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Mh might be a good idea to put that into curious civplayer
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(June 26th, 2021, 02:09)Charriu Wrote: (...)you need the following techs for these resources:
Monarchy: Wine
That part isn't true; see PB58 where I could see Serdoa's wines long before I had Monarchy.
Also, shouldn't Uranium be with mining, as it requires a mine?
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Mh I think this needs some further investigation. I only got my information from here:
http://modiki.civfanatics.com/index.php?...BonusInfos
"TechCityTrade The technology that enables the trading of this resource. "
What I tested so far is that you need these techs so that your cities can connect the resources. But when it comes to trade there might be some additional logic preventing the AI from trading it.
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I'm pretty sure that in PB59 I saw somebody's sugar in the trade screen before having calendar ourselves.
June 26th, 2021, 04:45
(This post was last modified: June 26th, 2021, 07:24 by civac2.)
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@Lazteuq: Please leave the cows with the capital. Growing the capital has much higher upside then enabling a faster Moai build. Moai is not that important.
Having said that You don't slowbuild Moai (or NE, or Globe) in a city like Calakmul. This is done with whip overflow. I would only start in earnest once we have OR and Christianity (really 15 turns? that should be available sooner). You can for example two-pop whip the temple at 12/80 and get 50+ hammers into Moai from the overflow.
GKC needs to whip a monument so we have about 17 turns to prepare. I'm afraid we will have to connect the copper soon. We will be able to build shock axes with theocracy if necessary which helps.
The new settler should go into the jungle area in the north west. It can share river cottages there. The spot east of Uxmal is too weak for the time being. I would only consider it once we have Writing at least so that it can work some scientists.
As you have noticed we are behind in economic development. Once reason is that we pushed into the floodplain area too late. Our rivals surely have already partially matured cottages there. Delaying the dry wheat city in particular was a mistake I think. The lay of the land there also makes it difficult to settle several cities that can share the floodplain cottages around without breaking something else. There are a couple grasland tiles south of Uxmal you can cottage one of which can be shared.
June 26th, 2021, 05:40
(This post was last modified: June 26th, 2021, 06:34 by civac2.)
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OK, had a look. GKC is CRE so we have 4 turns. I switched Mayapan to a galley. Please whip it next turn. What we are gonna do is block the tile NE of Chichen Itza with one or better two galleys. (How lucky do you feel, Lazteuq?) It is likely that his galley is stationed as it is exactly for the same reason. Axes are not strictly necessary. If we accepts Open Bordes we can put a scout in his city and leave it be for the time being. A raze attempt with two axes and two galleys only has around 30% success chance even if he does not reinforce.
I forgot to mention something discussing Moai. You wanted to put build it in Lakamha. Normally, Lakamha is a much better Moai city with its inland sea and otherwise decent production. The reason I didn't want it there because I forsee the inland sea tiles shared around between all the cities clustered around it. I'm not confident this is correct. Maybe Lakamha would be the better choice regardless. Improving a coast tile from 202 to 212 is simply not that great outside of GAs.
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OK, I whipped the galley in Mayapan. Don't forget we already have a galley in Lakhama and it's not doing anything important. So we don't need to whip one out of Chichen, right? I'd rather make an axeman. Copper will be connected next turn.
I'm think you're right that GKC's galley positioning was defensive, and GKC's power doesn't look high enough to have a serious attack force. However, I still think it's a great idea to put 2 galleys on the border. We may be able to deter him enough that he attacks Jowy instead or something.
I think your logic about building Moai in Calakmul vs. Lakhama is still good. Even with a happy cap of 6, Chichen and Mayapan are already running out of good land tiles to work and sharing those lake tiles. I had totally forgotten about whip overflow tricks, now it doesn't sound like such a slow build after all. We've already sunk 40/250h into Moai as well.
Instead of the desert incense, I sent the newest settler toward that northwestern jungle rice site, it's pretty decent even if we don't have IW for a while. The desert incense spot is totally secure and we can settle it as filler any time in the future.
I decided to road along the southern bank of the floodplain river.
I had missed it at the time, but Amica is the one who took Judaism.
Now that we have graphs on everyone, it's not clear what to do next. Did you set it to Mjmd or was that me?
June 27th, 2021, 04:55
(This post was last modified: June 27th, 2021, 04:56 by civac2.)
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I think that was you. Since we are trading Silver from him which is very important maybe chose someone else? The northwestern jungle city can take the pig later and at least two river cottages.
You are correct about the galley. We do have two already. Do you want to keep the axe in Chichen Itza?
June 27th, 2021, 05:07
(This post was last modified: June 27th, 2021, 05:08 by Lazteuq.)
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I set espionage to Amica/Van since I think of them as our most direct rival based on map shape. Also I think they will be doing well economically with their 10 cities, ORG/PRO, great lighthouse, and religion so getting research visibility would be nice.
Yeah I think an axe should stay in Chichen Itza. The fortify bonus can be pretty significant. But we don't have copper yet, so I put hammers into Barracks instead this turn.
June 27th, 2021, 05:10
(This post was last modified: June 27th, 2021, 05:11 by civac2.)
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In that case you can just keep one galley guarding the tile Chichen Itza NE and have the other stay out of sight in the inland sea. We can see additional galleys of GKC coming in time to reinforce and we don't want an arms race there.
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