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Rangers

Rangers require Foresters Guild+Armorer's Guild currently.

However, Forester's Guild cannot be built without a Forest tile, which can lock a Nomad city out of producing their top tier unit.
While requiring a Forest for Rangers makes sense, it's not ideal for gameplay.
Let me know what you think, should I remove this requirement or keep it?
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Definitely remove, Griffins are generally considered much better than Rangers anyway even though Griffins aren't ranged units and have less buffing potential.
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although forester guild is one of most important unit which player need to put into consideration when build nomad city, not only for ranger but also for free 6 food which nomad don't have other sources to free up population from farming, I agree with Anskiy that ranger should have looser recruitment condition than lock behind building which limit by geography.
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Definitely keep it. This adds more to city location, hence more depth. In fact, I would love to see other conditions like this, buildings/units/spells? requiring certain resources nearby. If the nomad doesn't have trees nearby, tough luck.
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(June 12th, 2021, 16:31)prokolyo Wrote: Definitely keep it. ... If the nomad doesn't have trees nearby, tough luck.

Aha. But it was a little unfair to the poor Nomads. Basically, I don't think this terrain requirement was particularly restricting because better units like Rangers are only produced in a few cities anyway. It is different with simple units that should be available in every city. But to be fair, every race would have to have such a restriction for a better unit. Golems need mountains, turtles swamps, etc. That would probably become unnecessarily overcomplicated and on top of it the terrain is also very changeable. Anyway, from the next update it looks like Rangers will be possible wherever Nomads live.
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I don't find Rangers coming from Forester's Guilds that flavorful. It makes sense with elves, since they're supposed to be forest dwelling folk. But Nomads are quite blatantly people who are used to arid climates. If anything, they should get bonuses for settling in deserts, and perhaps unlock a camel unit by doing so. It wouldn't be even overpowered considering that deserts are usually bad for cities, and Nomads are the most food starved race anyway.
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No forester guild limitation

By the way, rangers are among the least cost efficient units, so it is not like i’ll be very interested in using them

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You think Rangers need to be buffed? Certainly they feel a little overpriced, but I found them fairly powerful. It does suck that they only have four figures and their ranged attack is negated by tons of things though.
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(June 15th, 2021, 08:34)Anskiy Wrote: You think Rangers need to be buffed? Certainly they feel a little overpriced, but I found them fairly powerful. It does suck that they only have four figures and their ranged attack is negated by tons of things though.

I think they are fine being a bit underpowered, balance within races not as important as balance between races (nomads are in a good spot and tweaked rangers may screw it up)

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(June 15th, 2021, 05:49)Slingers Wrote:
(June 12th, 2021, 16:31)prokolyo Wrote: Definitely keep it. ... If the nomad doesn't have trees nearby, tough luck.

Aha. But it was a little unfair to the poor Nomads. Basically, I don't think this terrain requirement was particularly restricting because better units like Rangers are only produced in a few cities anyway. It is different with simple units that should be available in every city. But to be fair, every race would have to have such a restriction for a better unit. Golems need mountains, turtles swamps, etc. That would probably become unnecessarily overcomplicated and on top of it the terrain is also very changeable. Anyway, from the next update it looks like Rangers will be possible wherever Nomads live.

This is an interesting idea which I kinda like. Although the nomad restriction could be just one of the disadvantages (along with advantages) that each race has... But I have no issue with the opinion of the majority smile This update better come fast, because I accidentally changed the last forest of one of my nomad cities to grasslands (before I have to spend 32 mana to change it back) lol
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