Testede everything about the two Create Artifact spells (except for pricing..) That.. Was amazingly boring..
(Also shocking with so few errors really..)
118b)
CASTERWIN.html typo: "Artifact creation costs now use a non-linear formula that makes artifacts will a lower total linar cost (...)"
119)
CASTERWIN.html typo: The item power Doom is called "Doom (Chaos)" instead of just Doom like all the other powers.
120)
CASTERWIN.html: Item power Doom says it is weapons only, but it can't be placed on a wand.
121)
CASTERWIN.html: "Shields cannot have a casting skill bonus." They can have up to +20 apparently.
122)
CASTERWIN.html: Stealth power should require 3 death books, requires 5 death books.
123) (pretty minor thing)
Changes.txt - Google drive:
"A rampaging monster stack is generated in a player's territory (no more than 4 tiles away from their cities)"
These monsters spawn 5 tiles away, but they spawn from the life tower, so you could prolly argue that is 4 tiles I guess..
https://www.dropbox.com/s/0wybpwvd23ouc1...s.png?dl=0
124)
In [Auto] battle the hero "the druid" cast web on phantom beast. That dosn't make much sense. He had mana for AEther sparks, phantom warriors and also 4 ammo that he could use instead..
Managed to replicate this many times..
https://www.dropbox.com/s/wv4avyatzfzuna...t.mp4?dl=0
https://www.dropbox.com/s/4ka7i7tt1at038...b.sav?dl=0
125)
Creating small worlds I had a creation crash again, crashed before entering map. (Advanced, 1, minimal, Islands, 1, Fair, Rich)
Creating small worlds I had a first turn crash, enterede the map, named city normal name, clicked on map and crash. (Advanced, 1, minimal, Islands, 1, Fair, Rich)
Looks like the world creation problem reported back in numer 11 isn't quite gone yet, but I belive I read you made changes for 1.00.06?
126)
Rjak declared war on me, but was just an empty dialog screen with no text.. Managed to replicate 4 out of 5 tries.
https://www.dropbox.com/s/rx1irftztquuao...r.mp4?dl=0
https://www.dropbox.com/s/c995eyzt1sg9w7...r.SAV?dl=0
127)
City Enchantment Heavenly light gave its buff to garrison units on the overland map. There was a hero in the city who gave +1 attack too..
Might be the same problem as in number 112 with the planeshifting and eternal night.
(Lost save before I noticed this wasn't intentionel, will try to replicate later)
128)
The text in the "pick race" screen still don't mention Barbarian -1 res and Troll +1 res.
As pointed towards back in number 10.
129)
Troll Merchans Guild is a typo too.. Dunno if you were planing on correcting these or not?
https://www.dropbox.com/s/htjt5rabc3n9x4...d.png?dl=0
76) (again) (Unchanged repost from page 112 by your request)
Event: "Citizens have overthrown the rule of Ariel! Cities turn neutral". Completly destroying her. But I didn't win the game, even as I am the only one left, and I still have no win buttom.
At first I thought it was the Rebellion event. But then there would be two conditions getting ignored.
1. A fortress can't be chosen as the target for rebellion.
2. If there are more fantastic units than normal units in the city it can't rebel. (Was 3 phoenix and 0 normal units in the city as far as I know).
But the text of the event is wrong and I can easily replicate this event, so this must be the new "weak wizards vanish when there is still many wizards in the game"-feature? (Sometimes she vanish, sometimes retires, sometimes overthrown.)
https://www.dropbox.com/s/op6n0ehkigw1x2...w.png?dl=0
https://www.dropbox.com/s/fc2rt7esri7p15...O.mp4?dl=0
Savegame (Ariel "retires" in 10-20 turn).
https://www.dropbox.com/s/wfb2zkoggxu4g4...o.sav?dl=0
ADDED: The complaint here wasn't the "Win" buttom that you changed from 100 turns to 50 turns, but the fact that the last/only AI was removed by the "too weak vanish"-function, as seen in the video..
