Exciting to read that the 3 initial topics seem to be resolvable or not too big of a deal (I love the 5 options in one idea for example).
So the debate is now about player motivation to keep playing.
*too much convenience could translate to manual battles being pointless if optimized perfectly, player may feel like the point of playing the game is lost and abandon the game . Add pretty good auto-building (grand vizier) and game mostly plays itself. (that is the concern, right?)
*too little convenience (I'd say how it is now) - automatic battles are painful to watch, causes frustration, player will then resort to manually doing all battles, player may have time limitations (family, studies), battles get too frequent and repetitive, player is only invested in a small portion of them, so player abandons the game
In other words, the debate is about how to minimize motivation loss to keep playing. How smart should things be.
Unit positioning and fighting: I'll say be as intelligent as neutral units on fair
Spell casting: like normal difficulty AI wizards or neutral caster units on fair (basically, reasonable targeting such as confusion on great lizards, lightning bolt on heroes, reasonable buff selections)
This is not optimal, so a player will clearly choose to manually fight decisive battles and maybe automate some lairs, easy city raids, and the frequent land battles of attrition, but frustration watching the advisor play a battle wouldn't be too high as it is now.
So the debate is now about player motivation to keep playing.
*too much convenience could translate to manual battles being pointless if optimized perfectly, player may feel like the point of playing the game is lost and abandon the game . Add pretty good auto-building (grand vizier) and game mostly plays itself. (that is the concern, right?)
*too little convenience (I'd say how it is now) - automatic battles are painful to watch, causes frustration, player will then resort to manually doing all battles, player may have time limitations (family, studies), battles get too frequent and repetitive, player is only invested in a small portion of them, so player abandons the game
In other words, the debate is about how to minimize motivation loss to keep playing. How smart should things be.
Unit positioning and fighting: I'll say be as intelligent as neutral units on fair
Spell casting: like normal difficulty AI wizards or neutral caster units on fair (basically, reasonable targeting such as confusion on great lizards, lightning bolt on heroes, reasonable buff selections)
This is not optimal, so a player will clearly choose to manually fight decisive battles and maybe automate some lairs, easy city raids, and the frequent land battles of attrition, but frustration watching the advisor play a battle wouldn't be too high as it is now.