 showed that he would keep fighting when defeat was guaranteed, and Roland of Gilead still has lots of ships in the water.

Puzzlingly, Woden has asked me for a Declaration of Friendship, but I don't think I should take it. They already have more military and more infrastructure than we do, especially after that crippling Indonesian invasion. In 30 turns our strategic position will likely be even worse, unless we can leverage Battleships before they can. (Hmm...should we be planning for Battleships soon?)

Still, I'll hold on to the save before making a decision about the DoF.
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Hm. It's a bet that they'd be better off in 30 turns relative to us compared to now. Is that true?

Looking at their lands, I think we have better long-term potential. Their island is food-starved and dependent upon trade routes to survive (much like Australia, in fact), and obviously their research infrastructure for both is very poor. By turn 168, we'd have had about 25 turns to get the new Australian plants up and running, including the all-important Work Ethic holy sites to make them viable shipyards. We both have better research bases, and if they spend production building theirs up, we will be spending production on ships. IF they spend it on ships, we can match them while pulling ahead in research.

It does make it likely that they'll get ironclads, BUT we'll be closer to battleships. And, of course, it would mean we could go all-in on crippling China and Indonesia (Indonesia is mostly self-crippled at this point, but I'd love to torch every Chinese shipyard if I could). The downside is they could eat Japan and England in peace and begin integrating those conquests...it's a gamble. We could always declare on Japan in 10 turns and grab what we could ourselves - Milne, Tibbett's Brook, and Fort Krasia + points north are all possible targets.

Up to you. It's a gamble, but it might be a more interesting game. More straightforward is just trying to murder them in 20 turns.
I Think I'm Gwangju Like It Here

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oh, wait, it's only a question of turn 156 vs. 166. So only 10 turns' difference, and it might tempt them to slacken off military builds while I have no intention of doing so. That might be worthwhile.
I Think I'm Gwangju Like It Here

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Alright. I will accept the DoF then.

Next turn, I'll be in position to liberate Have a Good Time.
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