(Also shocking with so few errors really..)
118b)
CASTERWIN.html typo: "Artifact creation costs now use a non-linear formula that makes artifacts will a lower total linar cost (...)"
119)
CASTERWIN.html typo: The item power Doom is called "Doom (Chaos)" instead of just Doom like all the other powers.
120)
CASTERWIN.html: Item power Doom says it is weapons only, but it can't be placed on a wand.
121)
CASTERWIN.html: "Shields cannot have a casting skill bonus." They can have up to +20 apparently.
122)
CASTERWIN.html: Stealth power should require 3 death books, requires 5 death books.
123) (pretty minor thing)
Changes.txt - Google drive:
"A rampaging monster stack is generated in a player's territory (no more than 4 tiles away from their cities)"
These monsters spawn 5 tiles away, but they spawn from the life tower, so you could prolly argue that is 4 tiles I guess..
https://www.dropbox.com/s/0wybpwvd23ouc1...s.png?dl=0
124)
In [Auto] battle the hero "the druid" cast web on phantom beast. That dosn't make much sense. He had mana for AEther sparks, phantom warriors and also 4 ammo that he could use instead..
Managed to replicate this many times..
https://www.dropbox.com/s/wv4avyatzfzuna...t.mp4?dl=0
https://www.dropbox.com/s/4ka7i7tt1at038...b.sav?dl=0
125)
Creating small worlds I had a creation crash again, crashed before entering map. (Advanced, 1, minimal, Islands, 1, Fair, Rich)
Creating small worlds I had a first turn crash, enterede the map, named city normal name, clicked on map and crash. (Advanced, 1, minimal, Islands, 1, Fair, Rich)
Looks like the world creation problem reported back in numer 11 isn't quite gone yet, but I belive I read you made changes for 1.00.06?
126)
Rjak declared war on me, but was just an empty dialog screen with no text.. Managed to replicate 4 out of 5 tries.
https://www.dropbox.com/s/rx1irftztquuao...r.mp4?dl=0
https://www.dropbox.com/s/c995eyzt1sg9w7...r.SAV?dl=0
127)
City Enchantment Heavenly light gave its buff to garrison units on the overland map. There was a hero in the city who gave +1 attack too..
Might be the same problem as in number 112 with the planeshifting and eternal night.
(Lost save before I noticed this wasn't intentionel, will try to replicate later)
128)
The text in the "pick race" screen still don't mention Barbarian -1 res and Troll +1 res.
As pointed towards back in number 10.
129)
Troll Merchans Guild is a typo too.. Dunno if you were planing on correcting these or not?
https://www.dropbox.com/s/htjt5rabc3n9x4...d.png?dl=0
76) (again) (Unchanged repost from page 112 by your request)
Event: "Citizens have overthrown the rule of Ariel! Cities turn neutral". Completly destroying her. But I didn't win the game, even as I am the only one left, and I still have no win buttom.
At first I thought it was the Rebellion event. But then there would be two conditions getting ignored.
1. A fortress can't be chosen as the target for rebellion.
2. If there are more fantastic units than normal units in the city it can't rebel. (Was 3 phoenix and 0 normal units in the city as far as I know).
But the text of the event is wrong and I can easily replicate this event, so this must be the new "weak wizards vanish when there is still many wizards in the game"-feature? (Sometimes she vanish, sometimes retires, sometimes overthrown.)
https://www.dropbox.com/s/op6n0ehkigw1x2...w.png?dl=0
https://www.dropbox.com/s/fc2rt7esri7p15...O.mp4?dl=0
Savegame (Ariel "retires" in 10-20 turn).
https://www.dropbox.com/s/wfb2zkoggxu4g4...o.sav?dl=0
ADDED: The complaint here wasn't the "Win" buttom that you changed from 100 turns to 50 turns, but the fact that the last/only AI was removed by the "too weak vanish"-function, as seen in the video..